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  1. #1

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    anyone have strategies for paletress? Eadric is fairly easy, but I've got no chance on paletress - can't even get the memory down to 50% ... is anyone doing this successfully on TOC normal?
    Alliance - Bonechewer - Reckoning
    [80 teams:] Pally/Priest/Shaman/Mage/Druid | 5x priests | 5x Shamans | 5x druids

  2. #2

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    Quote Originally Posted by gitcho View Post
    anyone have strategies for paletress? Eadric is fairly easy, but I've got no chance on paletress - can't even get the memory down to 50% ... is anyone doing this successfully on TOC normal?
    I don't know what team-setup you are asking tactics for, but if it's shaman purge on the renew and having stacked tremor's up is of course the thing.If you arent, i recommend having ur tank far away as possible from the grp, and when fearbomb comes just hit follow then spread right after so everyone is facing the right direction again.

  3. #3

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    Paletress is all about getting the HoT/renew off the summoned mob; 22k over 3-seconds if I recall. Any team should have at a minimum of one char that can dispel/tranq, ect…

    I run a hunter in the team and simply put Tranquil Shot in the rotation. The fear bomb is not a big deal with the “interact with target” and “click to run” enabled. I have my Shaman running a chain heal rotation; the memory does not melee very hard; Spriest drops shadow protection on the group. Directly following the fear, I gather up the team using the interact with target key, then simply move the memory back out of melee range of the group.
    8/7/09 Level 1 – Pally (Tank); Priest (Shadow); Shaman (Resto); Mage (Frost); Druid (Balance)
    8/19/09 Level 62 – Pally (Tank); Priest (Shadow); Shaman (Resto); Mage (Frost); Druid (Balance)
    8/29/09 Level 68 – Pally (Tank); Priest (Shadow); Shaman (Resto); DK (Blood); Druid (Balance)
    9/5/09 Level 72 – Pally (Tank); Priest (Shadow); Shaman (Resto); DK (Blood); Druid (Balance)
    9/19/09 Level 80 – Pally (Tank); Priest (Shadow); Shaman (Resto); Hunter (BM)); Druid (Balance)

  4. #4

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    Quote Originally Posted by Rocky Rhode View Post
    Paletress is all about getting the HoT/renew off the summoned mob; 22k over 3-seconds if I recall. Any team should have at a minimum of one char that can dispel/tranq, ect…

    I run a hunter in the team and simply put Tranquil Shot in the rotation. The fear bomb is not a big deal with the “interact with target” and “click to run” enabled. I have my Shaman running a chain heal rotation; the memory does not melee very hard; Spriest drops shadow protection on the group. Directly following the fear, I gather up the team using the interact with target key, then simply move the memory back out of melee range of the group.
    Dur - am I stupid. I haven't purged her HoT, no wonder this fight takes so damn long!

    I have normal on farm and after a grueling fight killed the champs + Eadic (too easy) on heroic. Didn't try BK, I barely kill him on normal. I am gonna try having my toons move when the ghouls explode, but I've been lucky in the past and got to phase 3 with full life on everyone for him just to nearly wipe me.

    What is everyone at stats wise? Check my armory, should I be able to do heroic?
    Warfather + Scrub + Fumble + Bumble + Botch
    Ravenholdt - US

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