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  1. #21

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    durp durp durp
    ? ? ?

    If you're all out of challenges ...
    Yeah, for me it was creating a PvP-specific team (though I just went with the DK/4xRet, not very original, I know) and now I'm also starting Heroics with them. And I'm already finding certain bosses that are VERY difficult in minimal gear, especially as an all-melee team.

    I'm also inspired by the guys doing 10-man content and may try that soon as well. I actually HOPE Cataclysm doesnt drop until November-ish, just so I can keep fooling around with current content.
    "Twilight is upon me. And soon, night must fall". My days in WoW are over, but I'm back to where it all started, EverQuest!

  2. #22

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    I personally am really looking forward to going back to the old world, it was def my favorite out of all the zones, although pita when travelling, kinda gave the game that epic feel. I personally would like to see bigger zones in expansions, I love the exploring part.

  3. #23

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    I love the exploring part.
    Same here. Though I never really got that feeling in WoW in general. Though I grew up on EQ1, so my view on exploration is a little biased :P
    "Twilight is upon me. And soon, night must fall". My days in WoW are over, but I'm back to where it all started, EverQuest!

  4. #24

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    Quote Originally Posted by Ghallo View Post
    I gotta say, all you guys complaining that WoW is too easy confuse me. If you're done then why keep playing? If you're all out of challenges ... suspend your accounts until they come out with content that IS challenging. Or try 5 boxing Naxx-ICC and see the challenges there.

    Facerolling ilvl 200 content with 232+gear is of course going to be easy.

    However, if you really do want a challenge - toss your gear in the bank and strap on blue i187's (Superior!). Go to those same heroics... and see how you do.
    I don't see any difference between putting on blue gear to clear heroics now than when Wotlk was released.

    The big problem was is that normals were a joke. There was NEVER a reason to run them. 90% of people skipped them even at release. All heroics AND Naxx 10/25 were clearable with lvl 70 epic gear or 80 blues. Ya, they started with more difficulty toward the end of the expansion but having that large of a chunk of the content released in the expansion be trivial was a very bad decision.

    People act like this content was only recently trivialized with the addition of emblem gear from heroics and other freebie gear (VoA) and that simply isn't the case. The world first lvl 80 naxx clears included people that hadn't even hit lvl 80 yet and some were in a mix of blues and greens. Thats just sad.

  5. #25
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by thefunk View Post
    durp durp durp
    OMG MACRO HAX!1

    Regarding the "nerfs" in the pre-beta posts by blues, consider this: In BC, 5-sham teams could basically faceroll certain content and, once geared up a bit, faceroll the rest of it and blow things up like mad. 4-sham + healer teams were nigh unstoppable in arenas and 5-sham teams in BGs were crazy. Then LK hit. Now, 5-sham heroic faceroll teams aren't easy until you way outgear the content, tank+4sham heroic teams are the new faceroll PvE team, 4-sham + healer teams still do well in arenas, 5-sham teams still do well in BGs and DK+4ret teams are now viable for just about everything the shaman teams were doing, when they most obviously were not during BC.

    I expect things will change again but they won't change in a vacuum. Boxers will always have better synergy than randoms because we can stack things just the way we like to play. That won't change except to say that you might have to stack things a bit differently to cover the new gaps in abilities.

    Overall, I expect things will go through a few months of WTF? and then settle down to a new discussion of what's awesome about Cataclysm.

    /shrug

    Change is good, especially in MMOs. My advice: stop watching the news (aka Forum Whiners [Note: not here, mostly on general and other wow-related forums]); they can only see the negatives (if it bleeds, it leads; aka more nerfs lol) and things never turn out as bad as they like to envision.
    Now playing: WoW (Garona)

  6. #26

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    I had a nice moment thinking about the loss of multi-bloodlusts and stacked ToWs... The world was indeed going to end.

    My personal opinion is that the worst transition for multiboxers has already occurred with the launch of WotLK. Pre-WotLK, area of effect damage and AoE crowd control was far less common than it is today. The addition of strong AoE abilities to almost all classes really hurt PvP multiboxing and caused several interesting group compositions to go away. (e.g. 4x/5xHunters). PvE 5-man content hasn't changed a whole lot, but the same can not really be said for raiding. Boxing in raids is just not as easy at it used to be... I recall bringing 2-4 shammies into Karazhan to help fill out my guild's group as needed, but most of the raid content in WotLK hasn't supported easily bringing in extra multiboxed characters. (Mad props to those who have pulled off raiding, though!).

