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  1. #1

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    I was wondering about that.


    Both were high typically world was higher, I remember it being something like 1000 ms world 500 ms home when I was having an issue connecting/logging into the instance (spawning after death etc). Seems there is another thread on this forum about folks using tunnel software to help out with this problem...

    I have no issue playing rift or any of the other online games(gave up on WoW and played some rift) This was sadly familiar to what would happen a year ago when playing. Huge lag spikes, high latency, disconnecting, couldn't get zoned into an instance. I remember back then doing a traceroute and having it barf out when it got close to the server. And lots of folks were having issue.

    I am frontier fios...

    At any rate I've paid for the month so will check it out a few times, but as there are other MMOs I enjoy, not going to be very forgiving if it persists .

  2. #2
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Tyval View Post
    I was wondering about that.


    Both were high typically world was higher, I remember it being something like 1000 ms world 500 ms home when I was having an issue connecting/logging into the instance (spawning after death etc). Seems there is another thread on this forum about folks using tunnel software to help out with this problem...

    I have no issue playing rift or any of the other online games(gave up on WoW and played some rift) This was sadly familiar to what would happen a year ago when playing. Huge lag spikes, high latency, disconnecting, couldn't get zoned into an instance. I remember back then doing a traceroute and having it barf out when it got close to the server. And lots of folks were having issue.

    I am frontier fios...

    At any rate I've paid for the month so will check it out a few times, but as there are other MMOs I enjoy, not going to be very forgiving if it persists .
    Having identical issues as you were a year ago I would think the issue is on your end and not Blizzard's?
    Just because RIFT doesn't show the same symptoms as WoW doesn't mean that Blizzard is at fault since
    I'm going to bet the companies use different ports and perhaps network protocols to do what they need
    to get done.

    Also, traceroutes to Blizzard servers are supposed to timeout near their location since they're behind
    firewalls (to stop bad people from doing bad things to my virtual characters). This is stated in their
    traceroute FAQ.

    Have you tried swapping hardware (router/modem)? Turning off firewalls? Enabling DMZ on your router?
    Plugging directly into the wall? Calling your ISP to see what they can do for you?

  3. #3

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    ya I know about the traceroute thing past their firewall.

    And no I'm pretty sure it wasn't my ISP this was a big issue for a lot of folks when it was going on about a year ago. There were numerous threads about it, and blizzard was aware of it. It seems pretty similar to what folks are talking about right now and using tunneling programs to help fix it. There is a thread on this in the general forums of this site.

    When I was having the issues before, I went to the forums, found lots of folks complaining about the same thing, I do remember modifying some of my system settings in the registry ( spacing on what it was, but was something about acks or waiting for responses before sending next packet). which helped a bit,

    Though I do agree that just because one game works and one doesn't doesn't mean it isn't on my end.

    what it boils down to though, is I"m not going to deal with a tunneling program etc to make this game work correctly in the evenings, lots of alternatives for my dollar, and as I'm just coming back from a break, I'm not very invested in playing. So much easier to just go meh, and move on than invest a bunch of time figuring out if I can work around the issue etc.

    Thanks for your thoughts

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