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  1. #11

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    Each ship has an 500-1000 dps local tank, and for this particular situation 7 abaddons wouldn't be better. It all really depends on what your aiming for, if you wanna do incursions do 7 dps and get other people to logi for you. If you wanna do LV V missions get alot of mission pullers.

    And imho 7 is a really strange number of ships to run, if you wanna run incursions you want 10-12 with offgrid boosting

    LV V missions dont get easier above 3 and a scout.

    Join channel Drexel Lounge Ingame and Look for Zabriske or Digitaltitan

  2. #12

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    7 is not an odd number, it is actually a really nice number as illustrated by my picture .

    Perfect # of remote reps and remote energy trans.

    4 abbadons fitted for pew pew end up with 0-98km weapon range & 972dps per ship, not counting drones.

    I imagine Level V's, depending on the type, might be a cake walk if I get used to the setup.

    I've yet to try incursions though as my guys are not ready yet .

  3. #13

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    Level V's neut really hard, And it will be nice, but you have to be really dilligent about the local scanner. If i drop in on you the 3 guardians wont save you.

  4. #14

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    Quote Originally Posted by Digitaltitan View Post
    Level V's neut really hard, And it will be nice, but you have to be really dilligent about the local scanner. If i drop in on you the 3 guardians wont save you.
    I'm not concerned about people warping in on me. I always drag a Falcon with me wherever I go in low-sec. I had some dudes warp in on my Abaddon + dual-guardian setup yesturday and I decloaked my Falcon -> Jam -> Warp to safespot on the edges of the system ~.

  5. #15

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    the thing with boxing a fleet, is that you can downsize the hulls and still get the same result. drakes and canes are the beasts in lvl5s, and pirates die horribly to them. specially 650mm arty canes or HAM drakes. those things are kings now.

    for regular lvl4s 5+ drakes are overkill, at 7 you can downsize to Caracals with the same result, if not better.

    hell you can chain blitz lvl5s in a small fleet of AFs. not to mention how OP blitzing can get, when chaining 6 or 7 FWlvl4s. that's 200m+ isk/h with a bunch of t1 slashers with near zero chance of dying.

    and if you mission against NPCs with no Jams, you can run a RR fleet with ease. just split your fleet into two groups, group A targets ships in group B, and vice versa. so long as the number of ships in each group is less than the max targets on each ship, you are fine. the problem is the "slots" for enemy dps are less. but since BCs like the drake can target 8x it shouldn't be a problem. personally i would never fly battleships in low. the only place battleships are fine is doing anoms in sov null, a swam of AC maelstorms can destroy any anom in record time. unless is one of those crap ones full of frigs...

    keep in mind that having the NPCs swich targets is not a bad thing, its something you need to learn to abuse. dont fit passive tanks, not even in lvl5s. fit buffer tanks. drakes with 110k ehp? yes please. they can survive full room aggro long enough for you to set up RR. by the time the room agro changes 2 or 3 times, the room should be half dead anyway. no need for logis, at all.

    the old drakes were insanely OP for lvl5s, all you had to do was fit for max buffer and one small shield booster and one small shield RR, the new ones are much more delicate, sadly.

  6. #16

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    Quote Originally Posted by CMKCot View Post
    the thing with boxing a fleet, is that you can downsize the hulls and still get the same result. drakes and canes are the beasts in lvl5s, and pirates die horribly to them. specially 650mm arty canes or HAM drakes. those things are kings now.

    for regular lvl4s 5+ drakes are overkill, at 7 you can downsize to Caracals with the same result, if not better.

    hell you can chain blitz lvl5s in a small fleet of AFs. not to mention how OP blitzing can get, when chaining 6 or 7 FWlvl4s. that's 200m+ isk/h with a bunch of t1 slashers with near zero chance of dying.

    and if you mission against NPCs with no Jams, you can run a RR fleet with ease. just split your fleet into two groups, group A targets ships in group B, and vice versa. so long as the number of ships in each group is less than the max targets on each ship, you are fine. the problem is the "slots" for enemy dps are less. but since BCs like the drake can target 8x it shouldn't be a problem. personally i would never fly battleships in low. the only place battleships are fine is doing anoms in sov null, a swam of AC maelstorms can destroy any anom in record time. unless is one of those crap ones full of frigs...

    keep in mind that having the NPCs swich targets is not a bad thing, its something you need to learn to abuse. dont fit passive tanks, not even in lvl5s. fit buffer tanks. drakes with 110k ehp? yes please. they can survive full room aggro long enough for you to set up RR. by the time the room agro changes 2 or 3 times, the room should be half dead anyway. no need for logis, at all.

    the old drakes were insanely OP for lvl5s, all you had to do was fit for max buffer and one small shield booster and one small shield RR, the new ones are much more delicate, sadly.
    I see what you're saying, however I'd like to point out Drakes & Canes got nerfed heavily as they were being abused for both PVE & PVP turning EvE into CaneDrake Online.

