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  1. #1

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    Grats Lyon!

    Working on Paletress atm. Wish I'd get the "guy" everytime. He's cake compared to her for my mixed team.
    80 Blood Elf Paladin, 80 Blood Elf Priest,80 Troll Mage, 80 Undead Warlock, 80 Tauren Druid, 80 Undead Rogue
    80 x4 Shaman (Orc x3, Troll)

    Madoran - Horde - PvE

  2. #2

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    Went in to heroic for the first time Monday night, been putting it off in favor of badge grind. Wiped a couple times on the Champs, tried to kill the shammy first with no luck. Then I hero nuked the rogue first and it all got easier after that. Killed Era no problem. Got to phase 3 a couple times on the BK. Checked the combat log and put up shadow aura and popped hero in phase 2 which got me into phase 3 with hero still going. So it wasn't too bad. Oh and I got the achievement from pure dumb luck.

    I've Had Worse - Defeat the Black Knight in the Trial of the Champion on Heroic Difficulty without any player in the group being hit by a ghoul explosion.
    http://www.wowhead.com/?achievement=3804

    Ran it again yesterday. No wipes but I lost shammys in phase 3 of BK. Again I nuked the rogue first, once you take him out the other two are cake no matter what combo you get. Have not seen paltress on heoric yet, so that I am sure will be entertaining.

    So far no weapons for anyone, and the rifle dropped (the one I want on my original main)

  3. #3

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    Ran regular a few times today, 1-shot everything, finally got the trinket for my DK tank, then ran heroic. died once on black knight then killed it second time. This time I subbed in my holy priest for my mage, so it was DK+priest+3 shamans. It actually felt a lot smoother/easier than DK+4 dps, as I almost never had to cast heals on my shamans so they could DPS nonstop.

    Couple things, as noted above, that make things a lot easier:

    1. Run out after you dismount the 3 champions, you have as much time as you want then to setup for ground fighting.

    2. Eadric is a pushover, just tank'n'spank and turn around when he radiates. The chick is a LOT harder imo, what I do is drag my team over to a wall and park them there, I tank her a bit out (she doesn't run far so range becomes an issue). Have click-to-move enabled and interact with target set to a key, so after fears you can interact to face the right way and then stop move key. This is a very dicey fight, keep the tank full always since the 2 guys can whale away on your tank when feared (so unfair!). Priest is nice, since I can fearward the tank and also do some quick group heals.

    3. For black knight, mesh's suggestions worked great. I dont' even bother popping out earth elementals or army of the dead in p2, I just put my guys against the wall, drop totems, REDROP GROUNDING TOTEMS EVERY 30 SECONDS, and just beat the crap out of him. One really important thing, remove the thunderstorm minor glyph that removes the knockback component! It really, really helps out a lot if you drop magma totems, and when adds are near 30% knock them back and do a tstorm to kill em/ get em away. Also its critical to ALWAYS have grounding totems down. Having a dedicated healer makes this easier, since my DPS can just go all out while I spam prayer of healing on my priest. I tried first time with my resto druid, and it didn't work at all, since resto druids don't really have a good AOE spammable heal spell (Wild Growth is on 6 sec c/d).

    The key to Black Knight is having a clean p2 where everyone comes out alive and full hp. If you can manage that and not get flustered, you can burn through p3 quickly.

  4. #4

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    I cleared normal when the guy was my 2nd boss. I still cannot get past the 2nd boss girl. She is hell on my team setup. I have a pally 3 mages and a druid. I may run that with my dk and 4 shaman just to see how easy grounding totems and tremor make it. Trying to do it without grounding or tremors sucks really bad. At this point I just reset the instance if I get that whore. The last boss is much easier than paletress.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  5. #5

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    i ve done multiple normal runs with 5 paladins(1 prot+4retri). nice crystals farming and some good items.
    heroic mode scaring me .
    Probably multiple wipes waiting me. no tryed, busy with emblem farming. if i starts i can t stop, i know myself.

    using a simple /assist /follow macro because i using blizz original +macaroon. have to remember evry time to click on this macro before use any offensive ability (these are on original blizz vehicle/mount bar)

    my tactics:
    - boss 1 (mounted phases) i stay near a wall where are avaible fresh mounts. kill all trash groups with melee and breaking shield. same thing on 3 champions, eventually with some charges. change horse if needed.
    when all on ground use /equip for my weapon and it s easy. rogue champ is unique dangerous with is dot+aoe. running around, dispel poison and kill always him as first. orc do whirlwind aoe but all the champions are stunnable.

