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  1. #1

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    the thing with boxing a fleet, is that you can downsize the hulls and still get the same result. drakes and canes are the beasts in lvl5s, and pirates die horribly to them. specially 650mm arty canes or HAM drakes. those things are kings now.

    for regular lvl4s 5+ drakes are overkill, at 7 you can downsize to Caracals with the same result, if not better.

    hell you can chain blitz lvl5s in a small fleet of AFs. not to mention how OP blitzing can get, when chaining 6 or 7 FWlvl4s. that's 200m+ isk/h with a bunch of t1 slashers with near zero chance of dying.

    and if you mission against NPCs with no Jams, you can run a RR fleet with ease. just split your fleet into two groups, group A targets ships in group B, and vice versa. so long as the number of ships in each group is less than the max targets on each ship, you are fine. the problem is the "slots" for enemy dps are less. but since BCs like the drake can target 8x it shouldn't be a problem. personally i would never fly battleships in low. the only place battleships are fine is doing anoms in sov null, a swam of AC maelstorms can destroy any anom in record time. unless is one of those crap ones full of frigs...

    keep in mind that having the NPCs swich targets is not a bad thing, its something you need to learn to abuse. dont fit passive tanks, not even in lvl5s. fit buffer tanks. drakes with 110k ehp? yes please. they can survive full room aggro long enough for you to set up RR. by the time the room agro changes 2 or 3 times, the room should be half dead anyway. no need for logis, at all.

    the old drakes were insanely OP for lvl5s, all you had to do was fit for max buffer and one small shield booster and one small shield RR, the new ones are much more delicate, sadly.

  2. #2

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    Quote Originally Posted by CMKCot View Post
    the thing with boxing a fleet, is that you can downsize the hulls and still get the same result. drakes and canes are the beasts in lvl5s, and pirates die horribly to them. specially 650mm arty canes or HAM drakes. those things are kings now.

    for regular lvl4s 5+ drakes are overkill, at 7 you can downsize to Caracals with the same result, if not better.

    hell you can chain blitz lvl5s in a small fleet of AFs. not to mention how OP blitzing can get, when chaining 6 or 7 FWlvl4s. that's 200m+ isk/h with a bunch of t1 slashers with near zero chance of dying.

    and if you mission against NPCs with no Jams, you can run a RR fleet with ease. just split your fleet into two groups, group A targets ships in group B, and vice versa. so long as the number of ships in each group is less than the max targets on each ship, you are fine. the problem is the "slots" for enemy dps are less. but since BCs like the drake can target 8x it shouldn't be a problem. personally i would never fly battleships in low. the only place battleships are fine is doing anoms in sov null, a swam of AC maelstorms can destroy any anom in record time. unless is one of those crap ones full of frigs...

    keep in mind that having the NPCs swich targets is not a bad thing, its something you need to learn to abuse. dont fit passive tanks, not even in lvl5s. fit buffer tanks. drakes with 110k ehp? yes please. they can survive full room aggro long enough for you to set up RR. by the time the room agro changes 2 or 3 times, the room should be half dead anyway. no need for logis, at all.

    the old drakes were insanely OP for lvl5s, all you had to do was fit for max buffer and one small shield booster and one small shield RR, the new ones are much more delicate, sadly.
    I see what you're saying, however I'd like to point out Drakes & Canes got nerfed heavily as they were being abused for both PVE & PVP turning EvE into CaneDrake Online.

    Right now, my guys went back to training all their sub-skills so I've not 100% decided on a ship path yet. However, lasers was the ultimate choice since you don't have to worry about ammo too much. However, I'm avoiding missiles since their dps is absolutely attrocious compared to any other race to fly. Hybrid weapons are just pathetic, and Autos/Artillery on anything smaller than Large weaponry don't have the range missiles or Lasers do.

    I was told to do Tengus as they're decent around 70km range, agile, and can be tanked fairly well.

    I'm not a fan of the Tengu, like a lot of people, I believe they're overrated by the minority out there who think they the best thing since sliced bread. I'm also not looking for the easiest setup ever as I want something that can be used for quite a few different situations without worrying about engagement duration. Logic / BS fleeting doesn't worry about engagement duration as the difficulty part is the initial warp-in aggro survival before logi-chain is setup.

    I'm also not interested in blitzing as I can do that already with a 3box of HACs. Blitzing also doesn't earn as much money as harder PVE income that turns into billions per week.

    Right now, i'm still in research phase (still) while I train subskills to IV & V.

    However, all of these replies continue to narrow down my path, and I'm sure they've helped others who aren't even registered here.

    Thanks,
    -Brax
    Last edited by Brax : 02-25-2013 at 12:40 PM

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