If you are using ISBoxer then yes you have to send modifier keys explicitly.
I don't know how GSE binds your macro internally, are you pressing a key or clicking an icon to get your macro to run?
If you are using ISBoxer then yes you have to send modifier keys explicitly.
I don't know how GSE binds your macro internally, are you pressing a key or clicking an icon to get your macro to run?
I have a single GSE macro that has my complete rotation for each character on action bar slot 1. I just spam the 1 key and it goes through the rotation. Works very well except for the modifiers of courseI don't use Isboxer for rotations.
Yea unfortunately I checked that and no bars have any key binding conflicts that should cause a problem. All characters stop doing anything when holding down a modifier from the main character.go into your keybindings and unbind all Ctrl+ numbers. By default they are the pet bar.
As Wizeowel said, you need to make binds for all combos you want to register on the slots.
I do it like this for example. https://i.imgur.com/Y2ofWcM.png
I virtualise E alot so it gets that added layer. shift,ctrl,alt all get their own broadcast.
I have not looked into utilizing Isboxer for rotations because GSE has just always worked. I have to admit if I get too many keys I get all confused with what key is what across all toons but with GSE I just spam the one key and I'm good.
I have to look into utilizing Isboxer's mapped key functionality because I would like to take it to the next step.
As I said, outside of the basic stuff I have never use Isboxer for rotations. I am going to watch Mirai's videos again right now and attempt converting my GSE macro over. Total newb question and at a high level, so the abilities have to be on action bars with in game key bindings and then the mapped key functions in Isboxer have their own key bindings that run through the steps? Correct?
Last edited by notta3d : 07-08-2019 at 01:28 PM
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