Quote Originally Posted by Mercbeast View Post
Perhaps not but it is all relative. Nobody is going to blow a paladin up in 3 seconds period. Judging the effectiveness of a class based on an impossible proposition is silly. However in addition to Paladins being essentially insta unjackable, the changes in burst and health are relative.

The overall DPS you can put out with DK's combined with plate survivability, insane control oh and a significant portion of that DPS is ranged and it snares. A Paladin might not die in 3s, a mage might not die in 3s (frost and on the ball) but most other high priority targets will.

Now, if the Paladin just stands there, he will go down pretty darn quick, and we can help push that 'just standing there' thing along with strangulate and we can chain 4.
The holy paladin doesn't even have to bubble is what I mean. Simply use divine protection + instant heal.
From what I've seen, nothing goes down in 3 seconds, even with x 4 melee DPS on him. We are obviously discussing pvp opponents that have a clue, Not those mages die without iceblock.