video is here
https://www.youtube.com/watch?v=mTgSLyySlFE
and you dont have to buy anything, it should be in your battlenet launcher
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video is here
https://www.youtube.com/watch?v=mTgSLyySlFE
and you dont have to buy anything, it should be in your battlenet launcher
You do have to buy the Blizzcon Virtual Ticket, thats $50 USD.
https://blizzcon.com/en-us/event-info/tickets/virtual
well that sucks...
I don't find arcane explosion to be particularly efficient for trash farming. Rain of Fire / Blizzard (when spec'd appropriately) do more DPS and cost less mana. The only negative difference having a priest instead of a paladin as your healer will make will be the lack of retribution aura, since your tank will be using devotion. An imp in your party will give your tank fire shield which partially makes up for this and the significant boost in party HP and utility more than makes up the rest in my view. Threat is a non-issue. Consecration alone will hold agro from Blizzard spam.
Either the lack of what was available at the time or the addition of what is currently available API-wise significantly changes the way the game plays. The inclusion of modern rules like disallowing follow in BG's (and world PvP?) make the game not worth paying for as far as I'm concerned which is precisely why I unsubscribed in MoP.
Then again, I may be wrong and Blizzard may keep it genuine in which case I'd be happy to resubscribe. It's not about the money, $75 / month is nothing. As I said, it just seems silly to pay for a service that offers me less than I can get for free. Guess I'll just have to wait and read some reviews here on the forum but judging by Blizzard's recent history I'm not going to hold my breath.
I promised I wasn't going to overplay the demo because I wanted it to be fresh when its finally released. But I couldn't help myself and have been playing it anyways, probably because I feel regret for buying the virtual ticket to play it.
I am happier playing retail, but will wait and see what they finally have planned for classic. I'm starting to think people only played private servers because it was free, not because classic was better.
I'm also at a loss without achievements, no goals to set, wish they had them in classic.
If anyone is creating a Multi-boxer guild I would be very interested in joining, has anyone plans of setting something like this up?
I think it would be really fun if we could get enough multi-boxers with accounts to clear all content that requires > groups of 5.
Couple questions,
Does anyone know if there will be any crossover between titles/mounts on your battle net account? Not sure if it matters too much though, I think I'll be spending most of my time in classic.
Anyone have information if classic servers will continue up past vanilla?
Like, will they have a server that follows the same release schedule as when wow was originally released vanilla > BC > WOTLK etc... I think this would be really cool for people that missed that content or just miss playing that content like myself.
Thanks!
That wouldn't make sense considering there are private servers for every expansion from classic to legion. If people are only interested in free they can and do play Wrath or MoP just as easily.
Classic is a different game. It's more about exploring and creating your own enjoyment since the game itself offers you fewer tangible rewards. It's a throwback to older MMO's (EQ, DAoC, etc.) that were more about the experience than dangling carrots in front of you constantly to keep you interested. It's slower, there's less guidance and "QoL" changes are basically nonexistent. Some people will like that, some won't. I think that the addition of things like flying mounts and dungeon queues had an immensely negative impact on the game. No doubt there's also an element of nostalgia involved that has little to do with classic itself.
Despite what Reddit tells us, whether or not it's "better" is just a matter of preference.
It's hard to believe that such a thing won't exist, and we're still quite a-ways out from the release of the game.
Blizzard has stated that they are being treated as two completely different games.
At this time, there has been no discussion of moving beyond the base game.
I do believe all of this, and more, is covered in both the blog post on the recap of the BlizzCon panel, as well as the WoWHead blog post of the Classic Interview with Brian Birmingham and John Hight.
https://worldofwarcraft.com/en-us/ne...ic-panel-recap
https://classic.wowhead.com/news=288...and-john-hight
Perhaps I'm getting the wrong feeling from this statement, but reddit very much so welcomes the return of classic. In fact, they welcome it so much that the announcement of Classic at BlizzCon 2017 was the most upvoted post of all time on the /r/wow sub-reddit.
https://old.reddit.com/r/wow/top/?sort=top&t=all
However, I agree, you can still find plenty of folks who don't like the old game or think that it's rubbish, but if you'd like to avoid them, then you could hang out on the Classic sub-reddit, instead.
https://old.reddit.com/r/classicwow/
What would you recommand for 5 men dungeon as tank ? Druid or warrior ? I go horde with 2 mages, 1 warlock and 1 priest.
With Prot Warrior being the best tank in Vanilla, it's hard not to recommend a Warrior.
While I'm not well-versed in the area of "what to do" at level 60 in Vanilla, I will say that that composition is going to be heavily competing for cloth drops, so you might find yourself running the same dungeons looking for multiples of the exact same piece of gear near end game.
Here's me multiboxing the BlizzCon Classic Demo:
https://www.youtube.com/watch?v=rjHw2yV_JC0
Honestly if you're not min/maxing there is plenty of wiggle room. Don't base your choices on what is optimal for end game 40 man raiding unless that's all you care about doing. I'll likely do a selection of classes that allow me to utilize most gear drops and buffs... so probably Warrior, Rogue/Druid/Hunter, Mage, Shaman, and Priest.
Gearing could be an issue with 4 cloth class at start but I want to farm my gold in dungeon so i will stay there for a while. It could give me a goal.
I dont base my choice on 40 men optimal. I only want something not too hard to manage for 5 men dungeon. With 2 mage, 1 warlock and 1 priest i got CC for almost all kind and a lot of buff and utility. Mages and warlocks have easy dps rotation.
But i'm very open to suggestion and consider changing maybe one mage for an elemental shaman. but i will loose one sheep. Same for tank i hesitate between warrior and druid.
This is highly probable they dont let IWT for classic so i dont plan any melee (for now).
I saw this late, but the Classic Demo has been extended until 10 AM PST on Monday, November 12th.
https://us.battle.net/forums/en/wow/topic/20769669442
I scoped out the southern area of the Barrens where there are some more elites, and I might just have to take an 8-man raid down there to see how things go. ;)
Wouldn't 5 hunters work? only down side i can think of is buying/crafting ammo for all of them right?
I remember soloing bosses on my own as a hunter back in the days so wouldn't 5 hunters be okey? i'm only asking cuz i feel like im missing something about vanilla hunters since nobody mentioned hunters.
Better get a video off that ;)
So I got a 3 character set up and running in WoW Classic. A rogue, mage and druid. Went into inner space, added the WoW Classic folder and characters.
If I manually select a target in all 3 windows and press 2, the characters will start casting/using their spell in number 2. If I press space all 3 jump. There's some kind of functionality in place.
However, when I press ctrl-shift-I the game does not invite the other characters.
When I start attacking an npc without manually selecting it on all 3 windows, the other characters do not target it.
When I press the follow (alt-f) or assist (alt-a) keys the other characters do not respond.
I think the game is having a problem with the ISBoxer macro. Can anyone direct me to get it to work?
Edit: To clarify why I think it's the macro: If you click on the Character Set, you get 4 tabs, the last of which is Virtual Mapped Keys. The 1st, and last 2 options are Invite Team, Follow Me, Assist Me and they all refer to x (WoW Macro) in ISB42 - Party Key Map
Edit 2: When I press V (interact with target) the talent window (set to N) briefly opens then immediately closes in the other windows. I can't even begin to explain that one. But more information might help.
@Jofogutt -- I played a shaman/hunter duo as my primaries back in the vanilla days. The problem with hunters was aggro control and pet survivability. As an example, I can kill a Devilsaur in Un'Goro today at level pretty easy with a hunter, and it was even easier before they nerfed Pet Mend and Misdirect. Back vanilla, those things had to be kited all over the place (without tripping on random aggro and getting dazed because of Aspect of the Cheetah) after killing your pet in about 5 shots as I recall. And taming them was painful. I'm pretty sure I remember having to get together several items/buffs that extended the frost trap duration and reduced tame cast times just to make it possible. I also seem to recall that beast mastery was a borderline useless spec aside from taming fun pets, with MM being 3-4x the viability once you got past green/blue quest gear. Then again, Feign Death was actually useful (if occasionally buggy) back then, so there's that.
Not saying I won't be doing a 5-hunter group in classic when it comes out (because I damned sure will) but hunters have *radically* changed throughout the years, I'd say moreso than even Paladins with regards to survivability/viability of some specs. As such, I don't expect magical things from them. Like it's always been, I expect it to present unique challenges I'll have to learn how to enjoy. ;)
[edit]
Upon further investigation, I'm not sure sure it's worth my time to set all of that up. I'm trying to find some answers, but I'm coming up short.
