“
Paladins receive 50% threat from healing compared to other healers. This is designed to stop them tanking instances by healing everything in sight. As a side affect, this gives them a decent advantage over other healers where healing threat is an issue.”
https://forum.nostalrius.org/viewtopic.php?f=24&t=16499
but yeah, in that clip specifically I’m not sure why the healer didn’t get threat because I used blood rage kinda late
Also 1 other thing is that I was easily able to make 5 wands (which is extra) by level 12 by just DEing the greens I found while killing murlocs