Have been toying with the idea of running DK's with a friend healing and thought this might work, tell me what you think

Most of you may not use focus macros because it is difficult to actually use. If you do not have a naga... get one as they help so much with abilities you don't really use a lot or aren't super reaction dependent. That being said i will list keymaps and what they do, give a little explanation on how to fight some teams and thats about it.

Top of keyboard numbers
1= howling blast + necrotic spam (hb > frost strike > necrotic > frost > necrotic)
2= obliterate spam (obliterate x 2, frost strike x 2 + hungering cold spam)
3 = necrotic spam (2x necrotic, 2x frost strike)
4 = death strike spam (2x death strike, 2x frost strike)
5= deathgrip focus
6 = anti-magic shell
7 = trinket
= = horn of winter

Other binds
f = chains (w/ modifier for focus)
shift + 1 = lichborne
shift + 4 = pet sac
shift + 3 = focus silence
shift + 2 = icebound fort
ctrl + a = blood boil (for rogues)
ctrl + s = all put dnd down (for rogues)
ctrl + d = put dnd down 1 at a time (for multiple stealth teams)
ctrl + z = outbreak
3 buttons for heal self with death coil

Naga
shift + 1 (end) = silence focus
1-5 = target arena 1-5, set focus, clear target
6 = hungering cold round robin with no down do not go forward for X seconds.
7 = trinket
8 = burst
9 = death strike spam + lichborne + pet sac + heal self with death coils
10 = same as above but no death strike it just uses necrotic and hb (if you only really need the pet sac)
11 = dk 1+3 assist + focus X target
12 = dk 2+4 assist + focus Y target

3v3 strats i use
1: stack necrotic on any healer that is not a paladin, call for a hammer once it is at about 40% pop burst and use oblit spam (unless boped by a ret paladin)
2: make sure to pop ams against any caster team up front while you are on the target, if you are facing a mage make sure to grip it into you so that it has to run away to be safe from HB spam
3: when fighting rogues make sure you hand of sac on paladin incase they try to sap him opposed to a dk... you have your AOE abilities for that
3: any team with a hunter can be killed simply by sitting on the hunter, putting focus as the healer so you get strangs off on it, have the hunter hammered at around 40% as well, it wont live unless you get massive CC'd/it pops trinket to use detterence...if it does that go on the healer immediately
4: if a warrior pops recklessness switch to it immediately and kill it (they cannot heal through your damage + 25%), you will kill them even through shieldwall
5: any druid healer team or boomkin team the druid dies first... period.
6: if you run into a TSG sit on the warrior, focus grip the paladin in and hard switch to make bubble, peel off your healer with chains and have him freedom + AOE heal to run away behind a pillar... after bubble is down sit on the paladin till dead UNLESS warrior pops reck then kill him, if it is warrior + dk + any other healer just rape the healer.
7: against double warrior + 3rd dps... you lose unless your healer can hand of sac + bop one of your dudes and you spam your defensive cooldowns ASAP, if they pop reck outside of bladestorm it is a win, if they both charge + reck + bladestorm you lose.
8: Any team with a priest make sure the priest is always within range so you can grip them before they mindcontrol your healer (if hes off in the distance)
9: dk + rogue + disc priest... SIT ON THE DISC PRIEST AND SPAM NECROTIC + BURST + NECROTIC AGAIN, if they survive longer than 15 seconds game is over because of smokebomb + blind + cc from dk.
10: don't be afraid of when your healer gets CC'd, save your lichborne until you can use it for defensive UNLESS you are killing a disc priest.

Keep in mind you are a hard counter to aids (lsdv2) and a few other comps. If you play against another double dk team just focus down a dk and laugh because you are better coordinated than them.

5v5
1: druid healers die first
2: hunter + hammer like in 3's
3: warrior pops reck against 4 dks he is dead period even through tripple healer.
4: ret paladins need to be made to bubble ASAP
5: do not grip them all in at once, that tactic doesn't work... simply focus down one healer while the other gets silences through the split focus system
6: paladin healers should be gripped in, then hard switch to something else, they just need to take flack damage to make them feel pressured and waste some sort of cooldown
7: if you play against a skilled RMPLS you will lose unless you get both healers down within the first 25ish seconds.
8: dispels are as important as healing, don't forget to dispel shit you know can be dispelled
9: flack damage is important...the more targets you can hit the better...you need to oom their healers a lot of the time.
10: save at least one hungering cold for peeling off of your healer
11: chains of ice is awesome, especially against druids and huntards
12: warlocks are the squishiest class in the game, they have zero defensive cooldowns... if they have a lock and no paladin healer silence both of their healers and kill it right off the bat.
13: make sure to try to make their shadowpriest use their dispersion relatively quickly.

Danger list:
Warrior > ret paladin> shadow priest > hunter> rogue > dk > rest

Anything that can get rid of bubble needs to die, FAST... thats the goal of playing anything with warrior/disc or warrior/shadow... kill the warrior or priest (to make warrior recklessness and switch)