For example, what level are the Quillboar outside of Razorfen Downs? They're ?? to me at level 15, but Razorfen Downs was like a level 40+ dungeon in Vanilla. I remember that the elites outside of a dungeon were generally lower level, but even if those guys are like level 30, then I don't think I'm going to get much to land on them, in terms of spells/abilities. I don't want to waste a lot of time setting things up, just so I can get my ass kicked on the first mob.
Across the road over by Razorfen Kraul, there are some 23/24 elites outside of the dungeon, but there are only like four or five, and so there isn't much to fight. Again, I'm not going to set up an 8-man raid to just fight four elites, but maybe I could just run five down there (or 8 of the same class... I dunno).
Are there any other elites in The Barrens? I wandered around trying to find some, but I'm coming up empty-handed, and simply Googling for "elites in The Barrens" seems to be a giant waste of time. If not, then I should probably just fire up a 5-man, mixed-class team on Alliance and grind some large packs of 18-19 Gnolls, and then try to make my way through the undead area of non-instanced Deadmines.
Dude, add-ons are disabled in the demo and that affects ISBoxer because the standard WoW setup uses an add-on. So, instead. you'll have to create your own follow and assist macros and use those.
I am watching your video, good stuff. NES references, nice :]
getting flash backs, but there was the outrunners elites that patrolled.
found on wowhead:
https://www.wowhead.com/npc=5797/aea...river#comments
I meant it the other way around. Blizzard classic threads or similar threads for the various vanilla private servers there are always full of people declaring how much modern retail WoW sucks and how much better classic was, etc. I also prefer classic and TBC but I recognize that those are preferences and that my preference isn't an objective fact.
With the exception of a few specific encounters where druids can do well because of stacking resists and their HP pool or where strong AoE threat from a paladin is useful, warriors are objectively the best raid tanks in classic. Paladins have no taunt, druids can't achieve immunity to devastating blows from raid bosses and both take more damage than warriors.
However, if you're planning on boxing 5man content and not raiding with your tank, paladins and druids both make better tanks (IMO) for boxing dungeons for several reasons.
1. They can both be hybrid spec'd for healing and tanking. This means you can simply switch your gear set with a macro when raiding or PvPing and have 2 healers, 3 DPS -- whereas a warrior tank would generally be useless for anything but tanking. There is no dual spec in classic.
2. They provide solid buffs and utility to the group.
3. They have significantly better AoE threat than warriors. Druids swipe hits 3 targets, paladins consecration is pretty much an AoE taunt. Remember that holding threat on multiple targets in classic is much more difficult than in later versions of the game and that most of your time in dungeons is spent clearing trash. A paladin tank with 3 DPS will AoE clear much faster than warrior tank.
3. An extra source of resurrection is amazing. Having your healer die and having to run back because none of your other characters can res is a pain.
In an earlier comment I recommended somebody asked for opinions on a 2 paladin, 3 mage group. I suggested they switch to paladin, priest, 2x mage, 1x warlock which would be a superior build for pure PvE. However, after considering more I think a 2 paladin, 3 mage group might be pretty solid for an all-around PvE/PvP group. You will clear dungeons fast and you can switch your tank to holy gear in PvP and have 2 solid healers that won't die easily to rogues/warriors. Priests in classic require a lot of micro management and kiting to survive melee. Paladins can just tank the hits and heal through it or bubble.
I think paladins will be my healer of choice if I play classic. If they leave IWT in, you will even be able to box effective melee groups. 1/2 paladins, 3/4 warriors will cleave through trash extremely quickly and the warriors will all benefit from kings/might and judgement and have a fear break. This could be a great PvP group too. The inclusion of IWT makes a lot of teams viable that weren't in classic.
I did see the Outrunners, and they were 24-25 elites. However, I might end up spending a long time trying to track them down since they're mobile, and they might not even be up if someone else killed them recently (they're rare with a respawn timer). Plus... four elites at once when they out-level me by ~8 levels... yeeaaaaah. I might be able to land some CC, but it's going to be repeated resists until I could get one to land, and I'll probably be dead by then.
In other news, I got smart and answered my own question by just looking up the mob itself—the Razorfen Battleguard—which is level 41-42. So, I won't be trying to make my way into Razorfen Downs.
All that's left are either the few 23-24 elites just outside of Razorfen Kraul, or back to The Deadmines. Honestly, it'd probably be more difficult in The Deadmines since there are plenty of non-elites to pull together with the elites. So, I dunno... I've got a few days to figure it out.
Gotcha.
