Close
Page 2 of 3 FirstFirst 1 2 3 LastLast
Showing results 11 to 20 of 21
  1. #11

    Default

    hmm, I'm a bit confused. I'm going to reread your setup Ualaa and see if that helps. Or maybe there are other places that explain the whole IWT, click to move etc..

    Couple things I noticed, my WoW Key Bindings->INTERACTTARGET had no steps to it.

    Which to me means the General keybinding Interact with Target wouldn't do anything as it would turn on CTM, call the do INTERACTTARGET which doesn't send anything, then turn CTM off.

    Then I realized I think I was misunderstanding the whole macro. In my head it was a simple key I could hit and get my team to face the target. But with the CTM commands , would that mean I would have to

    1)Press my key for this
    2) Click mouse on target
    3) release key?

    Do I need click to move enabled on all my characters? (in WoW settings).
    Do I need IWT bound to a specific key (it currently wasn't).

    As a side point it seems even my IWT isn't working for my team. It is bound to G, but does nothing when I use it.

    Could Jamba be messing things up?

    *edit* I've always been having each char click on NPCs before (which I know now is silly and inefficient *blushes*)

    Tyval
    Last edited by Tyval : 04-12-2010 at 11:19 PM

  2. #12
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    If Jamba has any kind of strobe action, that will mess up anything else which is a movement command.
    The movement will start, the strobe will kick in -- which messes up the movement.
    Baring strobe follow, Jamba should not interfere.

    I'm not actually sure of the mapped key you get from the wizard for IWT/CTM.
    Mine were implemented before the wizard gave you any.
    I saw a post by Lax, where his was two steps (press & release), enabling CTM on the press and disabling on the release (with the IWT press in between the two).

    If your IWT is a single step, then it cannot enable and disable CTM.
    It would need two steps for that.
    Which would imply as a single step mapped key, your CTM is always on for the melee toons.
    In which case, the single step, send IWT keybind should work fine.

    You can enable CTM in wow, via mouse settings.
    You can use a slash command... /console AutoInteract 1
    You can disable with... /console AutoInteract 0
    Mapped keys can enable/disable it, essentially as a wow macro action which does the slash command.

    The basic idea is...
    Master targets something (hostile to kill, friendly to interact with).
    Slaves acquire Master's target.
    An interact command is given, while click to move is enabled.

    Everyone will have their own set up, which will be a bit different.
    If it does what you want, then that is what counts.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  3. #13

    Default

    Thanks all for the tips.

    Ualaa, the help you have given me and others has made my boxing experience so much better than it would have been.

    I think part of the problem I'm having is figuring out how WoW game settings interact/work with ISBoxer.

    I did check and the strobe stuff is off in jamaba.
    Click to move was off in the mouse settings in game, as was IWT for all my characters.

    I do remember though at one point I was able to click on an npc and have them all move to it and interact (was back when I was using Keyclone, but that seemed to go away when I moved to ISBoxer). So many other things were working better (and I was mostly done with questing , I didn't worry about it at the time).

    So I think I need to make sure they all have these settings enabled, and will try again tonight when I play.

    Tyval

  4. #14

    Default

    After doing some dailies last night it became clear I need to get this working, well actually the IWT stuff for quest acceptance, after which I assume the other will fall out.


    Going read again the ISBoxer guide that ualaa wrote, and kind of do things from scratch.

    Quest question though.

    In terms of in game settings.
    1) Do I need click to move enabled on all accounts?
    2) Do I need a key bound to InteractWithTarget and do I send this key from the master as part of the steps?

    Want to make sure I'm not missing some game setting that will make the other stuff work.

    As a side point, I used the wizard when I started ISBoxer, but I can't get any of the IWT stuff to work (ignoring the final goal of my face the target macro-thingy.) Which made me wonder if either the wizard created an incomplete method, or my account settings are somehow messing things up.

