another druid thread eh
another druid thread eh
There haven't been any new "druid threads" in a while, actually. A lot has changed since people rolled multi-druids in the last wave of excitement. Even pre-Cataclysm, there's been enough overhaul (5xStarfall, anyone?!) that there's interest again. Plus, ferals are viable in a big way with IWT... rated BGs... Cataclysm abilities... plus the most awesome change ever:
Now Trolls can be Druids!
Theres no such thing as too many druids threads
@Zappy - How do you feel you hold out concerning the survivability of your team in BG and Arena?
I just looked at one of your toons, and his/hers resilience was around 1000. Is that enough to start melting faces without getting killed?
I also notes you have only 1/2 points in Balance of Power but 3/3 in Dreamstate. This suggest to me you have a slight focus on mana generation instead of survivability.
Thanks for linking your team. This is exactly what I needed to get some inspiration how to gear up my dps.
Are your boomkins vial for PvE content also?
Atm. im running some pve content and a bit of BG/WG to try and get some gear for my guys, but I suck so it's taking quite a long time I think, or else i'm just to impatience. I had to give up in Old Kingdom last night, because - wait for it - the trash up to Jadoga killed my team. If I wanted to continue I would get through it, but I got annoyed and quit.
Grim Batol EU (Horde) PVP
Guild: GIMP
5x Druids = 5x FUN
The stealth is the only thing that gives you a little survivability. Once a team knows what they are up against, it's very difficult to stay alive. To give you a better idea on this, when doing arenas on my shammys, the instant we know the enemy has a boomkin, they are always the priority target as they have no defensive cooldowns to stop from getting blasted. In arenas, you'll be up against a team of 5 coordinated opponents, so depending on their group makeup, it's going to be very hard to get high even with a dedicated healer. BGs are a different story. Use stealth to your advantage. Almost every time you pop out of stealth, your starfall is ready to go which makes it very fun. WSG is a blast as the flag carriers and typically anybody nearby gets destroyed so quickly.
Having higher spellpower and enough spell pen seemed to make a bigger difference than resilence. It really boils down to what you are up against. DKs with anti-magic shell will give you the most grief as you'll be doing next to no damage to them while they will get all their diseases on all your guys rather quickly.I just looked at one of your toons, and his/hers resilience was around 1000. Is that enough to start melting faces without getting killed?
That's a little funny. This team sat on the shelf for so long (mostly hateful) when I transferred them over to Ner'zhul and started playing them again, and I haven't respec'd them. The point in balance of power was to help me reach the pvp hit cap. I can drop that now. Dreamstate + Intensity is just simply awesome for nearly unlimited mana, and when you do start to get low, you have innervate. The extra mana regen is very nice for battlegrounds as sometimes it's difficult to get out of combat.I also notes you have only 1/2 points in Balance of Power but 3/3 in Dreamstate. This suggest to me you have a slight focus on mana generation instead of survivability.
As far as PVE, they good, but a lot slower than my shammys and dk/ret team. 2 of my guys are dual-spec'd so I can run a bear, 3 boomkins and a tree. The issues you run into is lack of great aoe. If you hit starfall, unless you are glyphed, you can almost always expect more than one pack of mobs, in addition, you'll pull aggro of your bear rather quickly. It's pretty much single target dps, so when I pull a pack of mobs, i'll typically dot up everything with moonfire and insect swarm then finish them off on either starfire or wrath depending on how many eclipse procs I see. My bear and tree are macro'd so that any keypress of 1-4 (wrath, starfire, moonfire, insect swarm) are mapped to big castsequences. It's as efficient as it could be, but I seem to hold aggro pretty decent, and rarely ever have to drink. The tree runs out of mana a little quicker, but with the bear I have one extra innervate to throw on him.Thanks for linking your team. This is exactly what I needed to get some inspiration how to gear up my dps.
Are your boomkins vial for PvE content also?
Overall, this is a fun team, especially for battlegrounds and world pvp. Now if I could get their spellpower close to my shamans, I would love to see what kind of damage they could put out.Atm. im running some pve content and a bit of BG/WG to try and get some gear for my guys, but I suck so it's taking quite a long time I think, or else i'm just to impatience. I had to give up in Old Kingdom last night, because - wait for it - the trash up to Jadoga killed my team. If I wanted to continue I would get through it, but I got annoyed and quit.
I hope I'm not putting too much emphasis on stealth, but I think the ability to sneak past the enemy (AV for example) or pick your battles (i.e. let a 10 person zerg take a node then recap when 2-3 are left to defend) is a big advantage. Being able to strategically utilize Starfall ownage is nice.
One of my complaints about the Shaman team is that it is VERY potent, but somewhat forces you to play defensively and good BG teams respond by finding ways to pick you apart. That doesn't happen as much with my DKs, but the all melee team does have some of its own issues.
Running DK+4xRet in 5 man heroics IS addicting due to the speed. It's a pretty high standard to live up to. As long as I can do heroics without too much difficulty, I'd be pleased. My biggest worry is that there's a lot of extra macro/setup work to run essentially two different comps with the same team. I know there are ways, but running a clickbroadcast for a Tree healer setup in PvE and then having a 5x click setup for healing as boomkins is a bit of a pain.
How is Hurricane for AoE in PvE? Seems like it might be dominating...
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