Close
Page 48 of 53 FirstFirst ... 38 46 47 48 49 50 ... LastLast
Showing results 471 to 480 of 528
  1. #471

    Default

    @Shodokan:
    Nils prevent that from happening but they also mean that you will "cycle out" on a target and have to retarget them to be doing any DPS. I guess I could probably add them back in for the non-Scourge Strike buttons. Hmmm. I'll think about it.

    @Nsaeyn:
    No Necrotic Strike. This setup just goes for straight up DPS. NS may or may not be better than SS post patch. We'll see what happens
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  2. #472

    Default

    Quote Originally Posted by Ualaa View Post
    Create an Action Target Group, call it Melee.
    Add all of your Melee toons to this group.
    Action Target Groups screw my toons up for some reason.

    This is the second team I'm adding in ISBoxer. The first don't have a ATG. If I have my repeater disabled on the first team and hit the jump key, well, the repeater is off so the other toons don't jump. Only the first. WITH the ATG, all the toons jump, regardless of my repeater being disabled or not. All key sends are sent - which makes chatting and such impossible. Any idea?

    Quote Originally Posted by Ualaa View Post
    Now make a new mapped key (I put mine in the General Keymap).
    Call it Melee IWT.
    No hotkey, nothing in advanced.
    One step, Actions:
    Send (Your warcraft IWT keybind) to the current window.

    Modify whichever mapped keys you use in the FTL DPS Keymap.
    In my case, I've modified DPS 1 through DPS 3.

    By default we have:
    Hotkey: 1
    Steps: 1
    Actions:
    - Do Mapped Key: FTL Assist Me, Target: Current Window
    - Send "1" to all windows.

    We want to change this a little.
    Right click on Steps and add a second step.
    Set the mapped key to execute a step on press and release.

    Steps 1
    Actions:
    - Do Mapped Key: FTL Assist Me, Target: Current Window
    - Do Mapped Key: Melee IWT, Target: Group (All Of) Melee [or whatever you called the ATG, from the first step.]

    Step 2
    Actions:
    - Do Mapped Key: FTL Assist Me, Target: Current Window
    - Send "1" to all windows.
    I set this up exactly, even with the ATG, and it doesn't work.






    HALP!

    EDIT - what I've been doing is hitting my dps keys (don't have any others set up like this, since 1 doesn't work) and mixing in my Interact w Target keymap; that is based off a key press of the Home button, which triggers the InteractwT key map. Thus, I know the InteractwT key map, noted above, works.
    Last edited by thedreameater : 01-16-2011 at 06:51 PM
    Warfather + Scrub + Fumble + Bumble + Botch
    Ravenholdt - US

  3. #473

    Default

    Did my first arena matches today... 5-5 with not even full pvp gear. I lost mostly to mage teams. It's really different playing from the perspective of a healer in arena, opposed to bgs where i can have a healing macro and do more than fine.

    It's something i'm just going to have to grind out. After the changes i feel for some reason that it might be easier to burst someone down due to scourge strike getting buffed... all pets etc etc. Looking foward to the changes i suppose.

    At the same time i love me some howling blast.

    Honestly the most fun i've had on a team is pvping on this team this weekend (first time i sat down and pvped, mostly made gold for the past month... but sitting close to a mill again and don't feel i need anything else)
    Last edited by Shodokan : 01-17-2011 at 06:14 PM
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  4. #474

    Default

    Have just been doing some testing on PTR to look at unholy again. I could not get the anti-snare talent to work at all against a mage I was duelling. Would not work to remove/avoid frost snares and definitely did not stop roots. I realise this is a bug but hopefully once owrking properly it does prevent roots also.

    At this stage, SS also seems a lot better than NS. On target dummy in blue PvP gear with purple 2her, SS glyphed and about 8% mastery I was getting SS to crit for about 10k with the shadow portion hitting for an extra 9k. NS on the other hand was critting for about 6k with another 8k absorb on top of that. I guess it is getting close enough that it may be worth using in PvP against casters but otherwise SS looks like a nice big chunk of damage.

  5. #475

    Default

    Quote Originally Posted by thedreameater View Post
    Action Target Groups screw my toons up for some reason.

