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  1. #41

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    Mend Pet can only do so much...
    Cranky old-timer.

  2. #42

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    Even if it is a complete failure, please let other try. He didn't ask everyone to bash him, he asked for help. GotN (Draenei HOT) is a help. Food (pet food, kibble and mammoth) is a help. Scrolls of fort are a help. Tenacity pets and talents are a help. Things can add up to just get by. So they didn't work for you or as fast as you wanted, fine. Just let other try without bashing them.

    Everyone told me not to do locks, and I didn't. They are very fun for me and I love them. I like pet classes. I don't care if I can't do hard mode raids. That isn't what I was asking for. I just wanted a fun group with pets. Sure if I had to do it again, I would put a druid with my hunters just for PVE, not PVP.

    Don't give up on a group that you like. I wish you well.

  3. #43

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    Quote Originally Posted by ElectronDF View Post
    Even if it is a complete failure, please let other try. He didn't ask everyone to bash him, he asked for help. GotN (Draenei HOT) is a help. Food (pet food, kibble and mammoth) is a help. Scrolls of fort are a help. Tenacity pets and talents are a help. Things can add up to just get by. So they didn't work for you or as fast as you wanted, fine. Just let other try without bashing them.

    Everyone told me not to do locks, and I didn't. They are very fun for me and I love them. I like pet classes. I don't care if I can't do hard mode raids. That isn't what I was asking for. I just wanted a fun group with pets. Sure if I had to do it again, I would put a druid with my hunters just for PVE, not PVP.

    Don't give up on a group that you like. I wish you well.
    thank you very inspiring

    and it's somewhat also about skill and patience.

    pets have immense magic resistance, and other things are done to increase physical resistance. and it only takes three seconds (with active haste token) to bring a pet up, and Thunderstomp will divide threat evenly to all pets

    and some are forgetting that this is a game, and nothing is wrong in a game if you can have fun with it. even two rogues and three hunters is okay.

  4. #44

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    two rogues and three hunters?!

    Where do I start??


  5. #45

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    Quote Originally Posted by Multibocks View Post
    two rogues and three hunters?!

    Where do I start??

    I was just making the most impossible five-man group I could think of in such a short amount of time

    the joke of course is that rogues need to be close to do their thing and require micromagement. and hunters _require_ to be far away to do their damage. sure, it is possible, and it could be fun, but damn will it burn your patience.

  6. #46

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    Quote Originally Posted by anna81792 View Post
    I was just making the most impossible five-man group I could think of in such a short amount of time
    You came pretty close to it with 5xHunters... =P
    Cranky old-timer.

  7. #47

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    here's another thing to consider that will help

    a round-robin casting of two spells, so that one hunter in order casts spell A and second hunter in order casts spell B, like this: hunter 1 spell A, hunter 2 spell B, and eventually hunter 5 spell A, hunter 1 spell B

    what are these spells?

    A: Concussive Shot
    B: Distracting Shot

    with two points in Improved Concussive Shot on all five hunters, both of these have an effective duration of 6 seconds, meaning that you could always keep at least one enemy running towards a hunter with only 50% speed and not doing any damage to anyone (works only for melee). when the enemy is close to that hunter who cast spell B, that hunter will just feign death. rinse and repeat.

    what do you guys like?

  8. #48
    Member Ughmahedhurtz's Avatar
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    Ping-ponging aggro usually ends up being more trouble than it's worth.
    Now playing: WoW (Garona)

  9. #49
    Super Moderator Stealthy's Avatar
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    On multi-mob pulls, I think the idea would be to cc as many as you can, so your pets can deal with them one at a time.

    To that end, I'd envision a pull going something like this:

    1. Spread hunters out before pull, drop freezing traps (note - if freezing traps are too close together they overwrite each other).
    2. Send in pets, MD on one (or two pets depending on strat), let them build some agro.
    3. Have hunters DS additional mobs to freezing traps, leaving pets on single mob.
    4. Once initial mob has been killed, sic pets onto next mob.

    If you can't kill all the mobs before the freezing traps expire, you should be able to re-deploy the traps and DS adds again - DS doesn't doesn't cause any agro, so once the freezing traps break, mobs should head back to the pets first.

    FD should be saved for any mobs that resist freezing trap.

    Obviously, this wont work on caster mobs (without some kind of slience / interrupt) and mobs immune to freezing trap.

    One thing that should be noted for an all hunter group - Mend Pet does not scale. It heals for a fixed amount every time. You can improve the amount healed with Spirit Bond, Blood of the Rhino and Glyph of Mending to give you 2264 per tick over 15 seconds. Silverback and Longevity will give you 2% healing every 3.5 secs (which scales at least), and Spirit bond will also give you 2% every 10 secs. I doubt if this will be enough healing to cut it in heroics.

    Cheers,
    S.
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

  10. #50
    Member Fursphere's Avatar
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    Quote Originally Posted by Ughmahedhurtz View Post
    Ping-ponging aggro usually ends up being more trouble than it's worth.
    If you're using TAUNT to ping-pong (with pet growl) - after #3 the boss will be on DR, and taunt will be useless.

    So, this doesn't work. Try it and you'll basically set the boss free to kill whoever he pleases, completely ignoring taunts.
    -Legion of Boom Founder-
    -Retired-

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