Comparison of squads for 5 man dungeons
Hi all, I’m new to multi-boxing and have become quite intrigued after coming across ISBoxer and watching the plethora of vids online. I’m planning to multibox a 5 man crew for the challenge but also independence in farming endgame dungeons. My main for raids will be warrior so that role is set in stone.
The 3 crews I’m contemplating are:
-War/pally(healing)/mage/warlock/balance druid
-War/pally(healing)/3xmage
-4xwar and pally healing
The first is a nice balance of buffs, class utility and all ranged Dps (fairly easy to multi-class with castsequence macros in classic).
The second is pretty standard as far as ranged setups go and mages are very strong.
The latter I was pondering last night as I think clear speed with some decent gear could be fantastic and even have my main 2h arms tank potentially with 3 other warriors as fury (in endgame). The one thing I’m concerned about is how this would do through dungeons while Leveling. Would anyone with more extensive multiboxing experience have any thoughts or suggestions? As much as ranged sounds less problematic the idea of 4 warriors simultaneously charging in and cleaving/ww mobs sounds fantastic. Thanks so much!
2nd part of 5man dungeon leveling
Quote:
Originally Posted by
Apatheist
A followup video from the same author. Pretty useful info. Particularly about the dungeon XP bonus -- 250% XP for elites inside of dungeons rather than 200%. I wasn't aware of that and it's not documented anywhere I could find.
https://www.youtube.com/watch?v=xrJ56pzDExc
https://www.youtube.com/watch?v=GXPu3jEZ0-I these videos are very good ...
2 Attachment(s)
I will multibox 5 man dungeons in classic too :)
Goal: 5 man “raidtrash” farming
Survivability is foremost focus. -majority of party should be able to resurrect or soulstone
then “ease” of rotation
overall hit points/avoidance/mitigation is third in importance
quality of life (ie summons, maybe mage water/food) is fourth
Speed of DPS is important as well but is last because my experience shows the previous four things make you get the most gold/hour by decreasing time played per dungeons clear
average playtime in game to get back and forth to repair vendor and recover is lowered by summons/plate wearers
My possible combinations
1 lock 4 Pallys (slow aoe)
2 lock 3 Pallys (medium aoe)
3 lock 2 Pallys (above average aoe)
1 lock 1 Mage 3 Pallys (Nice average of what I want, one paladin can holy the other 2 BOTH tank!)
2 lock 1 Mage 2 Pallys (Really goodAOE)
1 Lock 2 Mage 2 Pallys (Best AOE)
I think the healer should be pally due to wearing plate and mana economy
I need good AOE farming, but also need to survive top preraid last dungeon bosses and most importantly “raid trash”
Any thoughts?
My previous attempt in The Burning Crusade I only got my 5 man mixed team to level 65 in dungeons