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  1. #1

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    I think a lot of us (ok, maybe just me) have gotten quite used to some of the quality of life changes that have come into the game over recent expansions. The thing I am curious about is how 'pure' vanilla will be.
    For example didn't IWT only come in with WotLK? If I remember that correctly then running a melee team or questing is going to be REALLY fiddly if it turns out to be a pure vanilla build.
    Other than that the new expansion looks interesting, definitely looking forward to it - the void elves look really cool. I'm a sucker for levelling so the scalable levelling experience looks fun. Also think the island expeditions in PVP mode could be really cool (if follow is allowed ofc)

  2. #2
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by davva View Post
    I think a lot of us (ok, maybe just me) have gotten quite used to some of the quality of life changes that have come into the game over recent expansions. The thing I am curious about is how 'pure' vanilla will be.
    For example didn't IWT only come in with WotLK? If I remember that correctly then running a melee team or questing is going to be REALLY fiddly if it turns out to be a pure vanilla build.
    Considering how important commonality of code is to something like this, I'd be very surprised if the UI and control mechanics (basically everything BUT content) worked any different than current live servers. People didn't really want to go back to the (relatively) ugly/boring UI we had at launch I think, rather they were interested in being back in a world that was still a little bit dangerous for solo players.

    Things I expect to be the same as the regular servers on the "classic/vanilla" servers:
    • Respecs
    • Macros
    • Controls/UI settings
    • Addons
    • Basic skill progression (tricky, depends on talent changes)
    • Crafting (the core functionality)
    • Gathering
    • LFG
    • Shared XP/kill credit mobs (related to the multi-tagging stuff)
    • Guild perks and management


    Things I would expect to be different or limited unless they plan to put in a LOT of effort:
    • Talent trees
    • Questing/mobs/etc.
    • Gear
    • Flight
    • Portals
    • Crafting (item power limits and gimmick gadget utility)
    • LFR? This one's tough to guess at.


    It's definitely gonna be interesting to see what decisions they make. And I really, REALLY hope they run this stuff by the community for a few months before release.
    Last edited by Ughmahedhurtz : 11-06-2017 at 12:56 AM
    Now playing: WoW (Garona)

  3. #3

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    Quote Originally Posted by Ughmahedhurtz View Post
    It's definitely gonna be interesting to see what decisions they make. And I really, REALLY hope they run this stuff by the community for a few months before release.
    Certainly is. Already fun to see how vociferously confused the wider community is on EXACTLY what 'Vanilla` actually means.

  4. #4

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    Quote Originally Posted by Ughmahedhurtz View Post
    Considering how important commonality of code is to something like this, I'd be very surprised if the UI and control mechanics (basically everything BUT content) worked any different than current live servers. People didn't really want to go back to the (relatively) ugly/boring UI we had at launch I think, rather they were interested in being back in a world that was still a little bit dangerous for solo players.

    Things I expect to be the same as the regular servers on the "classic/vanilla" servers:
    • Respecs
    • Macros
    • Controls/UI settings
    • Addons
    • Basic skill progression (tricky, depends on talent changes)
    • Crafting (the core functionality)
    • Gathering
    • LFG
    • Shared XP/kill credit mobs (related to the multi-tagging stuff)
    • Guild perks and management


    Things I would expect to be different or limited unless they plan to put in a LOT of effort:
    • Talent trees
    • Questing/mobs/etc.
    • Gear
    • Flight
    • Portals
    • Crafting (item power limits and gimmick gadget utility)
    • LFR? This one's tough to guess at.


    It's definitely gonna be interesting to see what decisions they make. And I really, REALLY hope they run this stuff by the community for a few months before release.
    There is noway the TOC would understand two vers of the game unless they use patch 7.3x toc are very picky.

    2nd addons would be a nightmare if they "used" the same ones for games the bug reports would be unreal the API is not even close, there will be stuff there is no need to have on the classic servers

    for starters classess will have ranks on spells, and power is all deffent. EG: hunters use mana

    even something like a Key backpack would crash jamba. the UI is not even close.

    i think addon dev would haver to A: do both B: they someone else might port it.


    they the add to much from live then it will not be vanilla same with arana. wargames, and bgs (they came later in patch and there now even sure what they patch they pick they might not add BG at the start.) It might even be back to queing at a npc for bgs!




  5. #5

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    Quote Originally Posted by ebony View Post
    i think addon dev would haver to A: do both B: they someone else might port it.
    LOL.. i forgot about that sill shit.. key bag and hunter ammo! ( quiver or bullet bags )
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  6. #6

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    Quote Originally Posted by Lyonheart View Post
    LOL.. i forgot about that sill shit.. key bag and hunter ammo! ( quiver or bullet bags )
    and you have this: http://www.darklegacycomics.com/606

  7. #7

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    Quote Originally Posted by omegared View Post
    a few good jokes in threre loading screen tip: and fire on the other side of paper




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