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  1. #1

    Default Ultimate Tri-Force 7-box Fleet (watcha think?)

    Obviously my theorycrafting has left me with high expectations. However, this setup is possible with mostly IV's and some spotty V's. Keep in mind the lower range of the DPS list is with IV majority gunnery skills including only IV Large Energy Turrets (using Imperial faction Tachyon's, heat sinks, crystals, etc). DPS only spikes slightly near 1k per ship with Tech2 guns & higher dmg skills.

    Drone DPS is SEPERATE from per-ship DPS. Meaning the DPS listed for drones is "Average" & not max V skilled, and is also bonus DPS should you choose to use your HobGoblin IIs. Once again, HobGoblins are only being used for mass frigate-rape once anything larger than a Cruiser is popped & all that is left are Frigates .



    Short term tests using ISBoxer has shown great promise with only using Destroyers ~


    Enjoy my l33t PowerPoint skills:


    7box_Setup_TheoryCraft.jpg


    Watcha fink :3~?


    ps: Did I mention this fleet is cap stable around 70-80% on every ship ^_^? Not by choice mind you, and yes they each use AfterBurner II's (Bs go 300km/s, Logis go like 500-600).
    Last edited by Brax : 02-08-2013 at 12:05 PM

  2. #2

    Default

    Hey, I don't post here much but I'm a busy little bee, multiboxing my way through nullsec anoms. Before I provide any commentary, I'd like to ask what you intend to use this setup for? LvL 4 missions? Nullsec anoms? WHs?

  3. #3

    Default

    Quote Originally Posted by Kaytek View Post
    Hey, I don't post here much but I'm a busy little bee, multiboxing my way through nullsec anoms. Before I provide any commentary, I'd like to ask what you intend to use this setup for? LvL 4 missions? Nullsec anoms? WHs?
    Going to practice with Level 4's, and then after I get comfortable I'll try harder & more dangerous things.

    I'm curious if you believe this isn't possible for WHs? I know it is possible for Nullsec Anoms and lvl 4's, and i'm not sure about lvl 5's.

    Cheers

  4. #4

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    First thought - how well do you handle 1+ ships being jammed and losing all your rep/transfer targets?

    I started off 5-boxing Drakes and now 5 Navy Ravens and it's a big enough pain for me when I lose DPS targets on 1 of my ships (and shield rep targets if I have shield bots out) and, since the AI change in December, I've had 2 of my 5 ships jammed on a number of occassions (this is both in L4 missions and null anomolies).

  5. #5

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    Quote Originally Posted by moog View Post
    First thought - how well do you handle 1+ ships being jammed and losing all your rep/transfer targets?

    I started off 5-boxing Drakes and now 5 Navy Ravens and it's a big enough pain for me when I lose DPS targets on 1 of my ships (and shield rep targets if I have shield bots out) and, since the AI change in December, I've had 2 of my 5 ships jammed on a number of occassions (this is both in L4 missions and null anomolies).
    Well, I don't go after Guristas since they're heavy into jamming.


    However, my Logis have ECCM to increase their Radar strength. So they're sitting pretty at about 50 radar strength. It won't make them immune, but it'll decrease the likelyhood of jamming. Also, This setup is mainly a lazy-man's lolness at settuping up a fleet that can almost be afk'ed if you're not worried about being jammed.....and if rats lasted more than 20 seconds vs the Abaddon's .

    I suspect WH's have lots of jamming, so I'd change the fit up for heavy ECCM, and reduce some deeps.

    I've also not had TOO much trouble switching targets in EvE with 7 toons. Using ISBoxer is a treat for this kind of stuff .



    [edit]: I believe there are also Fleet Skills to increase ECCM aren't there?
    Last edited by Brax : 02-09-2013 at 12:33 AM

  6. #6

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    Well this is major overkill for LVL 4s and nullsec anoms. That is of course depending on the rats you face. Guristas and jamming can be a real pain, but in general the amount of dps you have is a huge 'tank' in of itself. They jam a ship, you primary the jammer. Sanshas could be a real pain with their insanely powerful tracking disruption. Serpentis, well their damps can be a bit much also. In the end, you're murdering the most annoying rats first and then you're pretty set.

    WHs though, that's a whole different ball game. They do omni-damage, neut from long range, web, scram, the works. They love to murder drones if you're using them a lot. They have RR themselves. They are pretty tough. High class wormholes, c4 and up are where multiple ships really come into play. Most people eventually drop carriers and dreads in c5s and c6s. This is done for the tanking and dps, as well as when you drop capitals in c5s and c6s you get extra battleship spawns. That's where the major isk in WHs comes from. But you'll need to loot and salvage it all. Then haul it out and sell to NPCs/market. Generally field trips into WHs aren't that good of an idea without a dedicated cloaky probing ship to get you out if your connection dies. If you really want to learn about WHs, start in c1s or c2s with some battlecruisers like the harbinger or prophecy, maybe even some t1 logi ships and see how you like things. If you really like it, you'll probably end up living in a WH to make it worthwhile. There's another set of headaches with the POS, fuel blocks, defences, constant probing for new WHs opening, getting eyes on any new holes... WHs are definitely team efforts if you haven't gotten the gist of it yet

    So if you're looking to take your insane 7 man team and farm isk like no tomorrow, I'd recommend nullsec. Renter corps are an option unless you want to play in the big leagues i.e. get into null fleet warfare.

    A word of warning though, at some point, which I'm not sure based on your setup, you'll hit a terrible point of returns. You'll be making very good isk, but the isk per account won't be great. I know this as I'm running 5 toons in null at the moment. I crush anoms but there is lost time in flying to the next one, setting up cap/rep chains, wasted dps on overkill for some rats (in my case I assign sentries to a target caller, this could be improved I suppose by having each toon lock targets and engage multiple targets simultaneously). The other issue is the salvage. Guristas salvage sucks, but other rats can yield very nice salvage. At times the salvage can be more than the bounties of the anom you just ran. Trying to multibox my dps team while salvaging for me is a major pain, so that can hurt isk per hour. You could split your rape train team into multiple groups, but then you're really starting to work to keep everything under control and dps constantly applied where it should be. Once the work word comes into it, I just throw up my hands and say piss on it. I'm making good isk to buy shiny things to get blown up. But I'd rather not have to 'work' while playing a game.

    Well, take everything I said with a grain of salt. Try things out for yourself and have fun. If all else fails, you can always try and sell your toons on the character bazaar

    Cheers!

  7. #7

    Default

    Quote Originally Posted by Kaytek View Post
    Well this is major overkill for LVL 4s and nullsec anoms. That is of course depending on the rats you face. Guristas and jamming can be a real pain, but in general the amount of dps you have is a huge 'tank' in of itself. They jam a ship, you primary the jammer. Sanshas could be a real pain with their insanely powerful tracking disruption. Serpentis, well their damps can be a bit much also. In the end, you're murdering the most annoying rats first and then you're pretty set.

    WHs though, that's a whole different ball game. They do omni-damage, neut from long range, web, scram, the works. They love to murder drones if you're using them a lot. They have RR themselves. They are pretty tough. High class wormholes, c4 and up are where multiple ships really come into play. Most people eventually drop carriers and dreads in c5s and c6s. This is done for the tanking and dps, as well as when you drop capitals in c5s and c6s you get extra battleship spawns. That's where the major isk in WHs comes from. But you'll need to loot and salvage it all. Then haul it out and sell to NPCs/market. Generally field trips into WHs aren't that good of an idea without a dedicated cloaky probing ship to get you out if your connection dies. If you really want to learn about WHs, start in c1s or c2s with some battlecruisers like the harbinger or prophecy, maybe even some t1 logi ships and see how you like things. If you really like it, you'll probably end up living in a WH to make it worthwhile. There's another set of headaches with the POS, fuel blocks, defences, constant probing for new WHs opening, getting eyes on any new holes... WHs are definitely team efforts if you haven't gotten the gist of it yet

    So if you're looking to take your insane 7 man team and farm isk like no tomorrow, I'd recommend nullsec. Renter corps are an option unless you want to play in the big leagues i.e. get into null fleet warfare.

