Quote Originally Posted by Wizeowel View Post
If you are using ISBoxer then yes you have to send modifier keys explicitly.

I don't know how GSE binds your macro internally, are you pressing a key or clicking an icon to get your macro to run?
I have a single GSE macro that has my complete rotation for each character on action bar slot 1. I just spam the 1 key and it goes through the rotation. Works very well except for the modifiers of course I don't use Isboxer for rotations.

go into your keybindings and unbind all Ctrl+ numbers. By default they are the pet bar.

As Wizeowel said, you need to make binds for all combos you want to register on the slots.

I do it like this for example. https://i.imgur.com/Y2ofWcM.png

I virtualise E alot so it gets that added layer. shift,ctrl,alt all get their own broadcast.
Yea unfortunately I checked that and no bars have any key binding conflicts that should cause a problem. All characters stop doing anything when holding down a modifier from the main character.

I have not looked into utilizing Isboxer for rotations because GSE has just always worked. I have to admit if I get too many keys I get all confused with what key is what across all toons but with GSE I just spam the one key and I'm good.

I have to look into utilizing Isboxer's mapped key functionality because I would like to take it to the next step.