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  1. #11

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    I think there are a lot of viable arena teams out there for multiboxers. The popularity of shamans is probably due to the fact that people know it's possible so they don't give up as quickly. Likewise, the nonboxing herd doesn't stray far from the FOTM groups popularized by other people who have proven their effectiveness. Any melee group with 1 or more DK's and a healer, any casting group with enough burst to kill in the span of a GCD and a healer is going to be viable. I just stomped a 2200+ team 3 times in a row with a 0 healer team. Just wait until I finish engineering =)
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  2. #12

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    Quote Originally Posted by Kromtor View Post
    I think there are a lot of viable arena teams out there for multiboxers. The popularity of shamans is probably due to the fact that people know it's possible so they don't give up as quickly. Likewise, the nonboxing herd doesn't stray far from the FOTM groups popularized by other people who have proven their effectiveness. Any melee group with 1 or more DK's and a healer, any casting group with enough burst to kill in the span of a GCD and a healer is going to be viable. I just stomped a 2200+ team 3 times in a row with a 0 healer team. Just wait until I finish engineering =)
    I think you're right about the "knowing that it's possible" - I'm sure there are plenty of viable MB-combos out there, that haven't been discovered yet, but if your goal is arena, it's pretty sucky to level up a team from level 1 to find out it isn't working out. So it's a pretty high risk business.

    Also, clothies are a bit squishy - I think warlocks might be viable, but I can think of a few problems. Affliction works well with multiboxing because you can cast and move and you are less suspectible to fearbombs since you just need to be in range to cast. However, affliction doesn't really have a lot of burst. Destruction may be an option - a shadow fury rotation could be mean and with a good burst possibility. A combo of the three trees might work very well also. Hmm, the more I'm typing, the more I'm seeing possibilities :-)

    One thing I find missing about the warlock team is the inability to do heroics. Doing heroics speeds up the gearing process a LOT at 80 and I can't even begin to comprehend how long it'll take to grind up enough honor for a set of deadly gear for my locks doing just AV and the like.

    The shaman team is nice, not only because it's proven, but also because it's versatile - you can run both PvE and PvP content with them. PvE paired with a tank, PvP with a healer. I guess all hybrids have that option though. Druids could be good also. Possibly feral druids + DK could be entertaining... Hmm.
    Classic - Pyrewood Village, Horde, EU

  3. #13

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    Quote Originally Posted by Fuzzyboy View Post
    I think you're right about the "knowing that it's possible" - I'm sure there are plenty of viable MB-combos out there, that haven't been discovered yet, but if your goal is arena, it's pretty sucky to level up a team from level 1 to find out it isn't working out. So it's a pretty high risk business.

    Also, clothies are a bit squishy - I think warlocks might be viable, but I can think of a few problems. Affliction works well with multiboxing because you can cast and move and you are less suspectible to fearbombs since you just need to be in range to cast. However, affliction doesn't really have a lot of burst. Destruction may be an option - a shadow fury rotation could be mean and with a good burst possibility. A combo of the three trees might work very well also. Hmm, the more I'm typing, the more I'm seeing possibilities :-)

    One thing I find missing about the warlock team is the inability to do heroics. Doing heroics speeds up the gearing process a LOT at 80 and I can't even begin to comprehend how long it'll take to grind up enough honor for a set of deadly gear for my locks doing just AV and the like.

    The shaman team is nice, not only because it's proven, but also because it's versatile - you can run both PvE and PvP content with them. PvE paired with a tank, PvP with a healer. I guess all hybrids have that option though. Druids could be good also. Possibly feral druids + DK could be entertaining... Hmm.
    I can do heroics on the locks. Tons of DPS compared to when I did shamans. Bosses are tough, some impossible. But trash is easysauce. Just gotta have a really good tank that can survive some hits and heal, like a blood DK tank.
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  4. #14

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    Quote Originally Posted by asonimie View Post
    I can do heroics on the locks. Tons of DPS compared to when I did shamans. Bosses are tough, some impossible. But trash is easysauce. Just gotta have a really good tank that can survive some hits and heal, like a blood DK tank.
    Well, killing the trash won't give me any emblems :P Atm I can do pretty much all the good heroics in like 2-3 hours depending on how lazy I am, for about 40 emblems per day + 2 triumphs. With no healer it would be next to impossible to get a good rate going and I'd have to do a rotation (swap a different lock for the tank each day), which I guess is possible, but still kind of a pain. Although now that I think about it, it would only make the emblem rate 1/3 less, meaning somewhere around 30 emblems per day on average... Hmm....
    Classic - Pyrewood Village, Horde, EU

  5. #15

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    I'm lvl'ing my first team which is 5 locks. They are currently lvl 69, and all demo spec. Demo spec is nice with meta, fel guards, and added survivability. I don't know about arena yet, but in BGs it is so much fun! It's funny watching 5 fel guards destroying a DK. Plus if you chain their charge attack, it's like 5 extra stuns ready to go. If melee class gets up in my face, I cast meta with immolation aura, and everything around me dies (I've made allies in AV wipe on galv doing that a lot). If i wanna instant kill someone, I cast 5 deathcoils at once, followed by a healthy can of fel guard whoop ass. Anyway, even if you don't use them for arena, it's just fun to play them.

  6. #16
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    BG's are a whole other game from Arena.

    In BG's, you can have a full stack of dots on someone, as they concentrate on killing someone else.
    Then they start to curse and wonder where you are.
    That doesn't happen in Arena much.

    A team at 80th is worth having, they can run dailies and supply an upcoming team with 1000g a day, for under an hour of play time. A few days of dailies and a new team has gold for quite a while. Epic flyers in Burning Crusade (at 60th or 61st) makes that so much easier for leveling, as does Cold Flying at 70th in Wrath.

  7. #17

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    Quote Originally Posted by Ualaa View Post
    BG's are a whole other game from Arena.

    In BG's, you can have a full stack of dots on someone, as they concentrate on killing someone else.
    Then they start to curse and wonder where you are.
    That doesn't happen in Arena much.

    A team at 80th is worth having, they can run dailies and supply an upcoming team with 1000g a day, for under an hour of play time. A few days of dailies and a new team has gold for quite a while. Epic flyers in Burning Crusade (at 60th or 61st) makes that so much easier for leveling, as does Cold Flying at 70th in Wrath.
    Yeah, burst damage is definitely needed, but affliction locks isn't the oonly way to go. Destruction has very good burst - and good CC, although I must admit I'm not sure on how diminishing returns work with stuns.
    Classic - Pyrewood Village, Horde, EU

  8. #18

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    Quote Originally Posted by SFbase View Post
    I'm lvl'ing my first team which is 5 locks. They are currently lvl 69, and all demo spec. Demo spec is nice with meta, fel guards, and added survivability. I don't know about arena yet, but in BGs it is so much fun! It's funny watching 5 fel guards destroying a DK. Plus if you chain their charge attack, it's like 5 extra stuns ready to go. If melee class gets up in my face, I cast meta with immolation aura, and everything around me dies (I've made allies in AV wipe on galv doing that a lot). If i wanna instant kill someone, I cast 5 deathcoils at once, followed by a healthy can of fel guard whoop ass. Anyway, even if you don't use them for arena, it's just fun to play them.
    The above poster is right - BG's and arena are very different games. At least until rated BG's start, and by then the rated pvp players will be coming to the BG's and it won't be quite the same anymore. But anyway, most teams are viable in BG, although I can imagine the locks are more fun than most - at least they have been for me so far
    Classic - Pyrewood Village, Horde, EU

  9. #19
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    I wouldn't necessarily agree that burst is "needed." Remember the drain-teams of a few seasons back? They functioned off of the concept of just running your opponents oom.

    Like where asonimie is going with his locks: dot a lot of people up and start fearing stuff. Who knows if it'll be competitive, but it's a new approach, and you never know what can work until you try it.

    Having said all that, I'd have a hard time giving up the shaman. The can just do sooo many different things, and the stacking of totems just pushes it over the top.
    No matter where you go, there you are.

  10. #20
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    Druids (Balance/Resto hybrids) might be a good option for BG/Arena play.

    With Insect Swarm and Moonfire, you have two dot spells, which equates to eight dots on the target.
    I'm assuming, like a warlock, you won't need to worry about facing.
    Insect Swarm glyphed definitely has a bite.

    In PvE, my druids are very sickening (in a good way).
    With 5x Rejuvenation and 5x Regrowth on a druid, they're basically immune to damage.
    They don't even have Lifebloom yet.

    My favorite druid spec (prior to Wild Growth) was Dreamstate.
    Basically I'd go to Moonkin in Balance and to Swfitmend in Resto.
    Going deeper in Balance would allow for Typhoon, Starfall, Eclipse etc, but you'd have to manage Eclipse procs.
    Going deeper in Resto would allow for Treeform.
    Personally Moonkin is the better choice, because we'd likely have a 5th member playing healer already.
    Not sure that you'd need a whole lot of Resto points, with a dedicated healer.

    Anyway, two fairly decent dots per druid.
    The option for strong HoT's to support the healer.
    Cyclone on round robin or as interrupts.
    Root vs melee types.
    Moonkin or Treeform for far better armor then a cloth warlock.

    It has potential.

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