Close
Showing results 1 to 10 of 13

Hybrid View

  1. #1

    Default

    If you are using ISBoxer then yes you have to send modifier keys explicitly.

    I don't know how GSE binds your macro internally, are you pressing a key or clicking an icon to get your macro to run?

  2. #2

    Default

    Quote Originally Posted by Wizeowel View Post
    If you are using ISBoxer then yes you have to send modifier keys explicitly.

    I don't know how GSE binds your macro internally, are you pressing a key or clicking an icon to get your macro to run?
    I have a single GSE macro that has my complete rotation for each character on action bar slot 1. I just spam the 1 key and it goes through the rotation. Works very well except for the modifiers of course I don't use Isboxer for rotations.

    go into your keybindings and unbind all Ctrl+ numbers. By default they are the pet bar.

    As Wizeowel said, you need to make binds for all combos you want to register on the slots.

    I do it like this for example. https://i.imgur.com/Y2ofWcM.png

    I virtualise E alot so it gets that added layer. shift,ctrl,alt all get their own broadcast.
    Yea unfortunately I checked that and no bars have any key binding conflicts that should cause a problem. All characters stop doing anything when holding down a modifier from the main character.

    I have not looked into utilizing Isboxer for rotations because GSE has just always worked. I have to admit if I get too many keys I get all confused with what key is what across all toons but with GSE I just spam the one key and I'm good.

    I have to look into utilizing Isboxer's mapped key functionality because I would like to take it to the next step.

  3. #3

    Default

    Quote Originally Posted by notta3d View Post
    Yea unfortunately I checked that and no bars have any key binding conflicts that should cause a problem. All characters stop doing anything when holding down a modifier from the main character.

    I have not looked into utilizing Isboxer for rotations because GSE has just always worked. I have to admit if I get too many keys I get all confused with what key is what across all toons but with GSE I just spam the one key and I'm good.

    I have to look into utilizing Isboxer's mapped key functionality because I would like to take it to the next step.
    if your GSE is on 1
    Do you have mapped keys for shift+1, ctrl+1 and alt+1 ?

  4. #4

    Default

    Quote Originally Posted by Jabberie View Post
    if your GSE is on 1
    Do you have mapped keys for shift+1, ctrl+1 and alt+1 ?
    I don't. I have verified it on all 5 characters.

  5. #5

    Default

    Quote Originally Posted by notta3d View Post
    I don't. I have verified it on all 5 characters.
    So that's what my picture is showing you, for each modifier you want to use, you have to send it as it's own mapped key.

  6. #6

    Default

    Quote Originally Posted by Jabberie View Post
    So that's what my picture is showing you, for each modifier you want to use, you have to send it as it's own mapped key.
    As I said, outside of the basic stuff I have never use Isboxer for rotations. I am going to watch Mirai's videos again right now and attempt converting my GSE macro over. Total newb question and at a high level, so the abilities have to be on action bars with in game key bindings and then the mapped key functions in Isboxer have their own key bindings that run through the steps? Correct?
    Last edited by notta3d : 07-08-2019 at 01:28 PM

  7. #7

    Default

    Quote Originally Posted by notta3d View Post
    As I said, outside of the basic stuff I have never use Isboxer for rotations. I am going to watch Mirai's videos again right now and attempt converting my GSE macro over. Total newb question and at a high level, so the abilities have to be on action bars with in game key bindings and then the mapped key functions in Isboxer have their own key bindings that run through the steps? Correct?
    What I've said has nothing to do with rotations in isboxer. Moorea summed it up.

    If you want your slots to see Ctrl+1, you have to send them Ctrl+1.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •