thanks for the advice, i wansnt aware of the "null" pointer in a macro.
I rewrote my MM macros compleatly
/console Sound_EnableSFX 0
/assist "tankname"
/petattack
/startattack
/cast !Auto-Shot
/castrandom Chimera Shot,
/castsequence reset=target Hunter's Mark, Serpent Sting, null,
/castsequence reset=9 Chimera Shot,
/use 13
/use 14
/cast Kill Command
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
This is now an awesome MM macro that is also very viable for Single play MM hunters also, it will MARK, STING before CS but not recast HM or SS before i switch targets.
Love this forum!!! (and the ppl in it)
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Sorry for the hijack and i realise it became a Marco theme, but the macros and class viability is very closely knitted together in this discussion

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