So 2 pallys 3 mages. One pally speced more healish one more tankish? Sound good unless you want to play horde then pally not a choice what are recommendations for hordePaladins can do everything a druid can do but better IMO. They heal better, they tank better, their buffs are better and they get a proper resurrection.
Last edited by MiRai : 11-15-2018 at 07:29 PM Reason: Formatting
That's what I'm leaning towards. I'd build both paladins hyrbid so either can tank or heal just by swapping gear (20/31/0)
It has the benefit of being super easy to macro, too. Paladins can heal with 2-3 buttons, frost mages are literally 1 button DPS.
As for Horde it's tougher because not having access to paladins means you pretty much have to have a priest healer for magic dispel. Mages cover curse removal so I'd probably go druid, priest, 3x mage. Druids again are better 5man tanks than warriors because of swipe and they're also able to hybrid spec resto/feral so they can swap into heal gear for PvP without resetting talents (0/30/21)
That group won't be as effective in PvP though because the druid and priest are much squishier than paladins and the druid can't dispel CC from your priest. You could go with a shaman healer for tremor totem and swap a mage for a warlock for the felhunter magic dispel every 8 sec. Still not as effective in PvP but should work fine for PvE.
Paladin tanks are a total game changer for me though. Being able to bubble out of all CC and dispel everybody else in the party. Just one more advantage. Paladins OP for boxing.
Last edited by Apatheist : 11-15-2018 at 03:52 PM
I'll definitely be rolling 5 Shamans and maybe even rolling up a Priest + 4 Mages(or Warlocks) too.
I ran across this post while lookin' around for multiboxing Shamans back in the day, has some info on stacking totems, etc. - http://www.twentytotems.com/2007/11/...-guide_27.html
The information on that site is from TBC. Totem of Wrath, Wrath of Air Totem and bloodlust weren't introduced until 2.0.1.
I can't see the point of an all shaman group in classic. Shamans lack the burst and a lot of the utility of later versions. In dungeon level gear you're OOM in like 10-15 lightning bolts. The only real benefit shamans bring for boxing is fear protection which can be achieved in other ways.
Enhance is equally unappealing to me. You have no way of dispelling roots and slows so a single mage could keep your whole team locked down indefinitely. Perhaps 4 shamans and a priest? Could work I guess. This is assuming interact with target will still be available when classic releases properly.
Last edited by Apatheist : 11-16-2018 at 03:13 PM
I can see your point, but there also isn't(or wasn't) much multi-class groups going on in classic iirc(i could be wrong, it's definitely been awhile). But from what i recall there were a lot of 4x Mages, 4x Warlocks, 1x Priest with 4 Mages or Warlocks(even 4-5x Priest for Holy Nova? The AE heal with the Arcane Explosion visual, even stacking lower ranked renews etc), and of course the 4-5x Shamans.
I say that because from what i remember, all classes(or maybe 2 class) comps were all it really took in classic to kill things, you didn't need to min/max buffs and what each class brought to the group. You could very easily get by with just 4x mages, 4x warlocks, Shamans with LB / CL(totems for healing / fire nova x5 close range players, stagger tremors, chain heal on yourself, lesser ranked heals x5 etc).
That's not to say that mixed comps aren't viable at all, but you can still very easily do content without them *shrug*. Also in response to you saying a single Mage could keep a whole team locked down indefinitely? All you'd need is LB x4-5 and then ES / FS x4-5, and that Mage is more than likely dead.
Last edited by Uhnknown : 11-16-2018 at 04:57 PM
If you're purely interested in PvP, elemental will do fine. I don't see enhance doing well without some way to remove roots/slows. In PvE, however, you will struggle clearing dungeons with an all shaman team and I doubt you'll find anybody willing to bring you to raids unless you respec to resto.
Warlocks and hunters are interesting because pets can actually tank dungeons fairly well in classic. I've done both all the way through DMN, BRD, Strath, etc. Paladin is a great option (again) for healing pet tanks since you can cast blessing of salvation the warlocks and your pets will hold threat a lot better even versus shadowbolt spam.
Then, for PvP, you can switch to felhunters for fear protection. AE Fear only hits 5 targets, with 4 pets you have 9 so unless you get extremely unlucky you'll always have a dispel available for your healer and then the healer can dispel the rest of your team.
Last edited by Apatheist : 11-17-2018 at 08:45 AM
how about a mix, 1 orc warlock 4 orc ele shamans-
RiP 10 box team! - Failarena. US -
Current Team - TBC - Duo-Boxing |Warlock/Priest
2v2 arenas and battle grounds!
multiboxing live @ http://twitch.tv/sethlan youtube @ https://youtube.com/sethlan
x1 druid x4 rogue sounds tasty.
EVE Online Get Ships. Train Skills.
i really like that proposed idea of going resto shaman boxing for raids, from what I've seen they're quite useful due to mana tide in caster groups, 4-5 would fit just fine in a raid
So then you could get 5/5 zg set for having 41 yard range lightning bolts in pvp. Then there is that aq20 blacksmithing boe shield which has a 3 sec silience chance when hit by spellcast. And of course the ultimate goal, the shard of fallen star trinket from aq 40 which hits for like 1k. However whats really annoying then is the 50 gold cost on every respec...
Connect With Us