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  1. #11

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    The pvp dev said yesterday that the time it takes to cap is too low. Will have to wait and see I guess. They could go back to rating requirements.

  2. #12
    Multiboxologist MiRai's Avatar
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    Are you guys sure that CC is out of control? I think if everyone would just brush up on these eight pages...

    >_>
    <_<

  3. #13

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    Quote Originally Posted by MiRai View Post
    Are you guys sure that CC is out of control? I think if everyone would just brush up on these eight pages...

    >_>
    <_<
    i was thinking we could do with a little more CC? am sure they can add more!




  4. #14

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    Quote Originally Posted by MiRai View Post
    Are you guys sure that CC is out of control? I think if everyone would just brush up on these eight pages...

    >_>
    <_<
    Ugh, I remember that.

    In WoD, they should separate the categories even more. How about three different versions of stuns and four versions of mesmerize (half of which function as stuns), and make sure there is AOE version for as many classes as possible, on a talent tier where the other two options are so limited in use you only use them when fighting a certain 3v3 comp or a raid boss.

    Let's not forgot NO ONE likes to be forced into any talent under any circumstance so, baseline as many of the AOE versions as possible, for as many classes as possible because bring the nerd not the class or whatever

    Yeah!

  5. #15

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    Quote Originally Posted by heyaz View Post
    Ugh, I remember that.

    In WoD, they should separate the categories even more. How about three different versions of stuns and four versions of mesmerize (half of which function as stuns), and make sure there is AOE version for as many classes as possible, on a talent tier where the other two options are so limited in use you only use them when fighting a certain 3v3 comp or a raid boss.

    Let's not forgot NO ONE likes to be forced into any talent under any circumstance so, baseline as many of the AOE versions as possible, for as many classes as possible because bring the nerd not the class or whatever

    Yeah!
    One thing you forgot to mention is that PVE gear is going to be changed to PVP gear inside of arenas.

    If you're talking about how it will effect world pvp... the items are used for different things and they will also have "heroic" LFG avail in WoD which will make that gear a bit more accessable even for those without decent guilds.
    The Internet: We Know Drama
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  6. #16

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    ok so this zone opens on beta today ill be steaming what i can! if i can (last beta was unstable and keep crashing with fraps/isboxer) ill make a post on my topic on this as well about the zone and how it box's as well. but no raid/group needed sounds to be like follow should work there but i will tell you as soon as i test it.

    Built upon the remnants of an ogre civilization, Ashran looks deceptively like a nice enough island just off the coast of Tanaan Jungle. And it probably would be a lovely place to visit if not for the never-ending tug-of-war between the Horde and Alliance taking place in the central region of the zone. Then again, this might just be just your kind of excursion.

    Ashran offers tons of opportunities for players to engage in a variety of activities, whether they want to go it solo or join a group, slay monsters, or engage in PvP with their rival faction.

    Building World PvP into Ashran
    Over the years, players have been asking for more opportunities to engage in world PvP, and we’ve experimented with a variety of approaches to that in places like Halaa and Wintergrasp. Creating opportunities for unscripted, unexpected skirmishes might seem simple on the surface, but they’re often difficult to engineer without sacrificing the unpredictable nature of these encounters. In its purest form, world PvP means no boundaries or limitations on when skirmishes break out. When creating areas specifically designated for PvP encounters, gameplay objectives will always have an impact on how people play and engage with each other. In the end, many will choose the path of least resistance to achieve their faction’s win condition, and sometimes that path involves simply ignoring other players.

    In order to create the type of atmosphere that encourages more free-form world PvP in Ashran, we decided to apply lessons we’ve learned from the Timeless Isle. By giving players more personal goals and opportunities—such as killing creatures—players are more likely to find themselves spontaneously engaging in PvP to compete for them. We want players to get caught up in the moment and become emotionally invested in the outcome of each new encounter, whether it’s just getting the drop on a member of the opposite faction player or getting revenge for a stolen kill. While Ashran still has plenty of objective-based conflict (more on that in a bit), if you want that distinctive flavor of world PvP, the island has that for you too.

    This Island is No Fantasy

    Located off the coast of Tanaan Jungle, Ashran is a large, open PvP zone for players who have reached the max level of 100, and it offers a little something for everyone. Players can reach the island easily a few different ways, including using a flight path or by unlocking quick access within their Garrison once it reaches Tier 3. The more daring—or foolhardy—adventurers could also try doggy paddling to the island, but we don’t recommend it. (Seriously, we wouldn’t try it if we were you. You’ve been warned. In a world where pretty much everything wants to kill you, you’re best off traveling to an island of pure conflict the safest possible way. We really wouldn’t steer you wrong on this one.)

