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  1. #71

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    What about a hybrid team - like 2x classA + 2x classB (+ dedicated healer)? That could possible alleviate some of the management problems of a mixed team while not impossible to micro. Not sure what classes would complement eachother though. Perhaps feral druids and rogues? Warriors and DKs? Enh. shaman and paladins?

    Another option (though not melee and no MS mechanic) is 2x warlocks and 2x shadow priests. That team would also have the added advantage of being able to do heroics with a tank (shaman + paladin could do that also, though).
    Last edited by Fuzzyboy : 11-29-2009 at 08:25 AM
    Classic - Pyrewood Village, Horde, EU

  2. #72

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    Quote Originally Posted by asonimie View Post
    I would still run 4x enhancement with a healer, and ya it does sound really really stupid good. I'm out of character premades on PTR tho /cry.
    That reminds me, how are your rogues doing at the moment? Do you still think they're viable?
    Classic - Pyrewood Village, Horde, EU

  3. #73

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    Quote Originally Posted by Fuzzyboy View Post
    That reminds me, how are your rogues doing at the moment? Do you still think they're viable?
    almost 80 Yes I do think theyre viable still. If they can't compete once I have some gear, I'll let everyone know for sure.
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  4. #74

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    My paladins just hit 80, so ill have some stuff soon I guess. Doing bg's and grinding honor.. gotta get a healer to run some instances with me so I can buy more pvp gear with badges lol.

    Thankfully we are winning wintergrasp like a champ, 5 times in a row on defense so ill have gear soon.
    Orbzz, Orbzm, Orbzem,Iceorbs SHM - Lvl 80 Hyjal PvE
    Örbz, Örbs, Õrbz & Õrbs 80 Ret Paladin Team Hyjal

    Shaman FTL Setup -
    http://www.dual-boxing.com/showthread.php?t=23141

  5. #75

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    Quote Originally Posted by asonimie View Post
    almost 80 Yes I do think theyre viable still. If they can't compete once I have some gear, I'll let everyone know for sure.

    Mad props on lvling rogues so fast. I told a buddy about rogues and guessed that they couldnt do heroics,but he said that they have a rogue who can tank heroics. Others just have to be smart about aggro. /shrug

    IWT has really opened up boxing in wow for me since I am doing a bunch of melee teams.(nothing to do with IWT but) I dropped a shammy from my quad and put in a destro lock. I love the difference shadowfury makes and I can actually get my casts off much better than with 4 shamans.
    Last edited by Fat Tire : 11-29-2009 at 02:18 PM

  6. #76

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    Glad this topic is still kicking around.
    I will add my input as i have a 3dk 2pally melee team at around 75

    I started this team a while ago but stopped working them as DK was getting nerf bat every other week. The great thing about this team, and perhapes the most underestimated is the ability to pull players into you.

    It works extremely well, as the second the offending person enters your mob they are almost instantly exploded. This team would work best i imagine with the right pally/dk ratio. I went for that extra pull so no one can ever escape me. Dont get me wrong I love chasing that feral around a pillar all day, but the pull lets me get more time in killing instead of playing grab-a**. Dont forget that glyph blood spec heal, it really helps in a pinch!
    The Guild of ME? <--Armory
    4 x Mage 80
    1 x Pally + 4 x Shammy 80
    5 x Druid 80
    2 x Pally + 3 x DK 76
    4 x Pally 65
    4 x Locks 60

  7. #77

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    Quote Originally Posted by Crel View Post
    Glad this topic is still kicking around.
    I will add my input as i have a 3dk 2pally melee team at around 75

    I started this team a while ago but stopped working them as DK was getting nerf bat every other week. The great thing about this team, and perhapes the most underestimated is the ability to pull players into you.

    It works extremely well, as the second the offending person enters your mob they are almost instantly exploded. This team would work best i imagine with the right pally/dk ratio. I went for that extra pull so no one can ever escape me. Dont get me wrong I love chasing that feral around a pillar all day, but the pull lets me get more time in killing instead of playing grab-a**. Dont forget that glyph blood spec heal, it really helps in a pinch!
    I play a "for fun" team on a different server (to play 60-70 BGs with RL friends). 4x DKs. We regularly do WSG / AB with one friend healing and my 4 DKs. They are quite a beast to be honest. If they had MS, they would be unstoppable. They can tank the shit out of everyones damage, and hit very hard, with grip and a great snare it makes for some fun. I can grip anyone into the circle of death, chains them in mid air, and they die in 2 hits (disease+blood strike or w/e). In order to be competitive in arena I think you would need the mortal strike somehow, but they are still very fun to play. And who can argue with starting at 55! for those of us without RAF. Great team for BGs!
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  8. #78
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    Quote Originally Posted by Fuzzyboy View Post
    What about a hybrid team - like 2x classA + 2x classB (+ dedicated healer)? That could possible alleviate some of the management problems of a mixed team while not impossible to micro. Not sure what classes would complement eachother though. Perhaps feral druids and rogues? Warriors and DKs? Enh. shaman and paladins?

    Another option (though not melee and no MS mechanic) is 2x warlocks and 2x shadow priests. That team would also have the added advantage of being able to do heroics with a tank (shaman + paladin could do that also, though).
    The 2 + 2 (or 1 + 3) could work, especially if you can effectively click sequence a lot of their dps.
    A "Mortal Strike" ability in the composition would be especially huge.

    The more abilities we have to manage, the harder a combination of classes becomes.

    Kromtor proved 4x Shaman + an independent healer is not the only viable option for high-end arena.
    Never know what the next successful combination will be.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  9. #79

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    Quote Originally Posted by Ualaa View Post
    The 2 + 2 (or 1 + 3) could work, especially if you can effectively click sequence a lot of their dps.
    A "Mortal Strike" ability in the composition would be especially huge.

    The more abilities we have to manage, the harder a combination of classes becomes.

    Kromtor proved 4x Shaman + an independent healer is not the only viable option for high-end arena.
    Never know what the next successful combination will be.
    I must admit being kind of dense about melee classes in general, but now that I think about it, 2 x DK + 2 x WAR could be nice. Please correct me if I'm wrong (I know most about caster types), but it seems that warrior abilities like spell reflection, mortal strike, charge, intercept etc. combined with some of the DK abilites like AMZ and grip might work nicely. I think I'll setup some chars on the PTR to test :-)
    Classic - Pyrewood Village, Horde, EU

  10. #80

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    Kromtor you inspired me to try five melee. Since my DK's were highest lvl without raf, that's what I went with. They are currently lvl 72. I stopped by WG yesterday with them, since I just got my flyers yesterday, and was delighted to find some lvl eighties fishing. So I swooped down and rolled some faces. Man, when you spam your iwt button it's like a buzzsaw. I took out an 80 hunter, 80 druid, 80 dk maybe another one or two. Think most I took at once might have been three? Ended up with 15 HK after that incident and 130ish honor. Haha, I was stoked. Even took out a prot warrior with over 40k hps and a rogue who tried to gib one of my guys after I took the warrior.

    I was also inspired by the fellow who put the video of the four rogues on youtube, seeing your guys like a buzzsaw on that one dwarf pally in wsg ally base was awesome.

    All of my dk's are currently blood all the way with the extra healing glyph. Thinking of spliting up some spec's later on for all the different buffs. Just easier right now to manged keybinds with this.

    I have them on a /click macro atm. I know I've heard some of you guys talk about click macros sucking for pvp and they very well probably do, however I'm doing well to be able to get my other maxamized screens shifted to main screen without overlapping them on one of the others. When that happens and I now have four little screens with no main screen I dont know how to get it back, but that's another thread. Long story short I'ma keep my /click with my /castsequences for now.

    So thank you all you mb'rs who tried this melee bit out earlier, prega, krom, mr. four rogues.

    I'm also going to try rogues and feral cats too.

    Capped team:
    Ivas-prot pally
    Plate-ele shaman
    Dishe-ele shaman
    Spoone-ele shaman
    Kildo-ele shaman
    <GTFOT> Blade's Edge Server

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