The ability is not ready spam you can get rid of another way. Here's my boilerplate:
Code:
/stopmacro [noexists] [noharm] [dead]
/startattack
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/console Sound_EnableSFX 0
/cast Hand of Reckoning
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/console Sound_EnableSFX 1
The /stopmacro line makes sure I have a live enemy targeted. This works around the issue where WoW will pick another target (seemingly at random) to attack if you have a corpse targeted. Also helps avoid wasting mana if consecrate is in your rotation, etc.
The UI_ERROR_MESSAGE thing gets rid of the not ready text, and the sound effect thing gets rid of the voice messages like "i don't have enough mana"
I always /startattack so my guys are at least doing white damage (at least for the ones where that might be important; it might be replaced with /cast !Shoot, etc), and the /cast etc goes in the middle where the sound and error messages are disabled
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