    This is the second team I'm adding in ISBoxer. The first don't have a ATG. If I have my repeater disabled on the first team and hit the jump key, well, the repeater is off so the other toons don't jump. Only the first. WITH the ATG, all the toons jump, regardless of my repeater being disabled or not. All key sends are sent - which makes chatting and such impossible. Any idea?



    I set this up exactly, even with the ATG, and it doesn't work.






    HALP!

    EDIT - what I've been doing is hitting my dps keys (don't have any others set up like this, since 1 doesn't work) and mixing in my Interact w Target keymap; that is based off a key press of the Home button, which triggers the InteractwT key map. Thus, I know the InteractwT key map, noted above, works.
    If Home is your hotkey for your IWT mapped key have you tried replacing the second action of the first step with calling the keyboard command "Home" with the target being your melee character?

    I can't think why your ATGs aren't working properly. It almost sounds like you have a new keymap set up which is not part of your keymap toggle switch. If you setup an ATG an add your melee toons to it, this should not change your keymaps at all. Try doing this without changing any of your mapped keys first and see if it affects anything. If it does not, then try adding a new key using your melee ATG as the target and see what happens?

  6. #476

    Default

    After playing more arenas I've come to the conclusion that...

    http://www.wowhead.com/item=62471

    ...Is a mandatory trinket for a melee team. Period. End of sentence.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  7. #477

    Default

    Quote Originally Posted by Noids View Post
    If Home is your hotkey for your IWT mapped key have you tried replacing the second action of the first step with calling the keyboard command "Home" with the target being your melee character?

    I can't think why your ATGs aren't working properly. It almost sounds like you have a new keymap set up which is not part of your keymap toggle switch. If you setup an ATG an add your melee toons to it, this should not change your keymaps at all. Try doing this without changing any of your mapped keys first and see if it affects anything. If it does not, then try adding a new key using your melee ATG as the target and see what happens?
    When I press Home, ISBoxer sends End to all my toons. End is set up to IWT in game. You're suggesting I send End to my toons, right? Wouldn't the target to be my current windows target, ie assist? Gonna try this as soon as I get home, solid idea (but not what Ualaa set up, which confuses me how it works for everyone else).

    As for the ATG, I wonder if that is the origin of all my problems. I'm going to export my isboxer file and start fresh; see if that works.

    Another question: when I have them target and unmoving target dummy and spam IWT they circle it like rabid dogs. If I do this to a mob, they tend to scatter and run off into random directions. Is this because of a combination of click to move and the mob moving? Is there a way to prevent it? Currently, I just hit follow to pull them back and hit IWT again to have them face the mob.

    Thanks!
    Warfather + Scrub + Fumble + Bumble + Botch
    Ravenholdt - US

  8. #478

    Default

    so for 10 seconds the chance of any of your guys getting slowed, stopped , or CC'ed is greatly reduced, plus the majority of damage sources will also be greatly reduced. you really need to be playing with a team that starts out with 195 spell resists to get full effect from this as most pvp builds have around 200 spell pen. you're definitely right, it's all about time on target and this is a trinket that helps you do that then it's almost like having a second PvP trinket which is priceless.
    1 DK + 4 Ret Pallies
    2500+ Season 7 solo 5's team on Shadowburn
    18 Shieldpocs + 6 Basi + 2 T3 Boosters in Eve Rig Pics & Info

  9. #479

    Default

    Quote Originally Posted by Mosg2 View Post
    After playing more arenas I've come to the conclusion that...

    http://www.wowhead.com/item=62471

    ...Is a mandatory trinket for a melee team. Period. End of sentence.
    I have to start doing my dailies.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  10. #480

    Default

    Quote Originally Posted by Shodokan View Post
    I have to start doing my dailies.
    I thought about that trinket but decided to get the master + str on use trinket. GG I guess. Spent 125 tokens already.

    edit: On a more serious note, have to see what 400 resist do in PVP. Did anyone actually test this out. we are obviously not interested in the partial resist damage reduction part, but looking at the chance on full resist CC. Simply use the trinket, and let the mage sheep you. See what's the chance he misses.
    Last edited by remanz : 01-18-2011 at 03:02 PM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •