You no doubt benefited from having a paladin to heal, so you could pop salvation. None of the fights you listed are easy for a priest. Spin to win? WW hits 4 targets, each bat does 110ish damage to all targets, there are like 10-12 if not more bats that come out, that's a lot of aoe damage that a priest has no way to deal with in terms of threat mitigation. By level 57-58, it was trivial, trying to do it at 52-55 was a bad joke. Likewise with Bael Gar, with 4 warriors running every flame strike, you're dumping your DPS into the dumpster. Yea, I'm sure it's a joke at 60, I haven't gone back since like level 55, but, at level 55 or so, it was NOT easy, let alone safely clearing through all of the 5x elite packs. Yes, it's doable, unless you're massively overgeared, I wouldn't exactly call it "easy". The point was, a ranged team would find it trivial, an all melee team is going to lose a lot of DPS jumping in and out of the flame strike. In the end, when I was doing Bael Gar, I had to settle on eating about half of the flamestrikes. If I ran out of all of them, my DPS loss was too great, and too many slimes spawned. If I tried to brute force, I'd fall short just outside execute range. Each persons mileage may vary on that due to DPS, if my characters were using 50+ DPS weapons and not 43 DPS weapons when I was attempting it, maybe I would have gotten through with the brute force approach.
I went back to do Princess at level 58 to get Thrash Blades, and I fretted over how to best approach it before I said "fuckit" let's see how it goes and adapt if something goes wrong. Turned out, what was basically an instant wipe at 52 with fear + dust push back, was trivial at 58. On my attempts at 52, the group got split up off of the fear, and there was no way to run the warriors out of the push back, and healing pretty much instantly pulled threat onto priest. At 58, when I got feared and the push back hit I thought "great" and then I saw that my HP was barely moving, so I said "aiiiiiiieeeee" popped reck and yolo'd in for the win. Blew her up in like 30s.
Golem Lord, again, maybe with a paladin it's different, but with a priest, with all the AOE damage that is coming in, it's very easy for the priest to pull threat and then you're boned. Like I said, I ran 4x DPS warriors, maybe running a tank would be different in this case, but, you have to weigh that lag time before your DPS ramps up, with the extra aoe dps that is incoming on the team, and the fact that you have to heal it somewhere. My mentality on the group changed in the 40's when the Ravager Axe started to fall off. I no longer really considered the team capable of AoE, and rather just a single target + cleave team, and figured that 4x DPS warriors doing individual packs would be more effective that running a tank, building threat, and then trying to aoe down 8+ mobs with a 10s CD 4 target max WW ability. Just didn't seem or feel efficient to me. That said, it wouldn't shock me at all if a paladin healer or tank, could make 3 ravager warriors work for real AoE warrior grinding.
As I said, and as another poster said, yea, Paladins are almost certainly the superior choice in this case due to their toolkit, but if you're not using a paladin with the team, it's very rough. Nodoze, you're using a paladin healer, if I am not mistaken, if you're not noticing this issue with healer pulling threat early and often, then you probably won't notice it at 60 as much either. This was an issue I've had all the way through while leveling. Priest is a threat magnet due to 4 melees eating all of the aoe/cleave/mechanics.
Connect With Us