Quote Originally Posted by zenga View Post
First off, after reading my previous post again it may sound cocky, like a dick, etc ... that's not my intention so apologies if you felt it like that.

I don't think I'm missing your point. You say that the total damage (multiplied by amount of ele's in your team) from FS+UE+lvB will kill a player. And that it's *better* than FS+LvB+LB/CL to global one. Your main argument being that a healer can react between LvB and and LB/CL.

And again what you forget is your ramp up time: FS + gcd, UE + gcd, LvB cast. There are 2 global cooldowns and a lava burst cast time between applying fs and when your LvB hits, or nearly 4 seconds (less if you have extreme haste times and glyph of shocking). In this setting you only have LvB that can proc mastery.

I'm saying FS + gcd, LvB cast (+ mastery), CL/LB cast (+ mastery) grants you more chance to kill a target, simply because it does more damage in the same timeframe.

Now assume the healer isn't completely retarded, in your approach he has 1 extra global cooldown time to react to the target than in what I'm saying. The amount of time the healer has for a dispell or a cooldown/big heal on the target is in your scenario longer than in mine. In either scenario the healer has a chance to get a heal off, but due to the fact that CL/LB can proc mastery you deal more damage in roughly the same amount of time by NOT casting UE, and increasing your chances for a kill.

For the record, I've said that EM+UE/LvB is a valid method, as well as UE being cool when you are on the move. And we are talking 4.1 here.
I know that wasn't your intention, I just have a bad habit of taking the tone of the post I'm replying to. Sorry if I was a little crass.

I can agree with all of that, however, I still think UE has a use, even without EM. Those dispels are going to be ridiculous in 4.2 though. Granting 90% haste? Yikes. I wonder if healers will think twice about dispelling it.