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  1. #1

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    Pox, the concept of what u described sounds perfect! Your character specific DPS key map sends each key bind to the specified toon or slot. When you call that key map (like you describe doing) you set the target as "current". Should work perfectly.

    Let me know how it goes.
    You better Trek yourself before you wreck yourself!

  2. #2

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    Quote Originally Posted by Riiker View Post
    Pox, the concept of what u described sounds perfect! Your character specific DPS key map sends each key bind to the specified toon or slot. When you call that key map (like you describe doing) you set the target as "current". Should work perfectly.

    Let me know how it goes.
    It works awesome!
    It took a bit of fiddling to get it to work. At first I didn't have the character specific maps in the character set so it didn't work.
    Now I can add wait times to any of the DPS abilities. Along with all the new click bars I put up means DPS has gone up along with survivability.

    I have linked a screen shot of the new setup.
    https://picasaweb.google.com/1153009...eat=directlink
    Two characters, one full screen and one a VideoFX window in the bottom right corner.
    I have two maps up so I can see resource nodes for both characters, again a VideoFX window.

    The right hand hot bars are all for utility stuff and mostly mapped to the click bars. The rockets and vehicle click bars are very useful, the rocket one turns on rockets for both characters and then does a follow for the secondary character. Click bars like the Shield one shield the character on left click and companion on right click. Heals have a left click instant and right click big heals mapped to them.

    3 hot bars in the centre of the screen are actually only 2 hot bars, the lower one is a VideoFX from the other character with click pass through. I probably don't need that anymore with the current setup. I am thinking of extending the click bars next to the characters with buttons set off med packs.

    Because I run 3 monitors in portrait surround the UI looks squished in the middle but actually sits on the centre monitor between the bezels. I like having everything nice and close like that for monitoring. There is a key map to turn on off all VideoFX and click bars for cut scenes so it isn't so ugly.
    Intel 3930k | Asus P9X79 LE | 16GB Ram | Nvidia GTX 980 Ti | 240gb SSD | 2x1TB Raid 0 | AMH A399U 40" 4K Monitor | Logitech G19| Zboard Fang Gamepad | Logitech G602 |

    SWToR - 2 box - Shadow and Sage - Shelved when Australian servers moved to the US.
    Everquest 2 - 4 box - Bruiser, Swashbuckler, Dirge and Warden - on sabbatical.
    Diablo 3 - 3 box - Barbarian, Monk and Crusader - got bored.
    Wildstar - 2 box - Stalker+Medic and Engineer+Spellslinger - punched out after the first month.

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