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  1. #1
    Rated Arena Member Eloxy's Avatar
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    Quote Originally Posted by thedreameater View Post
    Skilled pvp players welcome an even playing field. Bads need to hide behind gear.
    Gz you just hit the constructiveness of the wow-furums.

    I realy feel that people that welcome this change so hard, don't realy pvp much at all. It's more like "haha pvpers lost the privilege of having gear I couldn't badge farm!"
    Realy... When I started pvp I sucked, I failed and sucked some more. And when I hit 1300 (after 150 games?) I bought the first item and even if it was low, I was damn proud.
    And if you can't reach up to 1600 and get competetive gear(wich is all you need as a boxer) then you are doing sumthing wrong and/or giving up to easy.

    No reason currentseason gear should be welfare. Everyone can obtain it, if they realy want it.

  2. #2
    Rated Arena Member
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    Quote Originally Posted by Eloxy View Post
    When I started pvp I sucked,
    Back in my day - we had to climb uphill both ways to school. Sorry - that's what this reminded me of.

    As an old school pvper (glad on my druid in s2, rival on my shamans in s3/s4, and then took a break for the past year so missed out on s6/s7, and have only been back in arena for this past month), I could really care less about this change. I never cared what gear OTHER people had, that's what I don't get?

    No reason currentseason gear should be welfare. Everyone can obtain it, if they realy want it.
    This is what is making me cringe - it seems everyone here is ASSUMING that this gear will be welfare gear and there seems to be a whole misunderstanding of how the system works. The current structure on the point system in beta, is still being worked on but, currently you get zero conquest points for a loss. Furthermore, there's a limit to the number of rated BGs you can do per day/week (so, you suck, you get no points, get it?) On top of this, there's a limit to the number of conquest points you can get a week, so it's not World of Grindcraft. I'm going to fully expect a much smaller point gain on the arena side of things (i.e. no free pts for a 0 rating team).

    Look at the current model for Cataclysm - blues from justice points (HEROICS), blues from honor points (BGs) - valor points ONLY from raids/daily heroic dungeon (i.e. the daily requires ~50 days to acquire ONE piece). Why would anyone assume that conquest points wouldn't follow this method?

    Keep in mind that seasons won't last 9 months, normally, and I hardly think anyone will be gearing up using the welfare system.

    You guys do realize that the main reason that ratings were removed from gear was because they intentionally wanted to make arenas optional, right?
    Back to Warcraft!
    Shaggir, Shaggira, Shaggire, Shaggiri, Shaggiro - 5 Shamans US-Coilfang(H)

  3. #3

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    Quote Originally Posted by Eloxy View Post
    Gz you just hit the constructiveness of the wow-furums.

    I realy feel that people that welcome this change so hard, don't realy pvp much at all. It's more like "haha pvpers lost the privilege of having gear I couldn't badge farm!"
    Realy... When I started pvp I sucked, I failed and sucked some more. And when I hit 1300 (after 150 games?) I bought the first item and even if it was low, I was damn proud.
    And if you can't reach up to 1600 and get competetive gear(wich is all you need as a boxer) then you are doing sumthing wrong and/or giving up to easy.

    No reason currentseason gear should be welfare. Everyone can obtain it, if they realy want it.
    You feel, but you don't know. Many of us reached 1800 or 2000 rating and we enjoy this very much. I don't even know how many times i've lost hope of ever hitting 2k because of this stupid system. I thought the lack of helm and shoulders was the reason I can't hit 2k, but obviously it wasn't, it was skill. So there's no reason to keep gear from people anymore. Let them all have the gear at a slow pace that lasts an entire season and it will keep the competition up all the time.

  4. #4

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    Quote Originally Posted by cmeche View Post
    "Good" players will always gear up with better gear quicker than "bads". So, "good" players will allready be maxed out on gear when these "bads" finally gear up. And if a "good" player cant beat a "bad" player with equal gear....then you dont pass go.

    There is a cap on conquest points per week- every one will be getting the same and roughly at the same rate given that they play until they reach the conquest cap for each week.

    On beta I have a bar on the pvp tab its 0/13 and I played some 2v2 on beta everytime we won we gain points(268) and every time we lost we also gained points (also 268) which has gotta be bugged, however once that 13/13 filled up we no longer gained points. Now for every win we got +3 and for every loss we also got +3 which I think was bugged. It could conceivably only take people 10mins of pvp to reach the conquest point cap for the week.

    Atleast on beta it was 1340 conquest points for the week. We played 4-5 more games and it didnt matter if we won or lost the 13/13 and max conquest points didnt move.

    Now our team/pr rating did move, it was 96 points for a win instead of the current 48. So one can assume that the conquest point rate will be the same for everyone(given they go 13/13) and only the different color armor,2200 weapon ,end of season title will be used for the team/personal rating.
    Last edited by Fat Tire : 10-02-2010 at 12:06 PM

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