
Originally Posted by
Mercbeast
We're essentially UnCCable for the first 10-12 seconds of a fight. If you read what I said with an eye to actually looking at what I said and not just trying to refute the viability of DK's you will notice I was talking about cloth classes, not paladins. Also this is not a ret paladin versus DK thread so why bring it up, this is discussing DK's not Retadins. Retadins might be able to blow someone up once every 2 minutes, but that isn't any different than DK's, only DK's do that DPS via aoe with much larger toolbox to control the fight and keep your guys actually DPSing. For me the biggest weakness of paladins, is once that cooldown burst is gone and you are dealing DPS via melee range. Well IWT is pretty bad at maximizing actual melee range DPS. This is what makes DK's in my opinion better at that, aoe snares keeping your target perma 50% movement speed. Easier to keep IWTing melee toons doing the funky chicken actually on the guy you're attacking.
I'm fairly certain that resto druids/boomkin, shamans, priests, mages, warlocks, rogues are not going to have 100k+ hp at level 85 immediately. Eventually yes, but then our DPS will also have scaled relative to that increase in HP to a large extent.
Yes, 74k in 2 seconds and that is without crits. I am talking about fresh level 85's. Most people are not going to have blue PvP sets for awhile what with them all using eternium which is the RARE ore in Cata. Once people throw resil into the mix, I would expect that basic ratio of survivability to DPS to stay roughly the same, what with the increase in DPS we will get from the same gear + weapons.
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