    A word of warning though, at some point, which I'm not sure based on your setup, you'll hit a terrible point of returns. You'll be making very good isk, but the isk per account won't be great. I know this as I'm running 5 toons in null at the moment. I crush anoms but there is lost time in flying to the next one, setting up cap/rep chains, wasted dps on overkill for some rats (in my case I assign sentries to a target caller, this could be improved I suppose by having each toon lock targets and engage multiple targets simultaneously). The other issue is the salvage. Guristas salvage sucks, but other rats can yield very nice salvage. At times the salvage can be more than the bounties of the anom you just ran. Trying to multibox my dps team while salvaging for me is a major pain, so that can hurt isk per hour. You could split your rape train team into multiple groups, but then you're really starting to work to keep everything under control and dps constantly applied where it should be. Once the work word comes into it, I just throw up my hands and say piss on it. I'm making good isk to buy shiny things to get blown up. But I'd rather not have to 'work' while playing a game.

    Well, take everything I said with a grain of salt. Try things out for yourself and have fun. If all else fails, you can always try and sell your toons on the character bazaar

    Cheers!
    Really the whole point of this is to see if I can do it effectively enough to be fun for me .

    Also, I have a half-decent job and I won't be converting Plex -> isk for funds like a lot of people do as that'll hopefully come from my boxing. So I'll end up probably paying out of pocket for 3-4 of my accounts and plex the other 3 (maybe). I'm not adverse to paying up to 8 accounts out of pocket if I'm having fun (used to do this with DAOC, had years of hilariousness & godlike power on my server).


    As it stands now, Multiboxing is the only challenge I can derive anymore from Modern MMOs as they've taken a steep nose-dive in terms of challenge, difficulty, fun etc. EvE is the only game I haven't multiboxed in, so I figured now is the time to try !


    If anything, I'll have a 3-boxed Logi team I can do stuff with, or I might try running my team with hi-sec incursions by myself. Dude I just got done talking to said Hi-Sec incursions suck ass unless you're boxing more than 3 toons per incursion. He was making something like 160mill and hour with a 4box in Hi-Sec incursions .


    ps: Do you believe I could do level 5's with this setup?

  8. #8

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    Yes, that setup would crush level 5s. The new NPC AI can be a bit of a pain with the target switching but as long as your logis are orbiting with afterburners and they have appropriate resists, you should be fine. I used to run lvl 5s in hisec before CCP nerfed that. DPS was generally between 2 and 3k. That is of course if you somehow end up in the middle of all the rats. Keeping range and target prioritizing helps reduce that significantly.

    I completely understand you with respect to the challenge factor for MMOs. LVL 4s and nullsec anoms really are not a challenge once you bring that kind of DPS into play. Nullsec complexes on the other hand would be a good challenge. One that I haven't tackled yet as I need to get more skills/practice in the area of RR battleships. The worst thing really about using RR setups is the initial entry into a complex where you need to start setting up cap chains, deploy drones, etc. Once you had that down though, you could get into multibox pvp also.

    Regarding Incursions, I forgot to mention them because I've never done them myself. In retrospect, I do believe that is where you would get the most bang for your buck. Each pilot gets a set payout as opposed to splitting a set amount between fleet members as in missions or anoms. The bonus with Incursions I think is that they can make for good pvp practice.

    Anyway, good luck with your multiboxing. Let us know how things go.

    Cheers!

  9. #9

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    Winning.jpg

    Who needs Logi for LV 5 missions? Its about thinking outside the box.

    In Action.jpg

    Microjump to range and Turn the guns back. On a related note, I will hunt everyone and everything in my region.

  10. #10

    Default

    So, all you did was maximized DPS and buffer tanking without Logi?


    7 Abaddon would do better :P. However, I like being lazy with 3 logi & 4 abbadons .

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