Quote Originally Posted by boxblizzard View Post
Thanks for the comments.

The idea is to keep a all-round pve/pvp setup, and possibly with the ideal of leaving out moonkin if required. i would be focusing on a balance/healing to amintain consistent heal/damage, with the main being the feral dps.

So effectively 4x balance/heal, and 1 feral dps/tank.

So far i am grinding/leveling very fast with a balance/feral, where i use spells to grind and when i hit a oh moment, i use the feral to tank etc.

In pvp, or mass attack, i do a round robin stuns and hots, and bear to add some control.

I may consider the 1 feral, 3 range dps and 1 healer combo. But the end goal is pvp but with the ability to dungeon run without spec swaps.

I will revisit this once i reach level 40 as of now i am low level, i have done moonkins historically but it was so long ago..

I usually pvp with 5 man range, and pve with mixed group for obvious reasons.
Sounds good. Seems like 5 druids has been discussed by multiple people which is great since it is less played.

Please report back what specs you try and how they go and which ones you think are best. Considering all the memeing of "OOMkins" and Balance Druids have extreme mana issues (Moonkin form or not) it would be great to hear if you can finish all the dungeons without heavy use of mana pots/runes (not counting mage water as lots of teams have to drink often). Bear+3cat+healer has unlimited rage/energy for DPS with only one mana sync for healing (and the cats can shift periodically boost DPS and to throw a HoT as well) but that may really only be viable for PVE and not sure how it does in dungeons against bosses.

Best of luck and I hope things go well.