I meant it the other way around. Blizzard classic threads or similar threads for the various vanilla private servers there are always full of people declaring how much modern retail WoW sucks and how much better classic was, etc. I also prefer classic and TBC but I recognize that those are preferences and that my preference isn't an objective fact.
With the exception of a few specific encounters where druids can do well because of stacking resists and their HP pool or where strong AoE threat from a paladin is useful, warriors are objectively the best raid tanks in classic. Paladins have no taunt, druids can't achieve immunity to devastating blows from raid bosses and both take more damage than warriors.
However, if you're planning on boxing 5man content and not raiding with your tank, paladins and druids both make better tanks (IMO) for boxing dungeons for several reasons.
1. They can both be hybrid spec'd for healing and tanking. This means you can simply switch your gear set with a macro when raiding or PvPing and have 2 healers, 3 DPS -- whereas a warrior tank would generally be useless for anything but tanking. There is no dual spec in classic.
2. They provide solid buffs and utility to the group.
3. They have significantly better AoE threat than warriors. Druids swipe hits 3 targets, paladins consecration is pretty much an AoE taunt. Remember that holding threat on multiple targets in classic is much more difficult than in later versions of the game and that most of your time in dungeons is spent clearing trash. A paladin tank with 3 DPS will AoE clear much faster than warrior tank.
3. An extra source of resurrection is amazing. Having your healer die and having to run back because none of your other characters can res is a pain.
In an earlier comment I recommended somebody asked for opinions on a 2 paladin, 3 mage group. I suggested they switch to paladin, priest, 2x mage, 1x warlock which would be a superior build for pure PvE. However, after considering more I think a 2 paladin, 3 mage group might be pretty solid for an all-around PvE/PvP group. You will clear dungeons fast and you can switch your tank to holy gear in PvP and have 2 solid healers that won't die easily to rogues/warriors. Priests in classic require a lot of micro management and kiting to survive melee. Paladins can just tank the hits and heal through it or bubble.
I think paladins will be my healer of choice if I play classic. If they leave IWT in, you will even be able to box effective melee groups. 1/2 paladins, 3/4 warriors will cleave through trash extremely quickly and the warriors will all benefit from kings/might and judgement and have a fear break. This could be a great PvP group too. The inclusion of IWT makes a lot of teams viable that weren't in classic.
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