
Originally Posted by
nodoze
Those are general relative benchmarks given by a player of various combos in multiboxing.
My understanding is that it is based on standard dungeon pulls of 6-7 mobs max leveraging Cleave mechanics and is from a sustain perspective over the course of a extended grinding session leveraging rage and not having to stop to drink/etc as it is based on a relatively unlimited resource (Rage) with healer(s) that can keep up.
If you have other relative numbers that differ for max efficiency over time of extended grinding of dungeons please post them.
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