I have a single GSE macro that has my complete rotation for each character on action bar slot 1. I just spam the 1 key and it goes through the rotation. Works very well except for the modifiers of courseI don't use Isboxer for rotations.
Yea unfortunately I checked that and no bars have any key binding conflicts that should cause a problem. All characters stop doing anything when holding down a modifier from the main character.go into your keybindings and unbind all Ctrl+ numbers. By default they are the pet bar.
As Wizeowel said, you need to make binds for all combos you want to register on the slots.
I do it like this for example. https://i.imgur.com/Y2ofWcM.png
I virtualise E alot so it gets that added layer. shift,ctrl,alt all get their own broadcast.
I have not looked into utilizing Isboxer for rotations because GSE has just always worked. I have to admit if I get too many keys I get all confused with what key is what across all toons but with GSE I just spam the one key and I'm good.
I have to look into utilizing Isboxer's mapped key functionality because I would like to take it to the next step.
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