good question (about MM macro)
The issue was never really to write the macro, my issue was always that whatever i did my BM would always have better dps and my only explanation was that the rotation was to complex to ever become better then the BM box macro.
Lets ponder some info
1 Serpent Sting, since Chimera Refresh this you dont really want to cast this more then once, the way I box dedicate one button to fire once became inefficent, ive done some workaround assuming mobs go down after a certain time
2 Silent Shot - 20 sec cooldown,
3 Chimera Shot with glyph 9 sec cooldown
4 Aimed Shot 10 sec cooldown
5 Arcane Shot 6 sec cooldown, only time you really exclude this from rotation as they have on max dps is if you are an ArP Pen MM hunter but I always got better result excluding this when i boxed the MM hunter tho still when i single play I include it.
6 Steady Shot, this should be weaved in so you max dps while all other shots are on CD
Using the principle of KISS (keep it simple stupid)the BM will always win over MM in a 5 box team simply because of simplicity and automation and with todays moving like crazy encounters i like the fact that i can focus more on moving then pressing the correct macro when to max dps.
I still love my MM hunter and the role he has in my 5 box team but I have resigned to the fact that when it comes to steady and consistent DPS the BM will (gear being equal) always come out on top
BUT I still 1.5 years later learn new things about boxing and using ALL my hunters abilities like traps, tranq shot, scatter, viper, concussion etc etc thats where they shine.
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