nah it was somethign to the effect of "fear wont last as long"
nah it was somethign to the effect of "fear wont last as long"
Sooooo new pally changes are up on beta, crusader strike back down to 3 seconds. Among other changes. I like it better now, faster hp gen and the dmg now feels a little more like a dps class
I don't like that art of war lost a bit more percentage to proc but I understand that it was a little high on proc rates when the cooldown on exorcism is as long as it is. Sometimes you'll have to wait a second or two to get it but its not the end of the world.
All in all with a couple changes to the prot and holy trees (talents we have access to after 31 in ret) I think things are starting to pan out. Healing hands has a minute CD and while long, can be staggered two by two to make it rather useful. Can't wait to get off work today and go beat down some fools!
It sounds like they're more bursty now, but it takes a ramp up phase first.
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Actually there's more options for burst now, tho some things are still not working right, you have new dps tools to use.
Technically there are only 4 ways to make holy power, crusader strike makes one when used, divine storm has a chance (45 %) and then your two spells that you use holy power for templars verdict (big dmg attack) and inquisition(buff to holy dmg). Both of those can proc one when used at 45% chance.
I can't really give feedback on the burst we have now because I just don't pvp as much with my pallys. I do know that divine storm sucks so the only reason I'd use it is for trying to proc a quick holy power before a crusader strike.
Found some interesting new thingers lately. Divine storm hits multiple targets, but the chance to proc multiple holy power from hitting multiples has been taken away, now it will only proc one HP no matter how many targets you hit. I believe they did this in response to the 3 second cd on crusader strike. It works out imo, judge, crusader, divine storm, crusader, holy wrath, crusader, divine storm makes for a pretty devestating combo for aoe lol. The dmg is still lackluster, but the mastery bonus increase is good. Just wish it was working fully. Also of note, rumor has it they're changing divine storm to holy dmg not weapon dmg ie 20 50 90 % weapon dmg as holy dmg** that would make it scale with both weapon and mastery and would make it worth half a damn too. Im leaning toward the idea that pallys in pvp are pretty gimped, but our pve implications are pretty decent. Bubble lasts measely seconds now, lol theres just not enough passive heals to make it work anymore imo
From what i've seen from my play time as well it looks like it's over as a boxing team unless something drastic changes.
Ooh well. Looks like a multi-class melee team will still work though.
Arms, unholy, enhance, ret still should work fine with a healer.
On a side note, shaman look extremely strong.
Last edited by Shodokan : 08-02-2010 at 04:59 AM
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I think if you spend your holy power on healing with word of glory instead of damage, when needed, especially with the increased healing on others talent, you'll have enough healing.
And since in cata it will be less about bursting and more about being able to outheal their damage while outdamaging their healing, it may still be a viable comp yet.
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Maybe... The new seal would help quite a bit, but dmg output would be bad. I'm thinking 2 dk 3 ret will make a really bitchin team. Enough passive healing and you can control with frost really well. Double hungering cold, double chains 2 dg and lots and lots of dmg. Since I have 3 dks I'll prolly do this for my main team, and pve with 3 dk 2 pally lol
also, pallys right now get inquisition, which ups your holy dmg by 30 %... But ALL our attacks don't do holy dmg, exorcism and consecrate and holy wrath are the only things getting the buff. Judgement too I think but even still... Wtf! Lol
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