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  1. #31

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    Quote Originally Posted by Hksix View Post
    I only used bloodrage in that clip. The nice thing about pally healers is their heals do 50% less threat than other healers. I'm unsure if battle shout is doing the correct amount of threat but it definitely was doing threat
    I'm not aware of paladins having any innate threat reduction on their heals. They should cause the same threat as any other healer AFAIK.

    At 0:15 - 0:20 you pulled 6 mobs and damaged 2 of them with your warrior with a few auto attacks and a heroic strike. Paladin healed the warrior with holy light for about 40% of his health (88HP) which should have agrod the other 4 mobs. You don't have demo shout or ret aura yet and you didn't cast battle shout. I can't figure out how you're holding threat on everything.

    Weird. I must be missing something.

  2. #32

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    Quote Originally Posted by Apatheist View Post
    I'm not aware of paladins having any innate threat reduction on their heals. They should cause the same threat as any other healer AFAIK.

    At 0:15 - 0:20 you pulled 6 mobs and damaged 2 of them with your warrior with a few auto attacks and a heroic strike. Paladin healed the warrior with holy light for about 40% of his health (88HP) which should have agrod the other 4 mobs. You don't have demo shout or ret aura yet and you didn't cast battle shout. I can't figure out how you're holding threat on everything.

    Weird. I must be missing something.
    Paladins receive 50% threat from healing compared to other healers. This is designed to stop them tanking instances by healing everything in sight. As a side affect, this gives them a decent advantage over other healers where healing threat is an issue.”

    https://forum.nostalrius.org/viewtopic.php?f=24&t=16499

    but yeah, in that clip specifically I’m not sure why the healer didn’t get threat because I used blood rage kinda late

    Also 1 other thing is that I was easily able to make 5 wands (which is extra) by level 12 by just DEing the greens I found while killing murlocs
    Last edited by Hksix : 08-11-2019 at 02:17 AM

  3. #33

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    Quote Originally Posted by Hksix View Post
    Paladins receive 50% threat from healing compared to other healers. This is designed to stop them tanking instances by healing everything in sight. As a side affect, this gives them a decent advantage over other healers where healing threat is an issue.”

    https://forum.nostalrius.org/viewtopic.php?f=24&t=16499

    but yeah, in that clip specifically I’m not sure why the healer didn’t get threat because I used blood rage kinda late

    Also 1 other thing is that I was easily able to make 5 wands (which is extra) by level 12 by just DEing the greens I found while killing murlocs
    I played horde during vanilla so I'm not an expert on paladins by any means but it's weird I've never heard of that! Can't find it documented anywhere official and there are no passive abilities I can see that reduce threat.

    I gave up trying to figure it out. Strange mechanics.

  4. #34

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    Quote Originally Posted by Hksix View Post
    Paladins receive 50% threat from healing compared to other healers. This is designed to stop them tanking instances by healing everything in sight. As a side affect, this gives them a decent advantage over other healers where healing threat is an issue.”
    https://forum.nostalrius.org/viewtopic.php?f=24&t=16499 ...
    Quote Originally Posted by Apatheist View Post
    I played horde during vanilla so I'm not an expert on paladins by any means but it's weird I've never heard of that! Can't find it documented anywhere official and there are no passive abilities I can see that reduce threat. ...
    I was aware that due to Paladins the Alliance Faction had a significant (30%) Threat advantage due to being able to put Blessing of Salvation on non-Tanks. This can be partially off-set by the Horde Faction via a 20% reduction via a Shaman's Tranquil Air Totem though that needs placement management.

    I had not heard that Paladins had an innate passive -50% Threat compared to other healers and if true is a big factor that I have not heard mentioned in many discussions comparing healers...

