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  1. #71

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    Ran regular a few times today, 1-shot everything, finally got the trinket for my DK tank, then ran heroic. died once on black knight then killed it second time. This time I subbed in my holy priest for my mage, so it was DK+priest+3 shamans. It actually felt a lot smoother/easier than DK+4 dps, as I almost never had to cast heals on my shamans so they could DPS nonstop.

    Couple things, as noted above, that make things a lot easier:

    1. Run out after you dismount the 3 champions, you have as much time as you want then to setup for ground fighting.

    2. Eadric is a pushover, just tank'n'spank and turn around when he radiates. The chick is a LOT harder imo, what I do is drag my team over to a wall and park them there, I tank her a bit out (she doesn't run far so range becomes an issue). Have click-to-move enabled and interact with target set to a key, so after fears you can interact to face the right way and then stop move key. This is a very dicey fight, keep the tank full always since the 2 guys can whale away on your tank when feared (so unfair!). Priest is nice, since I can fearward the tank and also do some quick group heals.

    3. For black knight, mesh's suggestions worked great. I dont' even bother popping out earth elementals or army of the dead in p2, I just put my guys against the wall, drop totems, REDROP GROUNDING TOTEMS EVERY 30 SECONDS, and just beat the crap out of him. One really important thing, remove the thunderstorm minor glyph that removes the knockback component! It really, really helps out a lot if you drop magma totems, and when adds are near 30% knock them back and do a tstorm to kill em/ get em away. Also its critical to ALWAYS have grounding totems down. Having a dedicated healer makes this easier, since my DPS can just go all out while I spam prayer of healing on my priest. I tried first time with my resto druid, and it didn't work at all, since resto druids don't really have a good AOE spammable heal spell (Wild Growth is on 6 sec c/d).

    The key to Black Knight is having a clean p2 where everyone comes out alive and full hp. If you can manage that and not get flustered, you can burn through p3 quickly.

  2. #72

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    I cleared normal when the guy was my 2nd boss. I still cannot get past the 2nd boss girl. She is hell on my team setup. I have a pally 3 mages and a druid. I may run that with my dk and 4 shaman just to see how easy grounding totems and tremor make it. Trying to do it without grounding or tremors sucks really bad. At this point I just reset the instance if I get that whore. The last boss is much easier than paletress.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  3. #73

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    i ve done multiple normal runs with 5 paladins(1 prot+4retri). nice crystals farming and some good items.
    heroic mode scaring me .
    Probably multiple wipes waiting me. no tryed, busy with emblem farming. if i starts i can t stop, i know myself.

    using a simple /assist /follow macro because i using blizz original +macaroon. have to remember evry time to click on this macro before use any offensive ability (these are on original blizz vehicle/mount bar)

    my tactics:
    - boss 1 (mounted phases) i stay near a wall where are avaible fresh mounts. kill all trash groups with melee and breaking shield. same thing on 3 champions, eventually with some charges. change horse if needed.
    when all on ground use /equip for my weapon and it s easy. rogue champ is unique dangerous with is dot+aoe. running around, dispel poison and kill always him as first. orc do whirlwind aoe but all the champions are stunnable.

    -boss2 (woman): can be dangerous, depends who is her summoned helper. cyanigosa is hard for me.my dps is the key. i suffers many fear before can kill the helper. sometimes wipe here. really intensive fight. many times melee facing badly etc.
    boss2(man) is pretty easy i can easily fight without avoid the aoe its just a tank&spank. if aoe on all my group=all disoriented= no issues with aggro change.
    in general at end of this boss i know have finished. last boss is a cake for all paladins.

    -boss3 (knight)
    p1: tank&spank . fight him dispelling dot, when he summon helper kill him then back to dk. in case run to recover slaves kicked away.
    p2: massive aoe on summoned army of undead, dispel and run out from corpses. kill the dk.
    p3: tank&spank healing who need.

  4. #74

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    I got past the whore. It turns out my pally tank castrandom sucked after patch. Thats why I couldnt keep bosses on me. I also changed to interact with target and that helped. Now that my pally can hold aggro now it's not that hard. I didnt know 3.2 broke my cast random pally tank macro.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  5. #75

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    I finally beat it on heroic as well (Prot Warrior, 2 Ele Shamans, Resto Shaman and Boomkin).
    This instance is really a gear check, something which people should not forget. I got a few upgrades for my shammies today thanks to those lovely conquest emblems and I managed to get through the last boss without a single wipe.

    A few things of note even Puppychow summed it up quite nicely.

    1. Make sure you you cleanse your tank (something I totally missed on my first tries since things are really hectic).

    2. Avoid those ghoul explosion at all costs, especially if your toons don't have that many hps. (if you come out low on health after P2 you most likely will wipe).

    I have to admit, really fun instance and the rewards are just godly.

  6. #76

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    Quote Originally Posted by Raskaz View Post
    I finally beat it on heroic as well (Prot Warrior, 2 Ele Shamans, Resto Shaman and Boomkin).
    This instance is really a gear check, something which people should not forget. I got a few upgrades for my shammies today thanks to those lovely conquest emblems and I managed to get through the last boss without a single wipe.

    A few things of note even Puppychow summed it up quite nicely.

    1. Make sure you you cleanse your tank (something I totally missed on my first tries since things are really hectic).

    2. Avoid those ghoul explosion at all costs, especially if your toons don't have that many hps. (if you come out low on health after P2 you most likely will wipe).

    I have to admit, really fun instance and the rewards are just godly.
    Just to reinforce the gear check remark - I had a horrible time on Friday night getting this instance cleared, took me 3 hours. I spent Sat and Sun instance farming and cashing in some Conquest emblems for new gear, and Sunday it was much easier, especially on the Black Knight (got him on first try). Now I know things get easier with more practice, but honestly the extra DPS the shammies put out made a difference on all the bosses in there.

    I run with 1 pally, 3 ele shammies and 1 boomkin. The boomkin's in full Ulduar, the rest are in rep, Naxx and emblem gear.

    People who run with a boomkin, don't forget you can push the ghouls away just before the Black Knight dies with your frontal wave attack (I forget the name right now). Note that the push will NOT work as well after the knight dies, they only move part way (at least that's what happened to me).

  7. #77

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    Just beat Eadric on heroic for the second time.

    Really got lucky.

    Was down to my pally and warlock (lock had 2k health) and focused on cleansing the warlock every time he cast his hammer. It was a 2 button press for me (target warlock, hit cleanse) so inefficient. Got the achievement though as he died to the rebound.

    Got me to thinking. If you have a pally tank, setting up a mouse over macro that stops casting and casts cleanse will make this even more trivial. Your healer could then focus exclusively on healing the modest AE damage from his other effect and healing the MT. I'm going to work on that set up for next time as I missed 2 of them due to my inefficient key setup and lost my healer first then mage.

    Again, seems like a good method of cleansing the hammer will make this guy even easier.

    So, for me even though I haven't tried the last boss, I can get 3 level 219 epics every day until geared/skilled enough to beat the last boss. (Obviously, this includes gearing up on normal mode if you aren't there already.)

    EDIT: 3 epics per day that Eadric is the second boss I should say. Paletress still eludes me on heroic.
    80 Blood Elf Paladin, 80 Blood Elf Priest,80 Troll Mage, 80 Undead Warlock, 80 Tauren Druid, 80 Undead Rogue
    80 x4 Shaman (Orc x3, Troll)

    Madoran - Horde - PvE

  8. #78

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    Last boss heroic... Phase 2... Sucks
    I cannot keep the ghouls on the tank. I consecrate and holy nova and still they run to dps and healer. I even invis with my 3 mages with no luck. Any tips?
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  9. #79

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    Quote Originally Posted by pinotnoir View Post
    Last boss heroic... Phase 2... Sucks
    I cannot keep the ghouls on the tank. I consecrate and holy nova and still they run to dps and healer. I even invis with my 3 mages with no luck. Any tips?
    Give it a few seconds before you start the dps. Use holy wrath..might be what you meant? If you lose an add taunt it back and dps it down. I kill all the ghouls before I kill him in phase 2 that way I dont have to deal with any exploding. He doesn't really do much damage in phase 2 if you focus on keeping the adds aggro instead of dpsing it down. Also spread out your guys so only 1 or 2 take the minimal aoe damage.
    Prot Paladin, tank/resto Druid, 2xResto Shaman, 3xElemental Shaman, Balance Druid, Shadow Priest, Arcane Mage PVE
    10x shamans PVP

  10. #80

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    Normal mode is easy goin' and on "farm mode". Heroic mode still gives me a pain.
    I tried it with my setup of Paladin, 2 Shamys, Boomkin, Heal-Priest and i'm still wiping a few times before finally killing the bosses.

    I then swapped out my holy priest for my resto shaman and it was sooo easy. Chainhealing and multiple Totems helps a lot.

    Gear is just Emblems or Heroic stuff. I had some lucky drops for my paladin
    Head, Neck, Shoulder, Legs, Trinket and Sword dropped for me and giving me a huge boost.
    Team Planetrule @ EU-Mug'thol

    Dapimp / Bischibosch / Bischibasch / Pîmpkin / Pîmpnurse
    Paladin / Shaman / Shaman / Druid / Priest
    Heroics clear: (All) - Oculus still in progess
    Twinks (old Team)
    80 Deathknight
    70 Shaman
    70 Paladin
    70 Mage
    64 Warlock

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