Um, why do you think /click has an advantage in arena?
I don't so I can't comment on what you're trying to accomplish.
Um, why do you think /click has an advantage in arena?
I don't so I can't comment on what you're trying to accomplish.
<The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks
I've been using /click for a while in pve and I like its modularity.
I don't know yet the relevance of the main advantage of /click compared to castsequence in arena though and I'd like to test it. In pve even in short fights against packs of mobs or just killing the test dummies, the simple switch from castsequence to /click using the exact same priority on spells represented a net gain of 30% dps. Again, not relevant for the kill one now macro but for the continuity fight. Never tested, cannot tell. If there is no solution to this I'm trying to implement, I'll just go back to castsequence.
But for now, what I have it's a technical issue with the /click, maybe a limitation, I don't know but if it represents that same gain in arena I really want to do it. I can do this sequence in a castsequence not cyclable macro (till em is up again) but I'd just hate to waste a binding for this. I prefer to have a full time operational kill one macro.
Another thing is that at least I'm not losing anything if I'm able to put this /click to work![]()
Last edited by Altsoba : 10-18-2009 at 11:43 AM
Grim Batol (EU) Horde - Is Multiboxing
Using click can have a definite advanatge, it depends on your latency - castsequence basically pauses inbetween each step and waits for confirmation from the server before moving to the next step. The pause will effectively last as long as 2 x your latency becuase its a round trip - client sends a request to the server, server sends the response back to the client (i.e. if your latency is 50ms, the delay will be 100ms). Click minimises the delay between spells becuase it's calling several macros at once.
If you already play on low latency, you won't notice much of a difference. But for someone like me playing from Australia with a 300-500ms latency, the difference is noticable (on my shams it works out to about 400-600 dps improvement).
Hope this helps...
Cheers,
S
The Zerg (Magtheridon - US)
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