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  1. #1

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    The ability is not ready spam you can get rid of another way. Here's my boilerplate:

    Code:
    /stopmacro [noexists] [noharm] [dead]
    /startattack
    /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 0
    /cast Hand of Reckoning
    /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 1
    The /stopmacro line makes sure I have a live enemy targeted. This works around the issue where WoW will pick another target (seemingly at random) to attack if you have a corpse targeted. Also helps avoid wasting mana if consecrate is in your rotation, etc.

    The UI_ERROR_MESSAGE thing gets rid of the not ready text, and the sound effect thing gets rid of the voice messages like "i don't have enough mana"

    I always /startattack so my guys are at least doing white damage (at least for the ones where that might be important; it might be replaced with /cast !Shoot, etc), and the /cast etc goes in the middle where the sound and error messages are disabled
    Lax
    Author of ISBoxer
    Video: ISBoxer Quick Start

  2. #2

    Default

    This file from Curse.com will also get rid of the annoying error sound if you don't want to deal with the scripts.

    Error Sounds Be Gone!
    http://wow.curse.com/downloads/wow-a...ject-8021.aspx

    I use this on my main account with music and all other sounds on, except the one where my toon keeps telling me "I can't cast that yet". Yes, I did get sick of that too. Not sure what all this silences along those lines, as I've played this game alot without sound till I grabbed this. I used to just play with my music player in the background. But you can also grab another addon that's called Move Anything here:

    http://wow.curse.com/downloads/wow-a...-anything.aspx

    I used this to move that red text from the middle of my screen to the side so I can see the fights better. Keep in mind, it must stay on at all times if you do move anything around. Once turned off, everything will be back to it's original position.

  3. #3

    Default

    Quote Originally Posted by Lax View Post
    The ability is not ready spam you can get rid of another way. Here's my boilerplate:

    Code:
    /stopmacro [noexists] [noharm] [dead]
    /startattack
    /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 0
    /cast Hand of Reckoning
    /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 1
    The /stopmacro line makes sure I have a live enemy targeted. This works around the issue where WoW will pick another target (seemingly at random) to attack if you have a corpse targeted. Also helps avoid wasting mana if consecrate is in your rotation, etc.

    The UI_ERROR_MESSAGE thing gets rid of the not ready text, and the sound effect thing gets rid of the voice messages like "i don't have enough mana"

    I always /startattack so my guys are at least doing white damage (at least for the ones where that might be important; it might be replaced with /cast !Shoot, etc), and the /cast etc goes in the middle where the sound and error messages are disabled
    Hey Lax, what mod do you use to extend macro's? I tried using this but it used 244 of my 255 allowable macro characters!

    thanks

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