http://ptr.wowdb.com/items/104298-ordon-death-chime
Should allow you to insta-gib with just about any team that has even a smidge of burst already, amirite?
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http://ptr.wowdb.com/items/104298-ordon-death-chime
Should allow you to insta-gib with just about any team that has even a smidge of burst already, amirite?
Flagged as Not usable in arena on wowhead
Good :-)
yep, those imba 84% critdmg/mastery/haste is now 14% and after the scale down it should be <10% in arena
Still the cd reduce trinket hasnt been touched yet, will see how good this will be in arena
Also, I dont know if it has already been noted but if you have 2 PvP trinkets equipped you reive 10% less damage from players come 5.4. So, that is sort of incentive to derail people from equipping PvE trinkets in PvP.
is 2600 resil equivalent to 10%?
On live I have a resilience set that gives me 2415 resilience rating or 68.31% resilience. Compared to the base 65% player damage mitigation this means 9.4% less damage taken.
example:
- you take a 100 unmitigated damage hit
- each 1% resilience reduces 1% of the damage
- with 65% base resilience that becomes a 35 damage hit (100 - 65)
- with 68.31% resilience that 35 hit becomes a 31.69 hit, or 3.31 less absolute damage
- so 3.31 damage shaved off of a 35 hit is basically decreasing the damage you took by 9.45% ((3,31/35)*100)
So 2600 resilience rating will put you slightly above 68.5% resilience, which equals to 10% less damage taken ((3.5/35)*100)).
So long story short, the 2600 resilience rating is roughly the same as 10% less damage taken.
http://i.imgur.com/iJLo5Pw.jpg
- Each 1% resilience reduces the incoming damage with 1%. There is no dr here.
- Resilience rating has diminishing returns: the more rating you get the less damage mitigation you will get per point of resilience rating.
- Resilience has increasing (exponential) damage reduction returns: the more resilience you have the higher the damage mitigation effect is (if you have 0 resil and add 1% resilience then you mitigate 1% more incoming damage. If you have 80% resilience and you add 1% resilience, then you will mitigate 5% more incoming damage).
Again:
- 65% resilience will change 100 incoming damage into 35 actual damage
- 68% resilience will change 100 incoming damage into 32 actual damage
- (3/35)*100 = 8% less damage taken
Not sure who told you that 2600 _extra_ resilience rating equals 5% less damage taken, but that person is wrong. It's slightly over 10%, provided you don't already have resilience gems and enchants.
That looks right. I havent done the math myself yet and took another post for it. cba to do maths for wow myself because I am a lazy bastard and would rather drink more beer. Once I read holinka's tweet for the reasoning for the change from 10% dr to 2600 resilience it made sense. Thanks zenga
so 65% base resilience and with trinket bonus I got 68,54 on ptr
pretty simple a 100k frostbomb hits you for 35k and with that trinket bonus it hits you for 31460 so its a bit more than 10% damage reduce, exact 10% damage reduce would be 31500
a 10% increase in resilience (75%) would be another ~28% dmg reduce (fb would do 25k then)
5000 resilience rating is roughly what is possible with full resil gems, including this seasons meta, chest enchant and the 2x trinket resil bonus (its a bit more actually, and with jc + bs you could take it even further).
5k resil rating = 71.2% resilience.
or a 17.7% dmg reduction when you go all out on resilience (with JC/BS around 18.5%).
Mosg check your damned private messages!
Where are you?
Would be a wicked trinket for arena. Shame you can't use :(
Got it 4 times (not the epic one) but still 4x charge is so epic on isle if someone wants to kick me off a cliff charge->lol othwise glider