    I did some research and could not find anything official indicating that a 50% healing threat reduction passive for Paladins was for sure in WoW Vanilla nor that it would for sure be in Classic. That being said I did find some other references that mention it besides nostalrius.org such as:

    https://wowwiki.fandom.com/wiki/Threat

    The above indicates that Paladins get a .5 passive healing reduction on top of baseline .5 healing modifier (so .25). Interestingly it also mentions that Rogues get a .71 passive reduction as well.

    https://www.reddit.com/r/classicwow/...wisdom_threat/

    The above also mentions a .25 healing threat modifier for Paladins. The discussion was on both Judgement of Light and Wisdom though that reply indicated the .25 was for all Paladin healing. Also interesting was that it indicated that Paladins also gained threat from mana regen from Judgement of Wisdom though it indicates that was removed after BWL was introduced so it should be a non factor in 1.12.

    [Redacted]

    The above has a great discussion of Paladin threat but it seems to indicate in testing a 50% threat from healing (not 25%).

    Bottom line is that I would love to find an official source on Paladins receiving only .25 from Healing. I couldn't anything about that in Wowhead classic which is my favorite wiki for WoW.



    We ask that you do not link to private server forums.
    -MiRai

    Thanks. I have never been on Private Servers and thus don't know the names so didn't know that forum was related to a Pirate Server.
    Last edited by nodoze : 08-13-2019 at 10:17 PM Reason: Removed Link

  5. #35

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    Can't wait to play around with this setup and see how far/how many mobs is possible to just AoE down with Arcane Explosion, it seemed like limit in RFC was 6 or so.
    https://youtu.be/tyThXdMJMAo?t=6
    Only downside is you have to drink every pull, but it seems like in these levels you'll have too anyways every pack.

    Have anyone tried the [@player] macro in beta for AoE ground spells, like Death and Decay worked for DKs in the past retail expansion.
    Would be huge for mage blizzard, might be different with a channeling spell?

    EDIT: Got streamer with beta access to try and [@player] works just fine, so does [@cursor], so that might be interessting.
    Last edited by Quiding : 08-16-2019 at 05:58 AM

  6. #36

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    Quote Originally Posted by Quiding View Post
    Can't wait to play around with this setup and see how far/how many mobs is possible to just AoE down with Arcane Explosion, it seemed like limit in RFC was 6 or so.
    I dropped the warrior from my mage+priest group and will be running 4 mages instead. Just spamming Holy Nova along the mages doing AE keeps them alive in SM even with classic damage numbers.

  7. #37

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    Quote Originally Posted by Vipeax View Post
    I dropped the warrior from my mage+priest group and will be running 4 mages instead. Just spamming Holy Nova along the mages doing AE keeps them alive in SM even with classic damage numbers.
    Will that be viable in max level though? I think mobs might 2-hit you there?

  8. #38

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    They don't. Even the first pull in Scholomance, which contains 2 of the hardest hitting melee mobs of 5-man dungeons doesn't pose a threat at all (with private server damage numbers!). They hit less than half on classic, but you can't level to the required level to handle them on the stresstest so it's not possible to create proper footage to showcase this.

    The second room of Scholomance does become a problem, because that room contains a pull with 3 'shadowpriest'-like units and they manaburn your mages so. The first Stratholme pull contains 4 non-elites and 3 elites. This pull is not doable on private servers, but should be fine on classic. It might be possible on private servers if you fix the target of the mages to each attack a different elite to spread the damage initially, instead of 1 getting bursted down.
    Last edited by Vipeax : 08-16-2019 at 06:47 AM

  9. #39

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    How gimped would the dps be if one mage is replaced with a lock? I'd imagine it hurts primarily AE?
    5 boxing on Chamber of Aspects, EU (Horde) and Soon on Classic.

    Retired blog:
    http://thegrins.blogspot.com/

  10. #40

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    Quote Originally Posted by Perrigrin View Post
    How gimped would the dps be if one mage is replaced with a lock? I'd imagine it hurts primarily AE?
    Early levels I would assume so, I don't know how much dmg hellfire does compared to it.

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