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  1. #71
    Rated Arena Member Kruschpakx4's Avatar
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    thing is you get cc'd to hell after bladestorm and I dont think reck+bladestorm is always a guaranteed kill, any good team is going to kite the warriors and kill the healer within a counterspell

    with dks you can always strangulate/huntering cold / arena 1-4/5 icy chains/deathgrip to protect your healer and doing a lot more perssure because you can be immune to all sorts of cc (except disarm) for a ridiculous amount of time

    sure I would be suprised if anyone gets 2k+ with quad warrior/heal but doubt this is going to happen (with the current state of warriors)

    perhaps 4x prot lol

  2. #72

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    Quote Originally Posted by Kruschpakx4 View Post
    perhaps 4x prot lol
    2x blood dk, prot warrior, resto shaman & resto druid
    goal: gladiator by boring your opponents to dead, full time job
    Everything that is fun in life is either bad for your health, immoral or illegal!

  3. #73

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    how far a team can go is more depedenting on who is behind the keyboard rather than the class combo (between dks and warriors).

    Chance is always there. Back in the days when everyone was playing shamans/paladins, my friend actually played 5 druids and star fall + typhoon his way to 2k ratings.

    I think both teams could be 2k + if you only play 4, and have a good healer with you. DKs can protect the healer more is a good point though.

  4. #74

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    Quote Originally Posted by Kruschpakx4 View Post
    thing is you get cc'd to hell after bladestorm and I dont think reck+bladestorm is always a guaranteed kill, any good team is going to kite the warriors and kill the healer within a counterspell

    with dks you can always strangulate/huntering cold / arena 1-4/5 icy chains/deathgrip to protect your healer and doing a lot more perssure because you can be immune to all sorts of cc (except disarm) for a ridiculous amount of time

    sure I would be suprised if anyone gets 2k+ with quad warrior/heal but doubt this is going to happen (with the current state of warriors)

    perhaps 4x prot lol
    5 warriors are at like 2k, but with recklessness not being able to be used with deadly calm.. i'm not sure how good warriors will be.
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  5. #75

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    DK

    • Unholy Might now increases Strength by 10% 20%, up from 5%.



    Balance
    • Starfire damage has been increased by approximately 23%.
    • Wrath damage has been increased by approximately 23%.



    guess what's gonna happen ...
    Everything that is fun in life is either bad for your health, immoral or illegal!

  6. #76

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    Quote Originally Posted by zenga View Post
    DK

    • Unholy Might now increases Strength by 10% 20%, up from 5%.



    Balance
    • Starfire damage has been increased by approximately 23%.
    • Wrath damage has been increased by approximately 23%.



    guess what's gonna happen ...

    nope?

  7. #77

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    Those changes are insane...

  8. #78

  9. #79

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    Quote Originally Posted by zenga View Post
    DK

    • Unholy Might now increases Strength by 10% 20%, up from 5%.



    Balance
    • Starfire damage has been increased by approximately 23%.
    • Wrath damage has been increased by approximately 23%.



    guess what's gonna happen ...
    ppl are gonna be boxing with moonkins....
    If fuzzy wuzzy was a bear and fuzzy wuzzy had no hair, was fuzzy wuzzy fuzzy?

  10. #80

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    I'm not gonna hold my breath on the balance druids. They are gonna need a little more to be competitive damage-wise with DK teams.

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