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  1. #1

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    Using a couple of ISboxer 'step' functions, a couple of bar buttons and some castsequence null macros it should be possible to get reasonably good dps.
    Should that fail, I might have to experiment with 1 button for dots and 1 for nuke/filler spells. With the oceanic latency I run, castsequences have about half a second per cast of dps loss.

    As someone else posted earlier, I'm still under the impression that automation is 1 button press to more than 1 action. Going by 1 button press to 1 action, using isboxer steps to determine the order of buttons getting pressed might be ok.

    Alliance-Aman'thul

  2. #2

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    Quote Originally Posted by confusedtx5 View Post
    Using a couple of ISboxer 'step' functions, a couple of bar buttons and some castsequence null macros it should be possible to get reasonably good dps.
    Yeah, this is exactly what I was thinking. There's effectively no difference in stepping through a castsequence using ISBoxer steps or steps in a macro. It's still 1 button press, 1 action.

    However, the only real reason to use the different /click's was to insert the delays possible by using commas. Now that we're losing that functionality, I'm having a difficult time coming up with a reason to even use the /click function. I've almost completed switching all my toons over to a straight /castsequence macro that's getting me very close to the performance I was getting with /click macros.

    Gotta love the arcane mages, they couldn't be easier. Warlocks aren't horrible. And, I'm pretty sure I've got the boomkins down as well. Tanking /castsequences are simple as hell, and healing is pretty simple as well. I'm sure we'll all get this sorted once the 4.0.1 patch drops.

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