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  1. #1
    Member Ughmahedhurtz's Avatar
    Join Date
    Jul 2007
    Location
    North of The Wall, South of The Line
    Posts
    7169

    Default

    OK, reproduced the "Won't turn in quests anymore" bug. It appears to happen when you complete the last item/kill on one of those auto-complete quests, such as Monstrosity in Jade Forest or the "An Urgent Plea" initial quest series. Once that pops and you click the bubble in the watched quests list (note: I am not using Jamba's quest tracker; I use the Blizzard one) to get the completion dialog to appear, it won't turn it in. And then every quest after that is broken for accept or complete. No LUA errors popped up, either. /console reloadui across all toons unstuck things, so it's a pretty easy workaround.

    [edit] Got an LUA error this time.
    Code:
    Message: Interface\AddOns\Jamba-Quest\JambaQuest.lua:1300: attempt to call global 'WatchFrameAutoQuest_ClearPopUpByLogIndex' (a nil value)
    Time: 10/24/14 22:30:22
    Count: 8
    Stack: Interface\AddOns\Auctionator\AtrErrorInspector.lua:106: in function <Interface\AddOns\Auctionator\AtrErrorInspector.lua:51>
    (tail call): ?
    Interface\AddOns\Jamba-Quest\JambaQuest.lua:1300: in function `DoShowQuestComplete'
    Interface\AddOns\Jamba-Quest\JambaQuest.lua:2341: in function `JambaOnCommandReceived'
    Interface\AddOns\Jamba\JambaCore.lua:348: in function `OnCommandReceived'
    Interface\AddOns\Jamba\JambaCommunications.lua:425: in function `?'
    ...que\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...que\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    [string "safecall Dispatcher[4]"]:4: in function <[string "safecall Dispatcher[4]"]:4>
    [C]: ?
    [string "safecall Dispatcher[4]"]:13: in function `?'
    ...que\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
    ...erface\AddOns\Jamba\Libs\AceComm-3.0\AceComm-3.0.lua:261: in function <...erface\AddOns\Jamba\Libs\AceComm-3.0\AceComm-3.0.lua:243>
    
    Locals: <none>
    Last edited by Ughmahedhurtz : 10-24-2014 at 11:39 PM
    Now playing: WoW (Garona)

  2. #2

    Default Jamba - ElvUI issues

    I am having two issues with Jamba and ElvUI playing nice. Its minor and could possibly be something in ElvUI and not Jamba so I will report there also.

    In ElvUI, to pick up a spell and move it to another actionbar slot you must hold down shift (or cntl or alt by choice). When Jamba is loaded doing this causes the spell to be cast or the item to be used. When Jamba is not loaded there is no problem and the spell/item is moved.

    The second issue is when Jamba is loaded, the ElvUI Actionbar macro text and keybind text options are reversed. In other words, when Jamba is loaded in order to show keybind and macro text on the buttons, the option to show them has to be deselected.

    Probably bugs in ElvUI given all of the problems over there lately

  3. #3

    Default

    by default ElvUI used Key Down as it's activation. Might have something to do with it.

    Quote Originally Posted by Okeebc View Post
    I am having two issues with Jamba and ElvUI playing nice. Its minor and could possibly be something in ElvUI and not Jamba so I will report there also.

    In ElvUI, to pick up a spell and move it to another actionbar slot you must hold down shift (or cntl or alt by choice). When Jamba is loaded doing this causes the spell to be cast or the item to be used. When Jamba is not loaded there is no problem and the spell/item is moved.

    The second issue is when Jamba is loaded, the ElvUI Actionbar macro text and keybind text options are reversed. In other words, when Jamba is loaded in order to show keybind and macro text on the buttons, the option to show them has to be deselected.

    Probably bugs in ElvUI given all of the problems over there lately

  4. #4
    Member
    Join Date
    Jun 2008
    Location
    Fremantle, Western Australia
    Posts
    406

    Default

    Quote Originally Posted by Jabberwock View Post
    by default ElvUI used Key Down as it's activation. Might have something to do with it.

    Seconding that, I use ElvUI and it is a setting that is turned on when you install ElvUI.

  5. #5

    Default

    Hi folks,

    Been seeing this error a bunch out questing:

    Date: 2014-11-02 16:40:47
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\FrameXML\QuestInfo.lua line 11:
    attempt to index local 'self' (a nil value)
    Debug:
    (tail call): ?
    (tail call): ?
    ..\FrameXML\QuestInfo.lua:11: QuestInfoItem_OnClick()
    Jamba-Quest\JambaQuest.lua:1262: ?()
    ...urse\svn\CallbackHandler-1.0\CallbackHandler-1.0.lua:145:
    ...urse\svn\CallbackHandler-1.0\CallbackHandler-1.0.lua:145
    [string "safecall Dispatcher[1]"]:4:
    [string "safecall Dispatcher[1]"]:4
    [C]: ?
    [string "safecall Dispatcher[1]"]:13: ?()
    ...urse\svn\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: Fire()
    ...y\Externals\curse\svn\Ace3-AceEvent\AceEvent-3.0.lua:120:
    ...y\Externals\curse\svn\Ace3-AceEvent\AceEvent-3.0.lua:119
    Locals:
    None
    AddOns:
    Swatter, v5.21b.5509 (SanctimoniousSwamprat)
    ACP, v3.4.14
    ArkInventory, v30415
    ArkInventoryRules, v10000
    ArkInventoryRulesExample, v10000
    Babylonian, v5.1.DEV.332(/embedded)
    Bartender4, v4.6.4
    ButtonForge, v0.9.38
    Configator, v5.1.DEV.359(/embedded)
    DBMCore, v
    DBMDefaultSkin, v
    DBMSpellTimers, v
    DBMStatusBarTimers, v
    DebugLib, v5.1.DEV.337(/embedded)
    Decursive, v2.7.3.5-2-g22de24b
    ElkBuffBars, v2.4.1-183
    HitsMode5, v5.0
    HitsMode5Options, v5.0
    HitsMode5Replay, v5.0
    Informant, v5.21b.5509 (SanctimoniousSwamprat)
    ISBoxer, v1.0
    Jamba, v6.0.2.3
    JambaAdvancedLoot, v6.0.2.3
    JambaDisplayTeam, v6.0.2.3
    JambaFollow, v6.0.2.3
    JambaFTL, v6.0.2.3
    JambaItemUse, v6.0.2.3
    JambaMacro, v6.0.2.3
    JambaProc, v6.0.2.3
    JambaPurchase, v6.0.2.3
    JambaQuest, v6.0.2.3
    JambaQuestWatcher, v6.0.2.3
    JambaSell, v6.0.2.3
    JambaTalk, v6.0.2.3
    JambaTarget, v6.0.2.3
    JambaTaxi, v6.0.2.3
    JambaToon, v6.0.2.3
    JambaTrade, v6.0.2.3
    LibExtraTip, v5.15.DEV.363(/embedded)
    MikScrollingBattleText, v5.7.138
    MinimapButtonFrame, v3.1.10d
    MinimapButtonFrameSkinPack, v3.0.1b
    NugComboBar, v
    OmniCC, v6.0.4
    Quartz, v3.2.2
    Rarity, v1.0
    RarityOptions, v
    Recount, vr1277
    SlideBar, v5.21b.5509 (SanctimoniousSwamprat)
    SmartFrameMover, v6.0b
    SpartanUI, v3.3.0
    SpartanUIArtwork, v3.3.0
    SpartanUIPlayerFrames, v3.3.0
    Stubby, v5.21b.5509 (SanctimoniousSwamprat)
    TidyPlates, v6.15.3
    TidyPlatesGraphite, v
    TidyPlatesGrey, v
    TidyPlatesNeon, v
    TidyPlatesQuatre, v
    TidyPlatesHub, v
    TidyPlatesWidgets, v
    TipHelper, v5.12.DEV.351(/embedded)
    TipTac, v14.10.16
    TipTacItemRef, v14.10.16
    TipTacTalents, v14.10.15
    TotemTimers, v11.1.1
    TradeSkillMaster, vv2.9.15
    TradeSkillMasterAccounting, vv2.4.1
    TradeSkillMasterAuctionDB, vv2.5.2
    TradeSkillMasterAuctioning, vv2.4.3
    TradeSkillMasterCompetitorTracker, v22
    TradeSkillMasterCrafting, vv2.6.7
    TradeSkillMasterDestroying, vv2.1.3
    TradeSkillMasterItemTracker, vv2.1.1
    TradeSkillMasterMailing, vv2.2.9
    TradeSkillMasterShopping, vv2.4.1
    TradeSkillMasterWarehousing, vv2.1.1
    TradeSkillMasterWoWuction, vv2.4
    VuhDo, v3.65
    VuhDoOptions, v3.65
    WIM, v3.6.19
    BlizRuntimeLib_enUS v6.0.3.60000 <none>
    (ck=8c4)


    I have suspicion that it has something to do with having auto select best reward turned on.

    - Max

  6. #6

    Default

    Quote Originally Posted by Ughmahedhurtz View Post
    OK, reproduced the "Won't turn in quests anymore" bug. It appears to happen when you complete the last item/kill on one of those auto-complete quests, such as Monstrosity in Jade Forest or the "An Urgent Plea" initial quest series. Once that pops and you click the bubble in the watched quests list (note: I am not using Jamba's quest tracker; I use the Blizzard one) to get the completion dialog to appear, it won't turn it in. And then every quest after that is broken for accept or complete. No LUA errors popped up, either. /console reloadui across all toons unstuck things, so it's a pretty easy workaround.

    [edit] Got an LUA error this time.
    sometimes i got error but not always.. didnt really notice when it didnt start to work.. shall try to reload the ui when this happens and see if it solve the issue...
    Nobodyz is perfect. I am Nobodyz.

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