I'm excited about playing Classic, but the one big thing I'm not super excited about is starting over flat broke again.
I mained warrior during vanilla, and I'm going to main a warrior again in classic.
If you've ever played vanilla, you know that warrior is among the worst gold farming classes, so I've been thinking a lot about my gold-making strategy come classic.
You may be aware that hunter and mage are/were capable of soloing some dungeons to the tune of 50-150g per hour.
My initial thinking was "ok then I need to level a hunter or mage in addition to my warrior".
Problem was, I don't want to grind a warrior up to 60, then turn right around and start grinding up another toon to 60. Once my warrior hits cap I want to start gearing him up in pre-raid bis.
To avoid this, I began thinking about multiboxing this "gold farming" toon alongside my warrior.
One thing led to another, and now I'm leaning toward multiboxing an entire 5 man team upon the release of classic.
Assuming I go horde, I'm thinking about:
Warrior
Mage
Hunter
Shaman
X?
What would you do with the 5th slot and why?
I'll also add that I haven't yet decided how long to keep all 5 accounts active.
Do I want to transfer all of the toons to one account (assuming that service is offered in classic) and then just solo farm with the hunter/mage?
Keep 2 or 3 accounts active and double/triple box farm?
Keep all 5 active and solo farm endgame dungeons?
What you guys think?
I would do gathering (herb, mining) at the very least. Those were super profitable back in the day if you didn't end up always getting stuck looting the nodes. ;) Then whatever else floats your boat.
As we need to purchase 5 mounts, i agree, herb/mining one toon, and Skin/Leatherworking. Level up whatever makes money, bags, etc and push on AH.
maybe something like this
1x Warrior Tank
1x Shaman? - heals
2x warlocks - 2 pets out, great dps
1x mage - make teleports, cc, great dps
Did druids have mobility of heals anywhere close to what they have now.
I'm thinking war druid 3 mages but I keep reading that priest is the go to healer for classic
I think this makes a good dungeon group and also best aoe farming
Do we know if its possible to get gold and buy a wow token within classic? That we also can convert to battle net balance? If this is the case.. it means more options regarding possible spots to farm, both in the live game and in classic.
On Sunday night, I got a chance to record a second video showing off a, somewhat clunky, mixed-class team.
https://www.youtube.com/watch?v=PPd6hC5JKU0
Thank for managing to squeeze in another vid before the shutdown.
Does anyone remember how buff stacking works? I vaguely remember stacking different ranks of buffs in Wotlk (such as shaman totem stacking).
Do you need to spread out the ranks across your characters to stack them on the same char? (Toon 1 - Rank X Mark of the Wild, Toon 2 - Rank Y Mark of the Wild etc.)
Does the same apply for HoTs or can 5 druids stack 5 of the same rank of Rejuv on the same target without adjusting ranks?
And for Paladin Judgements, can adjusting different ranks of Seals stack judgement debuffs on a mob? Toon 1 - Rank 4 Seal of Light, Toon 2 - Rank 3 Seal of Light, etc.)
Re: buff stacking, I think it depends on how close to 1.0 they get. Originally, I think you could stack anything that wasn't the same spell, and then some time later they made it so you couldn't stack the same type[/class/school?] of buffs, which is why some of us messed with some mixed group comps that could cover all of the types of buffs. I may be misremembering that, too, as I think there was a hunter pet buff situation that was very similar but came later when they "uniquified" pets.
My current plan is to roll 5 shamans.
Enhancement Tank
Enhancement DPS
Elemental DPS
Elemental DPS
Restoration Healing.
Some background, thoughts, and random stuff.
I have been working on my theorycrafting. Got the spreadsheets going. Starting to map out my plan.
Basically, I want to pvp and it's looking like I won't be able to PVP in AV since probably /follow will be removed in BGs like it is currently. Pretty bummed about that. 2nd best option is stick to world pvp.
I raided into NAXX in vanilla. It sucked farming for gold and raid consumables. It sucked trying to balance raiding and pvp. I only got to Rank 10. I was in a premade pvp group, and I just could not commit that much time anymore to get to R11+. I remember it being something stupid -- like months before I would be eligible for R13 or R14 (because of how this premade pvp group was organized).
We know it's ideal to have a mix group for 5man dunegon farming and grinding. I don't want to pvp with a Warrior, Mage, HPriest, and 2 other dps. I feel like this group would be very weak in WPVP.
I don't have nearly has much time as I did when I originally played vanilla.
It would be sick to have a vanilla boxing guild and actually raid MC.
Enhancement Tank? Has a shammy ever been a tank? I dont in vanilla they were tanks were they?
I ran several successful LBRS/UBRS runs back when it was 15-man, with an enhancement shammy tank with a shield. I'm sure it took more healing than a "proper" tank but back then you had lots of talent/spec versatility, and stats were not restricted to the 2-3 stats Blizzard decided should be the only ones that applied to your class. Hell, I remember having tanks with a 2-hander that were specced parry/agility IIRC.
I have been reading some threads and successes people have had on private servers. I am going to give it a shot. Looks fun.
However, I also remember we had 1 in our guild. He would get all the leftovers from BWL, AQ40, and NAXX. He obviously outgeared the 5man content, but it was still fun.
do you mean you ran with someone, or you were the shaman tank?
Heh, I was never that well-geared. This was back when I was still a solo player. I think that person had just about BiS gear and carried a bunch of us a couple of nights. I think he had this shield: https://classic.wowhead.com/item=108...t-of-supremacy though I thought I recalled it being a standard medium triangular shield with a red flame logo in the middle. Too many naps ago. ;)
Healers don't really have mobility in classic. 99% Of druids healing comes from various ranks of healing touch, the same with priest. Renew and rejuvenation don't do anywhere near enough to keep anybody alive outside of a few particular raid encounters where spamming a low rank renew across the raid can be beneficial. There are also no purge protection talents in classic so your shields and over time spells will be constantly removed in PvP. HoT's aren't a reliable source of healing.
Druids also don't get a proper resurrect in classic. They only have rebirth which is on a 30 minute cooldown. Paladins can do everything a druid can do but better IMO. They heal better, they tank better, their buffs are better and they get a proper resurrection. The only reason to choose a warrior over a paladin is if you plan on playing the warrior tank solo in raid content. For boxing 5mans and PvP, a paladin will provide far more to your group.
Shamans have huge issues with mana in classic and do poor DPS. You'll have trouble finding a raid spot as elemental and the only reason guilds bring enhance is to buff the melee group and provide the spell damage debuff on bosses from https://classicdb.ch/?item=19169.
That being said, I have played with a guy who boxed 4 resto shamans and successfully cleared most of MC, ZG, Ony & BWL with 4 resto shamans cycling downranked chain heal spam on the raid. Worked pretty well. Less overhealing than 4 individual shamans trying to snipe health bars from each other.
Check this addon out :)
https://www.wowinterface.com/downloa...zDismount.html
Your rage issue trying to hold AE threat on several mobs mentioned at 11:04 is exactly the reason I like paladin tanks for boxing classic dungeons. Park your alts around a corner, pull to the corner and drop consecration so everything runs onto it and you'll never lose threat on your tank. I can't say enough about paladin tanking 5mans. It makes the whole experience so much smoother. Trying to hold threat on more than 2 targets with a warrior while managing alts is a huge pain in the rear.
Especially with mages as DPS since your paladin will have unlimited food/water to fill up between pulls. Plus all the other benefits I've already mentioned. It's perfect.
So 2 pallys 3 mages. One pally speced more healish one more tankish? Sound good unless you want to play horde then pally not a choice what are recommendations for hordeQuote:
Paladins can do everything a druid can do but better IMO. They heal better, they tank better, their buffs are better and they get a proper resurrection.
That's what I'm leaning towards. I'd build both paladins hyrbid so either can tank or heal just by swapping gear (20/31/0)
It has the benefit of being super easy to macro, too. Paladins can heal with 2-3 buttons, frost mages are literally 1 button DPS.
As for Horde it's tougher because not having access to paladins means you pretty much have to have a priest healer for magic dispel. Mages cover curse removal so I'd probably go druid, priest, 3x mage. Druids again are better 5man tanks than warriors because of swipe and they're also able to hybrid spec resto/feral so they can swap into heal gear for PvP without resetting talents (0/30/21)
That group won't be as effective in PvP though because the druid and priest are much squishier than paladins and the druid can't dispel CC from your priest. You could go with a shaman healer for tremor totem and swap a mage for a warlock for the felhunter magic dispel every 8 sec. Still not as effective in PvP but should work fine for PvE.
Paladin tanks are a total game changer for me though. Being able to bubble out of all CC and dispel everybody else in the party. Just one more advantage. Paladins OP for boxing.