    -boss2 (woman): can be dangerous, depends who is her summoned helper. cyanigosa is hard for me.my dps is the key. i suffers many fear before can kill the helper. sometimes wipe here. really intensive fight. many times melee facing badly etc.
    boss2(man) is pretty easy i can easily fight without avoid the aoe its just a tank&spank. if aoe on all my group=all disoriented= no issues with aggro change.
    in general at end of this boss i know have finished. last boss is a cake for all paladins.

    -boss3 (knight)
    p1: tank&spank . fight him dispelling dot, when he summon helper kill him then back to dk. in case run to recover slaves kicked away.
    p2: massive aoe on summoned army of undead, dispel and run out from corpses. kill the dk.
    p3: tank&spank healing who need.

  6. #6

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    I got past the whore. It turns out my pally tank castrandom sucked after patch. Thats why I couldnt keep bosses on me. I also changed to interact with target and that helped. Now that my pally can hold aggro now it's not that hard. I didnt know 3.2 broke my cast random pally tank macro.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  7. #7

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    Quote Originally Posted by pinotnoir View Post
    I cleared normal when the guy was my 2nd boss. I still cannot get past the 2nd boss girl. She is hell on my team setup. I have a pally 3 mages and a druid. I may run that with my dk and 4 shaman just to see how easy grounding totems and tremor make it. Trying to do it without grounding or tremors sucks really bad. At this point I just reset the instance if I get that whore. The last boss is much easier than paletress.
    I belive this happend to me, when i cleared normal once, waited a few hours (think bosses here acctually respawn)...could not get past jousting without reset.

    I still wipe a few times on the jousting part..Simply because every boss charged my paladin, making him unmount instant.....then, if they go for the same slave, he unmount VERY fast to. Is there any way to go around this? That they charge the same target?
    Last edited by Volch0k : 09-16-2009 at 08:51 AM

  8. #8
    Rated Arena Member
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    Quote Originally Posted by Volch0k View Post
    I belive this happend to me, when i cleared normal once, waited a few hours (think bosses here acctually respawn)...could not get past jousting without reset.

    I still wipe a few times on the jousting part..Simply because every boss charged my paladin, making him unmount instant.....then, if they go for the same slave, he unmount VERY fast to. Is there any way to go around this? That they charge the same target?
    I'm always just near the instance entrance, so after killing the 3 groups, inevitably there's ALWAYS at least one boss just close to my group. So I just make sure shields are up and spam the attack macro I gave you. It'll be at least one less charge but sometimes more than one are just there. Don't wait to change mount for too long. If first charge is "heavy" start running for fresh mount at around 20%. Just keep one targeted and spam attack and shields while doing so. Sometimes I get as much as 3 unmounted but always manage to do it without wipes. Sometimes I have one dismounted killed but never ever had to get a fresh mount on an alt and did a lot of runs both heroic and normal.

    Hope it helped.

  9. #9

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    Quote Originally Posted by Altsoba View Post
    I'm always just near the instance entrance, so after killing the 3 groups, inevitably there's ALWAYS at least one boss just close to my group. So I just make sure shields are up and spam the attack macro I gave you. It'll be at least one less charge but sometimes more than one are just there. Don't wait to change mount for too long. If first charge is "heavy" start running for fresh mount at around 20%. Just keep one targeted and spam attack and shields while doing so. Sometimes I get as much as 3 unmounted but always manage to do it without wipes. Sometimes I have one dismounted killed but never ever had to get a fresh mount on an alt and did a lot of runs both heroic and normal.

    Hope it helped.
    Problem is, if i change mount on my paladin, they all 3 automaticly go for my slaves...

    Its not like a huge, problem, because i manage it each day now, but still annoying to know that i will prolly wipe 1/2 times if i'm not lucky.

  10. #10

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    I finally beat it on heroic as well (Prot Warrior, 2 Ele Shamans, Resto Shaman and Boomkin).
    This instance is really a gear check, something which people should not forget. I got a few upgrades for my shammies today thanks to those lovely conquest emblems and I managed to get through the last boss without a single wipe.

    A few things of note even Puppychow summed it up quite nicely.

    1. Make sure you you cleanse your tank (something I totally missed on my first tries since things are really hectic).

    2. Avoid those ghoul explosion at all costs, especially if your toons don't have that many hps. (if you come out low on health after P2 you most likely will wipe).

    I have to admit, really fun instance and the rewards are just godly.

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