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  1. #1

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    Hey Milque, welcome to the forums!

    That group is very near what I run. I would suggest replacing the Necro with an Enchanter (Coercer in your case). I played a Necro to 80 and, while fun, the benefits lost by not having a Coercer around are pretty massive.

    I would also look into swapping Dirge for Troub (Can betray to keep evil team). Dirges generally work best with melee-based teams and, with a potential Coercer/Warlock combination, you want a Troub to benefit the casters.

    I leveled up a bunch of small teams (amounting to 20-25 different characters) to level 20-21 before setting my main team in stone. It does get old doing the same low level area so often and so back-to-back, but it'll give you a pretty good idea on how a team feels and how it works together.

    Hope this helps!

  2. #2

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    Quote Originally Posted by Twiz View Post
    Hey Milque, welcome to the forums!

    That group is very near what I run. I would suggest replacing the Necro with an Enchanter (Coercer in your case). I played a Necro to 80 and, while fun, the benefits lost by not having a Coercer around are pretty massive.

    I would also look into swapping Dirge for Troub (Can betray to keep evil team). Dirges generally work best with melee-based teams and, with a potential Coercer/Warlock combination, you want a Troub to benefit the casters.

    I leveled up a bunch of small teams (amounting to 20-25 different characters) to level 20-21 before setting my main team in stone. It does get old doing the same low level area so often and so back-to-back, but it'll give you a pretty good idea on how a team feels and how it works together.

    Hope this helps!
    Actually it helps quite a bit. I've been fighting with learning the most useful macro setups for my playing style. Combat is mostly centered on the SK with commands being sent to the other members. I've already realized I'm going to have to change this up as it's too hard to control positioning and relying on timers/macro chains for all the major non-autoattack zaps is convenient, but impossible to really have a clue what you're doing. Just getting the dirge to try to do anything this way (with most of the focus on the SK screen) had my brain twitching and I was afraid to try a CC caster. I'd hate to give up my necro, though (SK and Necro are my two favorite classes, and I was looking forward to seeing how the non fighter pets work at higher levels since I finally have a group vs solo).

    Anyway, a lot to think through. Especially since I don't have all the facts.

    I've heard mention of a spreadsheet of class stacking someone has put together here, but I'm not sure where it's at (been playing EQ2 since beta off and on, but at all things multibox I'm a pure noob.)

    I'm very lost, so appreciate the advice.

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