    Unlike previous PvP zones, such as Tol Barad or Wintergrasp, no raid group is required to take part in the excitement, and the zone will cap out at approximately 100 players per side, opening the door to some truly epic-sized confrontations. To keep the action amped up, the same large group of regular realms will feed into the zone, so it’s likely you’ll run into some familiar faces whenever you visit, both friend and foe. There will be plenty of room to roam, as Ashran measures approximately the size of the Isle of Thunder. The intention is to provide as much of a true world PvP experience as we possibly can to those who choose to frequent the island. The odds may not always be in your favor, but with so many places to hunker down to either hide or lie in wait, there are plenty of opportunities to achieve whatever goals you’ve set forth for yourself.

    The Lay of the Land
    At each end of the island, separate from the conflict enveloping the isle, players will find a small sanctum of relative safety. Full-sized Horde and Alliance hubs sit behind each faction’s base, offering pretty much everything a regular city would.

    Ready to dive into the fray? One main artery runs through the center of the zone, and it’s here that you’ll engage in an endless faction tug-of-war. At opposite endpoints, Horde and Alliance bases wait to be captured, and you’ll be fighting for control of five additional capture points as you make your way down the lane. Capturing these points along the way will push you and your faction toward the enemy base, making it possible to take the battle all the way to the opposing faction’s base. To effectively hamstring your opponents and hobble their efforts for a time, you’ll just need to take down their General within their base. Doing so will not only garner you bragging rights, but will also deny the opposing faction access to their General, who serves as a Conquest vendor.

    At the central hub, the Ogre King stands waiting, flanked by his two bodyguards. Engaging one of the bodyguards and proving your worth in combat will win the Ogre King to your faction’s side, and he will fight for you for a time. But beware! His endurance is limited, and the longer he goes undefeated, the more susceptible to damage he becomes.

    As in many Battlegrounds, each faction will have a Resource count available to them. Once a faction’s Resources drop to 100, they’ll get a little extra help via a randomly spawning Captain who will begin to fight for their side. Many of these will bear familiar names such as Swifty, who will fight for the Alliance, or Talbadar, who will fight for the Horde. There’s no guarantee who will ultimately come to your aid, however. Each time a side reaches this Resource count, a new random captain will join the fray.

    Beyond the Tug-Of-War
    There’s more to Ashran than the conflict in the central lane. Around Ashran there are additional points of interest (POIs) and monsters to slay. The various POIs offer a variety of random events which will allow players to win awards for the Horde or Alliance. Buffs can also be earned by killing other players or NPCs. There are currently seven POIs set around the edges of Ashran—we’ll go into detail on each of these later on down the line.

    Righteous Rewards

    As you make your way around Ashran, you’ll be collecting currency from other players and from monsters you’ve slain. This currency can then be turned in at your base for additional bonuses for your faction, such as Mage Portals or a Warlock Gateway. Or you can choose to summon a random—and truly epic—NPC to join in the fight. You’ll want to take care, though, and plan your turn-ins accordingly. One losing encounter with a player of the opposite faction can strip you of your hard-fought treasure and have it wind up in their pockets instead.

    You’ll also be able to collect zone-bound items (usable only on the island) to give yourself a little extra advantage as you take on the various challenges around Ashran.

    For those looking for the next step in gear, Ashran will provide access to Conquest-quality gear that is unavailable elsewhere.

    Building on lessons learned from the Timeless Isle and Alterac Valley, we want players who make their way to Ashran to always have something exciting to do, and to offer them a true world PvP experience. Whether your aim is to engage in PvP or take on the various points of interest, there’s bound to be something to get your adrenaline going.




  7. #17

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    So lets hope that we don't get outlawed in this zone..you know damn well there will be crying going on! But i will be there for sure!
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
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  8. #18

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    So far follow works!


    and..... you now have to que like tol/wg from a hotfix.

    Last edited by ebony : 07-18-2014 at 07:34 PM




  9. #19

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    Quote Originally Posted by Multibocks View Post
    I swear to god if I have to deal with another Timeless Isle where PvE gear blows PvP gear out of the water it'll be the last straw for my multiboxing (at which point I'll go to solo play.) PvE gear should never ever be better than PvP gear in PvP. I don't care what their excuse is.
    Couldn't agree with you more..... Full PvP gear should have an advantage over top content PvE gear in PvP. I thought that's what resilience was suppose to do.
    ..... s l o w l y getting there

  10. #20

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    Quote Originally Posted by Ñightsham View Post
    Couldn't agree with you more..... Full PvP gear should have an advantage over top content PvE gear in PvP. I thought that's what resilience was suppose to do.
    right now when you look at gear it say a itemlevel 580 and a pvpitemlevel 600 when the player is in pvpzones/world.

    but there is not really any pve gear yet ingame. or that can be used on the pvp servers.




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