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Thread: Level 60 Club!

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  1. #1

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    Quote Originally Posted by StingraY View Post
    It's not easy, but it certainly is doable if you remain aware of what's going on. Haven't bothered with Princess (anything with a fear is cancer, really), but Bael Gar is easy (just have your warriors follow you away from Bael during the summon to mitigate the damage there). Bats is easy (just tank them at the entrance and spin to win, but you probably need to be around 56-57). Golem is easy (just gib him unless he runs away, if he runs then focus the flame golem). I am using a 4 warrior/Paladin setup, though.

    You really need to perfect the charge, bloodrage, demo, battleshout into sweeping strikes to zerker whirlwind on this team. If you can't do that you'll run into a lot of issues. Also, 4 ravagers for trash with binds to not cancel the channel.

    Regardless, I'd say that a Warrior + 3 mage + Priest is probably the best bet.
    You no doubt benefited from having a paladin to heal, so you could pop salvation. None of the fights you listed are easy for a priest. Spin to win? WW hits 4 targets, each bat does 110ish damage to all targets, there are like 10-12 if not more bats that come out, that's a lot of aoe damage that a priest has no way to deal with in terms of threat mitigation. By level 57-58, it was trivial, trying to do it at 52-55 was a bad joke. Likewise with Bael Gar, with 4 warriors running every flame strike, you're dumping your DPS into the dumpster. Yea, I'm sure it's a joke at 60, I haven't gone back since like level 55, but, at level 55 or so, it was NOT easy, let alone safely clearing through all of the 5x elite packs. Yes, it's doable, unless you're massively overgeared, I wouldn't exactly call it "easy". The point was, a ranged team would find it trivial, an all melee team is going to lose a lot of DPS jumping in and out of the flame strike. In the end, when I was doing Bael Gar, I had to settle on eating about half of the flamestrikes. If I ran out of all of them, my DPS loss was too great, and too many slimes spawned. If I tried to brute force, I'd fall short just outside execute range. Each persons mileage may vary on that due to DPS, if my characters were using 50+ DPS weapons and not 43 DPS weapons when I was attempting it, maybe I would have gotten through with the brute force approach.

    I went back to do Princess at level 58 to get Thrash Blades, and I fretted over how to best approach it before I said "fuckit" let's see how it goes and adapt if something goes wrong. Turned out, what was basically an instant wipe at 52 with fear + dust push back, was trivial at 58. On my attempts at 52, the group got split up off of the fear, and there was no way to run the warriors out of the push back, and healing pretty much instantly pulled threat onto priest. At 58, when I got feared and the push back hit I thought "great" and then I saw that my HP was barely moving, so I said "aiiiiiiieeeee" popped reck and yolo'd in for the win. Blew her up in like 30s.

    Golem Lord, again, maybe with a paladin it's different, but with a priest, with all the AOE damage that is coming in, it's very easy for the priest to pull threat and then you're boned. Like I said, I ran 4x DPS warriors, maybe running a tank would be different in this case, but, you have to weigh that lag time before your DPS ramps up, with the extra aoe dps that is incoming on the team, and the fact that you have to heal it somewhere. My mentality on the group changed in the 40's when the Ravager Axe started to fall off. I no longer really considered the team capable of AoE, and rather just a single target + cleave team, and figured that 4x DPS warriors doing individual packs would be more effective that running a tank, building threat, and then trying to aoe down 8+ mobs with a 10s CD 4 target max WW ability. Just didn't seem or feel efficient to me. That said, it wouldn't shock me at all if a paladin healer or tank, could make 3 ravager warriors work for real AoE warrior grinding.

