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  1. #1

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    So while I was getting ready to redo my teams in ISBoxer I did some reading and noticed that the ISBoxer addon gets updated when you export things out (spacing on what that is exactly called). Anyway I thought, aha! and did that and then logged on my team and all the layout was all better. Only thing I had to reset up was my repeater regions.

    Spent some time remembering how to play, unfortunately it seems the weird , horrendous latency I would sometimes experience in the evenings was still there, so my trip back to WoW may be short lived.

  2. #2

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    Quote Originally Posted by Tyval View Post
    So while I was getting ready to redo my teams in ISBoxer I did some reading and noticed that the ISBoxer addon gets updated when you export things out (spacing on what that is exactly called). Anyway I thought, aha! and did that and then logged on my team and all the layout was all better. Only thing I had to reset up was my repeater regions.

    Spent some time remembering how to play, unfortunately it seems the weird , horrendous latency I would sometimes experience in the evenings was still there, so my trip back to WoW may be short lived.

    world or home latency? Home is... you. World is Blizzard.

  3. #3

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    I was wondering about that.


    Both were high typically world was higher, I remember it being something like 1000 ms world 500 ms home when I was having an issue connecting/logging into the instance (spawning after death etc). Seems there is another thread on this forum about folks using tunnel software to help out with this problem...

    I have no issue playing rift or any of the other online games(gave up on WoW and played some rift) This was sadly familiar to what would happen a year ago when playing. Huge lag spikes, high latency, disconnecting, couldn't get zoned into an instance. I remember back then doing a traceroute and having it barf out when it got close to the server. And lots of folks were having issue.

    I am frontier fios...

    At any rate I've paid for the month so will check it out a few times, but as there are other MMOs I enjoy, not going to be very forgiving if it persists .

  4. #4
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Tyval View Post
    I was wondering about that.


    Both were high typically world was higher, I remember it being something like 1000 ms world 500 ms home when I was having an issue connecting/logging into the instance (spawning after death etc). Seems there is another thread on this forum about folks using tunnel software to help out with this problem...

    I have no issue playing rift or any of the other online games(gave up on WoW and played some rift) This was sadly familiar to what would happen a year ago when playing. Huge lag spikes, high latency, disconnecting, couldn't get zoned into an instance. I remember back then doing a traceroute and having it barf out when it got close to the server. And lots of folks were having issue.

    I am frontier fios...

    At any rate I've paid for the month so will check it out a few times, but as there are other MMOs I enjoy, not going to be very forgiving if it persists .
    Having identical issues as you were a year ago I would think the issue is on your end and not Blizzard's?
    Just because RIFT doesn't show the same symptoms as WoW doesn't mean that Blizzard is at fault since
    I'm going to bet the companies use different ports and perhaps network protocols to do what they need
    to get done.

    Also, traceroutes to Blizzard servers are supposed to timeout near their location since they're behind
    firewalls (to stop bad people from doing bad things to my virtual characters). This is stated in their
    traceroute FAQ.

    Have you tried swapping hardware (router/modem)? Turning off firewalls? Enabling DMZ on your router?
    Plugging directly into the wall? Calling your ISP to see what they can do for you?

  5. #5

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    ya I know about the traceroute thing past their firewall.

    And no I'm pretty sure it wasn't my ISP this was a big issue for a lot of folks when it was going on about a year ago. There were numerous threads about it, and blizzard was aware of it. It seems pretty similar to what folks are talking about right now and using tunneling programs to help fix it. There is a thread on this in the general forums of this site.

    When I was having the issues before, I went to the forums, found lots of folks complaining about the same thing, I do remember modifying some of my system settings in the registry ( spacing on what it was, but was something about acks or waiting for responses before sending next packet). which helped a bit,

    Though I do agree that just because one game works and one doesn't doesn't mean it isn't on my end.

    what it boils down to though, is I"m not going to deal with a tunneling program etc to make this game work correctly in the evenings, lots of alternatives for my dollar, and as I'm just coming back from a break, I'm not very invested in playing. So much easier to just go meh, and move on than invest a bunch of time figuring out if I can work around the issue etc.

    Thanks for your thoughts

  6. #6

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    Quote Originally Posted by Apps View Post
    world or home latency? Home is... you. World is Blizzard.
    Apps this is wrong

    World is the Combat Database servers Accont servers and other data that is shared realms.

    Home is your "Home" realm guild/chat/ world data thats not to do with combat aviment systems are hosted on home not a lot really hosted there mostey chat stuff.

    We have been seeing a lot of confusion regarding some of our recent changes to the User Interface, specifically in regard to the new in-game latency meters. With 4.0.6, we have split the two separate connections the client forms to our game servers into two different ratings, labelled 'Home' and 'World'.

    The speculation regarding what these ratings mean has been very interesting and some of the guesses as to what the numbers actually refer to have been pretty imaginative. Some have speculated that 'Home' referred to your personal latency and 'World' was Blizzard's latency. This is incorrect.

    In essence, 'Home' refers to your connection to your realm server. This connection sends chat data, auction house stuff, guild chat and info, some addon data, and various other data. It is a pretty slim connection in terms of bandwidth requirements.

    'World' is a reference to the connection to our servers that transmits all the other data... combat, data from the people around you (specs, gear, enchants, etc.), NPCs, mobs, casting, professions, etc. Going into a highly populated zone (like a capital city) will drastically increase the amount of data being sent over this connection and will raise the reported latency.

    Prior to 4.0.6, the in-game latency monitor only showed 'World' latency, which caused a lot of confusion for people who had no lag while chatting, but couldn't cast or interact with NPCs and ended up getting kicked offline. We hoped that including the latency meters for both connections would assist in clarifying this for everyone.

    As is probably obvious based upon this information, the two connections are not used equally. There is a much larger amount of data being sent over the World connection, which is a good reason you may see disparities between the two times. If there is a large chunk of data 'queued' up on the server and waiting to be sent to your client, that 'ping' to the server is going to have to wait its turn in line, and the actual number returned will be much higher than the 'Home' connection.

    "Well, great," you may say, "but what does that mean to me?!"

    Not much, maybe, but I wanted to focus on how local (or network) factors can (and will!) affect these numbers.

    Here are the most common causes of high pings/latency (on both Home and World):

    1) Wireless
    2) Packet loss
    3) Almost-but-not-quite-broadband
    4) Addons (yes, those wonderful UI modifications)
    5) Firewalls (some firewalls do interesting things to latency... try playing without it to see if it helps!)
    5) Mis-configured or defective home routers (please temporarily bypass before anything else)
    6) Quality of Service and Traffic Management Systems performing packet queuing of some sort.
    7) Net link saturation (not necessarily your ISP, but somewhere between you and Blizzard)

    Lowering video settings (especially view distance) has the added benefit of lowering the amount of data your connection is asked to convey, as well, so even that can be a valid troubleshooting step.

    If your 'Home' connection latency is low and your 'World' connection latency is high, that frequently indicates that there is some sort of QoS congestion controls being applied to your internet connection, at either the micro (LAN) or macro (WAN) level. A common symptom would be that you would be able to chat, but not to cast.

    If both connections report high latency, that means your connection to our servers, in general, is almost completely saturated, or 'overflowing'. Without making any claims where that saturation lies, that seems to have been the most common case to date.

    Please refer to our support pages (such as http://eu.blizzard.com/support/artic...rticleId=19459) or contact a technical support representative directly for further information and troubleshooting.

    If need be, you may also post your trace route report to the Latency Submission thread available at the following address:
    http://eu.battle.net/wow/en/forum/topic/2601293174


    http://eu.battle.net/wow/en/forum/topic/1710231176




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