If you can DE all blues you will not use, epics you will not use etc.... you will make over 16k from gearing your characters (if both pve + pvp gear)
Once gear saturated you "should" be able to make about 1.5k an hour or more from heroics.
If you can DE all blues you will not use, epics you will not use etc.... you will make over 16k from gearing your characters (if both pve + pvp gear)
Once gear saturated you "should" be able to make about 1.5k an hour or more from heroics.
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Before i "claim" this is true i'm going to say that this is just based on pure math and economics.
Most servers have the following prices (from what i've seen)
Infinite Dust: 2g per
Greater Cosmic Essence: 15g per
Dream Shard: 25g per
Abyss Crystal: 35g each
Frozen Orb: 15g each
Using the RANDOM DUNGEON FINDER system and assuming you have an enchanter in your group able to DE the items from bosses.
210 badges for pve gear (not including off pieces) + 290 for pvp gear (not including off pieces) = 500 badges. Most instances give 6 badges from the new system... i use this as an average, though some give 5 and some give 7 about 80% give 6.
500 badges/ 6 badges per run = ~84 runs
We're going to assume that you get all 6 badge runs because this is the average. Meaning that you get 4 blues from bosses + frozen orb + 1 epic from the bosses. 13 gold per character for the end of the instance (65 total per run) We're going to also assume there are two greens per run with an average item level of 77 (meaning a better chance to drop 1-2 greater cosmic... about 62% i believe.. about 33% for 2-5 infinite dust though this seems to have been doubled according to about 15 of my friends on average)
This puts green average value at... about 16 gold per.
I also assume there is about 10 gold worth of greys/sellables per run or so
65 x 84 = 5460g
84 * 4 = 336 dream shards (25 g each) = 8400g
84 * 35 = 2975 g
84*15 = 1260g
84*2 = 168 greens *16 = 2688
84 * 10 = 840
Total value: ~21k gold
This does not take into consideration if you somehow manage to get a hilt, or BOE epic like bell trinket etc.
JUST realized i went through that explanation for nothing and answered the wrong question.
MOST servers orbs = 200g each
If you are gear saturted... you SHOULD pull 3 heroics per hour, ATLEAST 2.5 (we assume the same things as above)
Assuming 2x hours of 2.5 runs per hour (i'd honestly say 3, which i'll prove once i can)
20 * 25 = 500 (dream shards)
5 * 65 = 325 (gold from instances at end from 2 emblem thing)
5 * 35 = 175 (abyss crystals)
10 * 16 = 160 (de'd items for enchanting materials)
5 * 10 = 50 (random drops, greys etc)
5 * 15 = 75 (frozen orbs)
10 * 200 = 2000 (crusader orbs, at 6 average per run and 5 heroics that is 2 per character = 10 total)
Total gold: ~ 3300
Total gold per hour: 1650
None of the above includes silver/gold made from mobs and is purely based on drops. So more money can be made if you get a better than 2 greens per run average or an epic BOE item OR boe blues that can be DE'd as well (as boe blues don't sell well at all)
Last edited by Shodokan : 12-18-2009 at 06:39 PM
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Those AH prices are very server dependent, for instance Frozen Orbs were listed last night on AH for 7g and Infinite dust listed at 1g each on my server Uther. Whereas Crusader's Ordbs were listing for 350 - 400g each.
But I can see the logic
My 5 Man team
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Abhram
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Stallker
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Allspark
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Shámán
http://www.wowarmory.com/character-sheet.xml?r=Uther&cn=Shammyhealz
Um... if they are selling for DOUBLE what i stated... then you'd make... over 2k gold an hour. JUST from the orbs. (because you get 10 in 2 hours)
So... all the rest of it is basically free extra money.
But like i said, it's prices based on my server experience. It is very server dependent. (example... illidan has tailoring items that sell for 250g each... where they are 80 on most servers)
Last edited by Shodokan : 12-18-2009 at 06:51 PM
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I thought I would mention that disenchanting materials are based on the item type; armor or weapon. Armor will more often DE into dust (75% of the time) where weapons will DE into essence (75% of the time). Given how poor the material market has become on my server (actual sales, vs. listed price) I've found it's often equally profitable just to vendor the greens.
I have to say I must be doing something horribly wrong because I'm almost to the currently attainable, non-raider gear cap and average only 2 heroics an hour, unless I get a lucky string of the fast ones (UK, DtK, VH). For the most part, unless you're consistently getting the harder heroics just doing the random dungeon finder should cover the bulk of your repair / wipe costs. A daily or 2 over 5 accounts should cover the remainder if needed. Depending on your server another option if you can manage a daily random a day is to burn some of your frost emblems for Primodrial Saronite, again it's server dependent but they should still fetch a pretty hefty sum.
Last edited by Stav : 12-18-2009 at 07:06 PM Reason: Formatting
This takes about 1 week to acquire enough badges unless you are talking about the 10 you get from the quests for unlocking the new instances etc. They do sell for 2-5k per server so if you manage to get 5 of them it could fetch a good profit.
two heroics per hour isn't exactly "slow" per say... it all depends on your team makeup. But i've had experiences in CoT with a LARGE margin of time etc. Keep in mind this is with pug groups and NOT boxing. This was also pre t9 dps as well where shaman in t9 should be able to pull 5k easy... and if you have 4 dps pulling 5k each and are not able to down things VERY quickly then there is something incredibly wrong. But not everyone uses shaman.
Edit: back to the point of undercutting. Keep a list of people who undercut you, and give them a marginal amount of materials for about 80% of the price... they will almost always take the deals and resell. This is because most people who spend their time undercutting others are ones who have a lot of gold themselves and just want quick turnaround.
Last edited by Shodokan : 12-18-2009 at 07:13 PM
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Why are we always think the mats we get from farming are auto-sells. I post my enchanting mats onto AH. I get under cut constantly. Took me days to sell a few shards, if I am not there to camp the AH. (just post and leave, come back the next day). Same thing with the gems I transmuted. The glyph I made. If I don't watch them, they are not sold. So I don't buy the 1k gold per hour from heroics theory.
Takes time to trade, and takes luck to sell.
It's best to save your mats and sell in bulk, find bulk buyers or use the mats yourself on enchanting scrolls. Certain things do require time to sell but there are many many things that do not. It also depends on WHEN you post the materials. If you post them during prime time then of course you are going to be undercut. It's that amount WORTH per hour, it does not mean instant sales. Nothing in this game instasells and you can get undercut on anything no matter what the market is. This is something that could be brought up about any type of farming unless it is sales to NPC.
Last edited by Shodokan : 12-18-2009 at 07:05 PM
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