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  1. #21

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    Well I thought the 50% chance stun for 2 seconds would lock stuff down if you used 4 of them, but on a rift guardian - it doesn't do diddly and the boss moves around freely. Kind of confused.
    2 of the 4 crusaders are using a Golden Flense with 6 piece, I would of thought it was enough for it to never move.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  2. #22

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    I've explained the mechanics of CC in this game in other threads before, sorry you missed it.

    You can never fully stun a RG or certain elites with a stun/CC of less than 3 seconds duration. There are two mechanics responsible for this fact.

    The first is the CC resistance mechanic. For each second a mob is under a CC effect they get 10% resistance to further CC and for each second they are out of CC they lose 10%. I am not sure of all the caps for different monsters, but the most important one is the cap for elites/bosses because that is the highest cap. That cap is 70% for RG's. This means a 2 second stun at full resistance will only last .6 seconds and for comparison a 3 second stun will last for .9 seconds. These durations at max resistance will be important later.

    The second mechanic of concern is what is called a Minimum Threshold. Min threshold is a value at which the CC has to be equal or greater to in order to effect a mob at all. If the duration of the CC after resistance is applied is below this threshold, it has no effect on the target. Minimum threshold for bosses is .85 seconds. Recall from the explanation of the resistance mechanic that a 2 second stun at full resist is .6 seconds so it is well below this threshold. Which is why you can't perma CC bosses with any stuns or freezes with a duration lower than 3 seconds since at 3 seconds the reduced value after resistance is at .9 seconds which is just above the minimum threshold.

  3. #23

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    Well, tried Natalya's build and I'm sick of it. Worst game mechanics I've seen in my life ... at least for multiboxing. It's just too fucking annoying. Sure the damage is nice bla bla bla, but controlling that shit its beyond a NIGHTMARE. Lets assume for a second u wont be using any macros and manually cast everything ... u will literally DIE in 20 minutes. Trust me, its just too damn bad for your hands. Even with the NUMLOCK trick, its still too intense and not relaxing at all.

    Besides that, as I thought its dsyncs all over the place. There are several problems with it for multiboxing. The first being Rain of Vengeance animation. It makes u stop when u cast, so that right there fucks u up. Sure its a short animation and its not like they are moving that fast to make them dsync "much". Well, it is that much when u consider the cooldown reduces when Natalya's proc (which is based on hit) and when mixed with Evasive Fire which also has animation, it's really bad. So, u need to Strafe and while strafing, mix it with EF. But not only that! In order for this whole mess to work, u need to HIT your target, otherwise F&R buff won't proc and also Natalya's bonus wont proc.

    That makes it VERY VERY VERY HARD to keep your whole party doing damage and not dying. And 1 more thing that breaks this even more. Rain of Vengeance doesn't autoaim so u need to aim where u want Stampede to hit. So, that means u need to aim FORWARD to hit mobs which makes u MOVE FORWARD and guess what? U fucking die cause u get too close to mobs. U have to be in this endless loop of strafing backwards to stay at long range and aiming forward to cast EF Focus to get Hatred, proc F&R + Natalya's and cast Rain of Vengeance. Constantly moving backwards and forward to aim. And u need to do it fast otherwise u run out of Hatred and the whole thing stops. It's so easy to fuck up cause if u go backwards and cast Rain of Vengeance, Stampede hits NOTHING which doesnt knockback enemies and they get closer, u keep moving backwards, mess up again and dont aim forward, etc. U get where I'm going with this.

    And since all chars are out of sync with Rain of Vengeance cooldown, most of its damage can get lost while moving backwards to avoid dying. So, in order to work, u need to do everything manual and be fast. Lot of of work, very stressing. If just 1 char is hard, imagine controlling 4 very squishy chars. IMO, not worth the effort at all. I may revisit this later on when I get like a crapload of CDR so I can spam RoV and even if I fuck up, I can recast it and keep going.

    PS: Make sure u have a good mechanical keyboard with antighosting so u can push 100 keys at the same time and still work cause this thing needs several keys to be used.
    Last edited by Devile : 05-13-2015 at 12:34 PM

  4. #24

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    Hahahah, that post made my day. Shelving Natalya DH's and avoiding the stress on good advice from Devile!

  5. #25

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    As the "fun" episode of today:



    Stupid RNG

  6. #26

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    Quote Originally Posted by Devile View Post
    Well, tried Natalya's build and I'm sick of it (...)
    I suspected that. And, I'm not too convinced about a Crusader team. You should focus on Wizards, as a described somewhere else, it's the combo that I'm most successful with. I don't have much time to play at the moment, but still, I achieved GR 50 with a lot of time, so I can do better.

    I'll give more details later, but I use 3 Wizards (1 bubble guy and 2 dps) and 1 zDPS Witch Doctor that I modified so that he (or she rather) is useful for ranged damage. Profiles are above :

    http://eu.battle.net/d3/en/profile/c.../hero/31711726
    http://eu.battle.net/d3/en/profile/L.../hero/23069299
    http://eu.battle.net/d3/en/profile/F.../hero/23438644
    http://eu.battle.net/d3/en/profile/E.../hero/48211560

    Now look at the gloves and wand on character #3 and then you will really hate me

  7. #27

  8. #28

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    I dont think Barbs are contenders for GR50+ but still very fun to play:



    U need 34% CDR or u are completely screwed. There's no way to do 50+ without perma Ignore Pain. Either that or go with WotB Striding Giant. U need that 50% damage reduction somewhere but if u go with WotB Striding Giant instead of Insanity, u will lose a TON of DPS and I don't think u can kill the RG without Insanity unless u have a lot of time. It works solo cause of Unity so they can focus more on DPS, but in a party u dont have that luxury. I have 2 Ancient IK Boulder Breakers ... having 2 more wont make me do GR55 any time soon. Pretty sure I can do 52 with decent mobs and an "ok" RG, but beyond that will be pure luck.

    The Bul-Kathos weapons are great for speed farming but not that good for high GR. U will hit a wall around GR45 or so. Single target is pretty bad and if u go F&R, u dont have Ancients so u will need to use Rend to at least do some damage on the RG or will find yourself spinning forever and not doing any damage, not to mention Fury issues.

    Still need to test this build with F&R with just 2 pieces IK and no WotB. Switch WotB for a generator and see if that works better, tho I doubt it, besides I'll be moving REALLY slow and that takes away most of the fun of playing with barbs.

    So far Wizards are the best class for GR50+ for a same class party. Mixed party is the best overall.
    Last edited by Devile : 05-15-2015 at 03:34 AM

  9. #29

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    As always appreciate the video. The barbs seem to excel really well in lower grifts where they can just literally sprint through floors and not have to stop. The boss fights are a bit brutal.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  10. #30

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    So wizards are currently best for boxing without mixing classes?

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