video is here
https://www.youtube.com/watch?v=mTgSLyySlFE
and you dont have to buy anything, it should be in your battlenet launcher
video is here
https://www.youtube.com/watch?v=mTgSLyySlFE
and you dont have to buy anything, it should be in your battlenet launcher
Earthen Ring - Horde - 7 boxing
Cuddle Buddies - 4DK, 1 Holy Paladin, 1 Disc Priest, and 1 Resto Shaman | Armory 5v5 Cuddle Buddies
ex Kilrogg - Horde
Team Acid Wuvablez - 4DK + 1 holy pally | Acidburning, Crashohvride, Acidloves, Acidhugs, & Acidcuddles | Armory 5v5 Love You Bye Bye
ex Garona - Horde
Team Acid Dessert - Quad Shaman | Acidcake, Acidfudge, Acidicecream, & Acidmoarprz
Team Acid Hackers - DK + 3 Rets | Acidburning, Crashohvride, Ceralkillah, & Loardnikon
You do have to buy the Blizzcon Virtual Ticket, thats $50 USD.
https://blizzcon.com/en-us/event-info/tickets/virtual
What would you recommand for 5 men dungeon as tank ? Druid or warrior ? I go horde with 2 mages, 1 warlock and 1 priest.
With Prot Warrior being the best tank in Vanilla, it's hard not to recommend a Warrior.
While I'm not well-versed in the area of "what to do" at level 60 in Vanilla, I will say that that composition is going to be heavily competing for cloth drops, so you might find yourself running the same dungeons looking for multiples of the exact same piece of gear near end game.
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Ask your questions on the forum where others can also benefit from the information.
Author of the almost unknown and heavily neglected blog: Multiboxology
I meant it the other way around. Blizzard classic threads or similar threads for the various vanilla private servers there are always full of people declaring how much modern retail WoW sucks and how much better classic was, etc. I also prefer classic and TBC but I recognize that those are preferences and that my preference isn't an objective fact.
With the exception of a few specific encounters where druids can do well because of stacking resists and their HP pool or where strong AoE threat from a paladin is useful, warriors are objectively the best raid tanks in classic. Paladins have no taunt, druids can't achieve immunity to devastating blows from raid bosses and both take more damage than warriors.
However, if you're planning on boxing 5man content and not raiding with your tank, paladins and druids both make better tanks (IMO) for boxing dungeons for several reasons.
1. They can both be hybrid spec'd for healing and tanking. This means you can simply switch your gear set with a macro when raiding or PvPing and have 2 healers, 3 DPS -- whereas a warrior tank would generally be useless for anything but tanking. There is no dual spec in classic.
2. They provide solid buffs and utility to the group.
3. They have significantly better AoE threat than warriors. Druids swipe hits 3 targets, paladins consecration is pretty much an AoE taunt. Remember that holding threat on multiple targets in classic is much more difficult than in later versions of the game and that most of your time in dungeons is spent clearing trash. A paladin tank with 3 DPS will AoE clear much faster than warrior tank.
3. An extra source of resurrection is amazing. Having your healer die and having to run back because none of your other characters can res is a pain.
In an earlier comment I recommended somebody asked for opinions on a 2 paladin, 3 mage group. I suggested they switch to paladin, priest, 2x mage, 1x warlock which would be a superior build for pure PvE. However, after considering more I think a 2 paladin, 3 mage group might be pretty solid for an all-around PvE/PvP group. You will clear dungeons fast and you can switch your tank to holy gear in PvP and have 2 solid healers that won't die easily to rogues/warriors. Priests in classic require a lot of micro management and kiting to survive melee. Paladins can just tank the hits and heal through it or bubble.
I think paladins will be my healer of choice if I play classic. If they leave IWT in, you will even be able to box effective melee groups. 1/2 paladins, 3/4 warriors will cleave through trash extremely quickly and the warriors will all benefit from kings/might and judgement and have a fear break. This could be a great PvP group too. The inclusion of IWT makes a lot of teams viable that weren't in classic.
Last edited by Apatheist : 11-09-2018 at 05:43 AM
Honestly if you're not min/maxing there is plenty of wiggle room. Don't base your choices on what is optimal for end game 40 man raiding unless that's all you care about doing. I'll likely do a selection of classes that allow me to utilize most gear drops and buffs... so probably Warrior, Rogue/Druid/Hunter, Mage, Shaman, and Priest.
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Gearing could be an issue with 4 cloth class at start but I want to farm my gold in dungeon so i will stay there for a while. It could give me a goal.
I dont base my choice on 40 men optimal. I only want something not too hard to manage for 5 men dungeon. With 2 mage, 1 warlock and 1 priest i got CC for almost all kind and a lot of buff and utility. Mages and warlocks have easy dps rotation.
But i'm very open to suggestion and consider changing maybe one mage for an elemental shaman. but i will loose one sheep. Same for tank i hesitate between warrior and druid.
This is highly probable they dont let IWT for classic so i dont plan any melee (for now).
I don't find arcane explosion to be particularly efficient for trash farming. Rain of Fire / Blizzard (when spec'd appropriately) do more DPS and cost less mana. The only negative difference having a priest instead of a paladin as your healer will make will be the lack of retribution aura, since your tank will be using devotion. An imp in your party will give your tank fire shield which partially makes up for this and the significant boost in party HP and utility more than makes up the rest in my view. Threat is a non-issue. Consecration alone will hold agro from Blizzard spam.
Either the lack of what was available at the time or the addition of what is currently available API-wise significantly changes the way the game plays. The inclusion of modern rules like disallowing follow in BG's (and world PvP?) make the game not worth paying for as far as I'm concerned which is precisely why I unsubscribed in MoP.
Then again, I may be wrong and Blizzard may keep it genuine in which case I'd be happy to resubscribe. It's not about the money, $75 / month is nothing. As I said, it just seems silly to pay for a service that offers me less than I can get for free. Guess I'll just have to wait and read some reviews here on the forum but judging by Blizzard's recent history I'm not going to hold my breath.
Last edited by Apatheist : 11-07-2018 at 02:57 AM
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