    As I said, and as another poster said, yea, Paladins are almost certainly the superior choice in this case due to their toolkit, but if you're not using a paladin with the team, it's very rough. Nodoze, you're using a paladin healer, if I am not mistaken, if you're not noticing this issue with healer pulling threat early and often, then you probably won't notice it at 60 as much either. This was an issue I've had all the way through while leveling. Priest is a threat magnet due to 4 melees eating all of the aoe/cleave/mechanics.
    Last edited by Mercbeast : 09-30-2019 at 10:41 PM

  2. #2

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    Quote Originally Posted by Mercbeast View Post
    ... As I said, and as another poster said, yea, Paladins are almost certainly the superior choice in this case due to their toolkit, but if you're not using a paladin with the team, it's very rough. Nodoze, you're using a paladin healer, if I am not mistaken, if you're not noticing this issue with healer pulling threat early and often, then you probably won't notice it at 60 as much either. This was an issue I've had all the way through while leveling. Priest is a threat magnet due to 4 melees eating all of the aoe/cleave/mechanics.
    I haven't had much issues with my 2 Paladins taking aggro. Note that my healing threat is split relatively evenly across 2 characters but even then I don't think a single Paladin would take threat either.

    I start off most fights with all 3 Warriors charging in and the 2 Paladins are following in after and both Judge as soon as they get into range (and I often round-robin hammer stun on cool-down) which sometimes causes them to briefly get aggro but being they are mainly wearing mail (later Plate) it actually helps a little as it spreads out the initial damage. Even when they do get aggro it is fairly brief and the 3 Warriors easily take it back. In large packs where the Warriors aren't damaging some mobs or when there are ranged mobs hitting from afar the Paladins do get some focus but again it isn't usually a problem as they can tank the incoming fire due to their high mitigation.

    Note that is even with me currently running -30% Threat on both Arms Warriors from level ~32-36 because via Blessing of Salvation I have been trying to feed Aggro to my single Fury Warrior. I have been doing that for some testing between Arms/Fury and there really isn't an opportunity cost for me at these levels as don't have a 2nd Blessing that helps Melee anyway yet (I likely won't get Kings until level 51 as both of my Paladins are going 31 Holy first before branching out).

  3. #3

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    Quote Originally Posted by Mercbeast View Post
    Priest
    I don't know what faction you rolled but 4x warrior feels like it's made for Horde. WF totem and Chain Heal+Healing totem should completely change the dynamic of this comp. I know priest is the best healer in a vacuum but so far I hate them in comps that have a tank or access to a shaman.

    I haven't run every possible comp obviously but my mental model looks like:
    Alliance - Team has a tank -> paladin
    Team has no tank -> priest
    Horde - Team isn't melee -> priest
    Team is melee -> shaman

  4. #4

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    Quote Originally Posted by Celosar View Post
    ...
    Alliance - Team has a tank -> paladin
    Team has no tank -> priest
    Horde - Team isn't melee -> priest
    Team is melee -> shaman
    Actually:

    Alliance:
    Team has a non-Paladin Tank -> Paladin Healer;
    Team has a Paladin Tank -> Priest Healer;
    Team has no Tank -> Priest Healer;

  5. #5

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    Finally hit lv 60 on my 4x lock 1x disc. Last 10 levels were purely thru BRD Bael Gar gauntlent (not a single quest was done) trash mob farming.

    Average time per level around 2.5 hours to 57- then 3.5 hours to 60.

  6. #6

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    Quote Originally Posted by Peregrine View Post
    Finally hit lv 60 on my 4x lock 1x disc. Last 10 levels were purely thru BRD Bael Gar gauntlent (not a single quest was done) trash mob farming.

    Average time per level around 2.5 hours to 57- then 3.5 hours to 60.
    Grats man! Hellfire spam or dotting?

  7. #7

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    Quote Originally Posted by catbert View Post
    Grats man! Hellfire spam or dotting?
    Pure Hellfire spam, I am using something similiar as Apatheist, but given that runinng that gauntlent for 100 times I usually target the officer with my main void walker, and 2x footman/melee with other void and 3rd is healer/melee dps (they are random). The groups are in 5 and when i send my voids, i usually wait 5 sec and Hellfire.

    On earlier levels I did use recklessness to avoid fleeing mobs (due to lower level of hellfire). Overall, i had wipes usually to my mistakes of trying to hasten it. I did run BRD on lv 50 for key initially (that took me 3 hours almost).

    But it's been a blast so far. Finished Tailoring on my 1st lock (4 left). Will pl tailoring to 300 on all toons and then I'll get tank for gold and finish strat for head (first boss + skol for wand) on entranc and maleki for boots.

    Takes time!

    Played time was 11 days 17 hours but I afked 15 hours for sure. If i had known what I know now, it would prolly take me 9 days.

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