    Right now, my guys went back to training all their sub-skills so I've not 100% decided on a ship path yet. However, lasers was the ultimate choice since you don't have to worry about ammo too much. However, I'm avoiding missiles since their dps is absolutely attrocious compared to any other race to fly. Hybrid weapons are just pathetic, and Autos/Artillery on anything smaller than Large weaponry don't have the range missiles or Lasers do.

    I was told to do Tengus as they're decent around 70km range, agile, and can be tanked fairly well.

    I'm not a fan of the Tengu, like a lot of people, I believe they're overrated by the minority out there who think they the best thing since sliced bread. I'm also not looking for the easiest setup ever as I want something that can be used for quite a few different situations without worrying about engagement duration. Logic / BS fleeting doesn't worry about engagement duration as the difficulty part is the initial warp-in aggro survival before logi-chain is setup.

    I'm also not interested in blitzing as I can do that already with a 3box of HACs. Blitzing also doesn't earn as much money as harder PVE income that turns into billions per week.

    Right now, i'm still in research phase (still) while I train subskills to IV & V.

    However, all of these replies continue to narrow down my path, and I'm sure they've helped others who aren't even registered here.

    Thanks,
    -Brax
    Last edited by Brax : 02-25-2013 at 12:40 PM

  7. #17

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    I've been using 3xTengu for the last 3 years, even post HM-nerf they are highly reliable ships, speed tanking is a good way to mitigate damage. The only downside that i see with using them, is not really a DPS issue as they still volley enough to kill anything smaller then a BS with no transversal in 1 hit, but its more about the Time-to-Damage, since missile have a flight time.

    Since the Time-to-Damage has been bothering more and more, i actually switched over to Laser boats. As with other turret boats, there is no delay. I'm currently using 2 Nightmares and 1 Tengu for my PvE Missions, doing both level 4s and 5 in Caldari space, for 5s sometimes i bring a friend with me for extra eyes on local. I do not use all 12 of my accounts to pve. I may eventually get there, but i find 3 to 4 is a good number for grinding out missions when i'm bored of doing trading or mining. I tried to use Torp golems buti didnt like the fact that i couldnt get 1 cap stable enough, even with most of the needed skills at level 5. I could tri-force style of energy transfers between them, but to me that is to much work for something i could simple doing with another ship with less attention.

    At one point in time, i used 4-5 AFK Sentry-Domis which was fun until they change the aggro to be more like the sleeper AI.

    I would love to use blaster boats, because they are really fun to fly, ie: Brutix or Proteus, especially with the changes over the last year to armor and hybrids. However they take a lot of attention because of the very bad optimals on hybrids.

    I myself am torn between what setup to use to get the best benefit of all my accounts, besides mining. For PvE i've always been a missile boater, i like my Tengus, i never really did like drakes but i have used their OPness back in the day.
    Last edited by Meeo : 02-25-2013 at 03:17 PM
    Meeo/Nibilus

  8. #18

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    Hey guys,

    I am working with a raven shield tank, 3 Dominix drone boats and a noctis. I find it easiest to set the drones on guard on the shield tank as it only requires 1 lock.


    any suggestions?

  9. #19

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    Quote Originally Posted by Eekeker View Post
    Hey guys,

    I am working with a raven shield tank, 3 Dominix drone boats and a noctis. I find it easiest to set the drones on guard on the shield tank as it only requires 1 lock.


    any suggestions?
    Well, if you're running missions fast enough there's no point in using a noctis unless you're doing wormhole stuff. If i were 5boxing which wouldn't give me the ship count needed to tri-force, I'd totally do 5 passive tanks + as much dps as possible. So probably passive tanked x 5 Ravens and DPS-ho my enemies until they went splodey-boom. Not sure how viable it'd be, but it'd be funny as hell .

    Drones are a bit of an icky topic now that there is an AI change to make drones more of a target than you even after the initial warp-in aggro. Otherwise i'd say 5box Dominix's with sentries and pew-pew everything to doom & gloom.


    ps: I like that friends of mine are now using "Tri-Force" to describe a box design with the concept of 3 logis at the center of it . ^-^

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