    Thanks
    Tyval

  5. #15

    Default

    would be nice if an option to autopopulate these kinds of keysets where made available in the wizzard. with corrisponding config autocheck made to auto turn on IWT checkbox, and assiging an arbitrary in game wow key to turn on IWT.

    http://isboxer.com/forum/viewtopic.php?f=14&t=317
    Last edited by JackBurton : 04-14-2010 at 02:21 PM
    Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"

  6. #16

    Default

    Quote Originally Posted by Tyval View Post
    In terms of in game settings.
    1) Do I need click to move enabled on all accounts?
    2) Do I need a key bound to InteractWithTarget and do I send this key from the master as part of the steps?

    Want to make sure I'm not missing some game setting that will make the other stuff work.

    As a side point, I used the wizard when I started ISBoxer, but I can't get any of the IWT stuff to work (ignoring the final goal of my face the target macro-thingy.) Which made me wonder if either the wizard created an incomplete method, or my account settings are somehow messing things up.

    Thanks
    Tyval
    I set mine up manually so cant speak for wizard.

    1. Click to move needs to be on for all characters.
    2. Bind a key inside wow for IWT.
    3. set up a key map inside wow to pass that key to clients. in mine f6 is iwt on all. f7 passes f6 to just toon1, f8 passes f6just to toon 2 , etc.

    for the face keymap i set mine up as follows
    1 keymap,
    step 1
    on keydown hit f6
    step 2
    on keyup hit down arrow

    I have it set to hold f6 till i release so i can either tap it for half a sec to turn everyone, or hold it if i want them to move in toward the target.

  7. #17
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    You have a couple of general choices.

    If you want the mapped keys to control your Click to Move, you don't need any settings... but you'll need mapped keys for CTM on and CTM off.
    Your IWT mapped key, will have two steps, and trigger on press and release.
    The first step (press) will enable CTM, and send everyone your IWT keybind.
    The second step (release) will disable CTM.

    You could as easily go with CTM is always on, in which case set it accordingly in warcraft.
    Then IWT is sent to all windows, or maybe all members of the melee action target group (in a mixed team).

    Always on, is less things to have the mapped keys handle.
    And if you don't like the press/release option, this would be the way to go.
    It also means you'll have to train yourself to not click on the ground with your lead toon.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  8. #18
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    On the IS Boxer forums, JackBurton posted a mapped key you can import.
    The thread is here: http://isboxer.com/forum/viewtopic.php?f=14&t=317
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  9. #19

    Default

    Well,

    I feel kind of like a dork, but thanks all for not making fun of me, I skimmed through Ualaas ISBoxer guide again, started playing around and it all just kind of clicked.


    One area I was confused about, I didn't get that the Keymap for Click to move, actually sent a command that was equivalent to enabling this via the interface window in game. It all made sense when I was playing with my macro, I would set the mouse->click to move via the interface window in WoW and then would test my macro and I noticed it was now unset in the WoW interface window.

    Then a very dim bulb went off, and was able to create the macro as you folks had suggested and it worked great and was pretty simple.

    So I have a macro that will interact with target and move towards it until I release the key, exactly what I wanted for quest stuff and my face toons.

    I may not be doing the most efficient way, but I started with Ualaa's IWT non melee macro in his guide and then added the "s" key to stop it so I.

    Step 1)
    Action 1 -- Do FTL Assist Me in General..
    Action 2 -- Do Click to Move On in General
    Action 3 -- Ctrl-J -> all other (my binding for IWT , which initially i didn't have bound to a key)

    Step 2)
    Action 1 -- Do Click to Move Off in general
    Action 2 -- S -> all other.

    Though looking at it, I wonder if I need the "s" for move backwards or if turning off click to move is enough.

    I just feel dense for not putting it all together.

    Thanks for your patience and help hehe.

    Tyval
    Last edited by Tyval : 04-14-2010 at 11:55 PM

  10. #20
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    I would think you'd need a directional movement to break the move.
    Not positive on that, but I'd imagine IWT/CTM is similar to follow, in that once the movement has started you need something to break it.

    The mapped key is not actually doing movement for as long as you are holding it down... its doing movement until the second step executes, which breaks the movement.
    If you were to change the mapped key, from advance a step on press and release, to only release (default)... the first press would start the movement, which would continue until the second press.
    At least, that's my understanding.

    All good, if you have it working.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •