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  1. #1

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    i understand that but if im using more then just a rog i have a mage that might still need to cast or my tank that needs to cast how do i make it so the channel spell caster doesnt advance to the next step and no key presses but everyone else advances. I want my spam 111111 to send 1 2 3 do not pass to the mage and maybe 1 2 3 3 3 4 to the rog and still 1 1 1 1 1 to the tank and chloro and 1 2 333333 to the cleric just spaming 1 and do these diffrent steps at diffrent times so i can time skill rotations on 3 diffrent dps heals and still use my tank macros.

  2. #2

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    Quote Originally Posted by cichard View Post
    i understand that but if im using more then just a rog i have a mage that might still need to cast or my tank that needs to cast how do i make it so the channel spell caster doesnt advance to the next step and no key presses but everyone else advances. I want my spam 111111 to send 1 2 3 do not pass to the mage and maybe 1 2 3 3 3 4 to the rog and still 1 1 1 1 1 to the tank and chloro and 1 2 333333 to the cleric just spaming 1 and do these diffrent steps at diffrent times so i can time skill rotations on 3 diffrent dps heals and still use my tank macros.
    I guess the question to ask of Lax is whether we can get ISBoxer to support multiple key maps from the same trigger key, so that you can setup a round-robin for 1 action target group with 1 key map, and then setup a different round-robin for a 2nd action target group with a 2nd key map, both tied to the same trigger keypress.

  3. #3
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    Quote Originally Posted by cichard View Post
    i understand that but if im using more then just a rog i have a mage that might still need to cast or my tank that needs to cast how do i make it so the channel spell caster doesnt advance to the next step and no key presses but everyone else advances. I want my spam 111111 to send 1 2 3 do not pass to the mage and maybe 1 2 3 3 3 4 to the rog and still 1 1 1 1 1 to the tank and chloro and 1 2 333333 to the cleric just spaming 1 and do these diffrent steps at diffrent times so i can time skill rotations on 3 diffrent dps heals and still use my tank macros.

    I would have your main spammed key.
    Which does a bunch of Do Mapped Key Actions, one per character on the team.

    Then have those Do Mapped Key actions have multiple steps.
    So your Mage can receive, on their Mapped Key...
    Step 1 = 1
    Step 2 = 2
    Step 3 = 3
    Check to do not advance for "x" seconds, possibly include reset to step 1 'x' seconds from first/most recent push.
    Or possibly Do Not Advance, no timer... and then have another manual mapped key that resets the rotation to the start.

    The spam mapped key has the rogue toon do:
    Step 1 = 1
    Step 2 = 2
    Step 3 = 3
    Step 4 = 3
    Step 5 = 3
    Step 6 = 4
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  4. #4

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    Quote Originally Posted by Ualaa View Post
    I would have your main spammed key.
    Which does a bunch of Do Mapped Key Actions, one per character on the team.

    Then have those Do Mapped Key actions have multiple steps.
    So your Mage can receive, on their Mapped Key...
    Step 1 = 1
    Step 2 = 2
    Step 3 = 3
    Check to do not advance for "x" seconds, possibly include reset to step 1 'x' seconds from first/most recent push.
    Or possibly Do Not Advance, no timer... and then have another manual mapped key that resets the rotation to the start.

    The spam mapped key has the rogue toon do:
    Step 1 = 1
    Step 2 = 2
    Step 3 = 3
    Step 4 = 3
    Step 5 = 3
    Step 6 = 4


    I got this to work. I made atg for tank heals mage dps rouge dps and chloro. I made a new keymap called spam. Init had step to assist then to send 1 to the tank then do mapped key-rogue dps which was his complete rotation 9 steps in all. Repeated the process for mage dps and heals was able to use channeled skills in diffrent parts of the rotations. And my healer does a great job with keeping hots up and not refreshing them early. Overall its boosted my boss dps and my clerics mana eff. What I'm wrking on now is a way to switch my mages that is a chloro atg to mage dps atg for trash then back for boss fights.

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