    We've proven that the multiboxing community is pretty adaptable and will roll with whatever changes hit us. I think the expansion will be great fun, personally. Rated BGs has excited a lot of folks, myself included. It seems like the perfect boxer playground!
    Cranky old-timer.

  7. #27

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    The day the next expansion goes released the following things will happen... all at the same time and not in that exact order:

    1 ) The universe will implode
    2 ) The world will explode
    3 ) The sky will fall
    4 ) Fire will rain from down to upside
    5 ) Your brain will flip out of your head
    6 ) A gnome will shit a black hole that will crit everyone with a stink ray
    Anachronos EU
    Loladunus --> Paladin Tank (PvE) || Xuljin --> Shaman DPS (PvP)
    Buljin, Nuljin, Muljin --> Shaman DPS
    Tuljin --> Shaman Healer
    Chogup --> Powerwar's imp

  8. #28

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    Nerfs to paladins? The only NERF i've seen is to prot, they stated they like the state that enhance and ret are in for the most part. Along with not being able to cleanse magic on anything but a holy paladin...
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  9. #29

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    Oh man I hope they DO make the game harder again. And we all as multiboxers should hope the same.

    Hear me out.

    Part of the reason I multibox is because I am really tired of dealing with asshats. Yes I am fully aware that I may be the asshat in this equation but that's irrelevant to my point.

    I've been a hardcore raider in games like Everquest (where I used to dualbox a Cleric and an Enchanter .../sniffle ah the good old days). And I've been a raider in WoW, and far more often a casual WoW player.

    I much prefer the old days where you had to raid if you wanted to see end content and if you wanted to be "oober". Hell even raiding in WoW is so much easier than in the games that came before.

    What Blizzard inadvertently did when they made "oober" gear easily attainable ... is they created a whole new breed of "oober" asshats. The ones who think they're "oober" merely because they have full epics. They increased the asshole population on the servers exponentially as a result, to the point where I don't even want to play with most of the people who play this game.

    I have less trouble dealing with "oobers" who have earned it by having time/inclination whatever to maximize their character and their own personal skill in the game, than I do dealing with the empty headed "oobers" who think they're awesome because they ran enough pickup groups that they had no choice but to be decked out in epics by sheer virtue of the time they put in. Frankly the oobers who earned their gear seldom PUG or have anything to do with people outside their guild, so their impact on the community is minimal at best.

    Perhaps we will all find it more interesting to group and experience the game with other people again. People who have a more realistic view of their own abilities. And if so, maybe we can all go back to enjoying the game without spending 400 dollars on the cataclysm expansion and 150 dollars a month like my wife and I do (Probably not...the freedom of multiboxing is just worth too much to me ....but it's a concept that some people might appreciate)

  10. #30
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    I came to wow, from an everquest raiding background. I'm not saying raiding in wow is necessarily easy mode, but if there was a hard mode, everquest had it.

    There were no addons where you could push a single button to cleanse the raid, and while this isn't the case with Decursive anymore, it was for more of the games life then not. Player's frames did not glow a given color when they had a debuff on them. You just had to pay attention to the game, notice when there was a debuff you could cure -- by the debuff icon -- in the 72 player raid.

    There was nothing like Deadly Boss Mods or BigWigs saying, Fire phase now... or whatever. Yet people learnt, when the boss did a certain emote, the nasty shit was coming. The game took a lot more skill to play, and forced players to be observant and play as a team, much more so then wow.

    I'm not saying EQ was the best game out there; I, like the majority of its player base, did make the move to warcraft. But certainly, the challenge level in EQ was far higher then its ever been in Warcraft. A move in that direction will be very much welcome.

    I don't want to see it to the degree where to top 4-5 raiding guilds (per million gamers) can complete the current end-game zone of this expansion, while everyone else cannot beat the end-zone of the previous expansion despite the five extra levels. I don't want a game where 99.95% of the player base does not experience all of the raid content. I don't want to have an attunement process anything like Vex Thal (last major EQ raidzone I played through).

    But more of a challenge is definitely welcome.

    I'd rather have challenges, where I can overcome them myself or fail against them.... but be in control of the encounter, then be a single boxer and reliant on some idiot who cannot move out of puddles of death etc. If we need to go with mouse-over healing/decurses when needed and not drop a totem and forget about it, that makes the victory sweeter down the road. As with every expansion that has come out, we'll each look at it and decide if its fun, or if its not fun.

    Boxers are very adaptable and resourceful. No matter what changes are thrown at us, we will adapt.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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