This will be a long-ish post, so I apologize in advance. Its intent is to provide a picture of where I am as an arena player and hopefully get input from others that is helpful for not only me but the entire 4xShammy community. Many of the suggestions will be applicable to other multi-boxers in 5v5 as well, but its intent is to focus on the 4xShaman+Healer 5v5 team makeup.
The team has made a big improvement in gear over the past 4 weeks. The first few weeks, the alts were at 6600 Health, 450 Spell Damage, and 0 Resilience.
Here is a summary of my team and our general gear situation:
Boylston (lead shaman) : 10.2k Health, 654 Spell Damage, 386 Resilience
Boylbee /cee /dee (alts) : 9.3k Health, ~590 Spell Damage, 277 Resilience
Arielas (healing partner) : 9.8k Health, 10.5k Mana, 1700 Healing, ~200 Resilience (he may not be in PvP gear if you scan his armory)
Other Players: We have occasionally run with a Mortal Strike warrior and/or a Warlock in place of one of the shamans, for what it's worth.
Performance:
We are slightly positive in terms of win/loss record (about 52-44 in last few weeks), but we bounce around either side of 1500 in terms of overall rating. We have beaten some full S3 teams and lost to some teams geared even worse than us. We have tried playing on a variety of nights, and the level of competition seems about the same with our limited number of games. Monday night (pre-maintenance) does have a lot of "scrub points players", but it is also filled with a larger amount of strong teams hoping to capitalize on those folks.
When we win, they are mostly overwhelming victories where our whole team is alive and we've killed 1-3 people without much of a problem. When we lose, it falls into two different categories: a.) we played super-geared players on good teams that knew how to deal with a newbie multiboxer (think LoS games and patience on their part) or b.) we kill 1-2 of them very early, but the remainder of the enemy team is able to finish us off. Perhaps the best way to proceed is to talk about our setup/tactics as well as what we seem to be facing that could use some help.
Setup:
We stay grouped together, or with the healing pally slightly out of the shaman clump. My healer likes to be close to a LoS object so he can exploit it if they focus him early on. Shamans are set up on the BE bridge about 1/3 of the way down it (not too close to the center), behind the pole in Nagrand or off in the nook if it's melee heavy, and off to the right side of the graveyard on the undead tomb map. This positioning is pretty much Ellay-recommended, if I follow his post correctly. Full compliment of totems includes 3xTremor, 3xGrounding, 2x Poison, 1xEarthbind, Wrath of Air, 4x Searings. (4x Grounding and 4xFire Nova totems are the most common configuration). Pally runs Kings on everyone and improved concentration aura.
Burst macro is Elemental Mastery + Nature's Swiftness + Trinket + Orc Racial + Chain Lightning. I am using them all rolled up into one combo, not splitting EM/NS out on two different attacks.
Tactics:
If we are not being rushed, I have been trying to take out a DPSer as a first target, preferring folks who will be easier to kill and don't have as many get-out-of-jail-free cards. This generally means: Hunters, Shamans, non SL/SL Warlocks, Shadow Priests. I will bump a mage up to the top of the list if they are reasonably close.
If a warrior or pally starts charging in, I will attempt to take it out, but only if I think it will be successful. I've burnt down more than one charging warrior who left his healer too far behind (or had a druid healer that unstealthed and didn't blow a big heal to save his teammate). On a charging warrior, I use a Frost Shock first, then a regular LB, and if he's at around 50% or so after those two, I will blow my 4xNS+EM+CL combo to kill him before he gets healed. On a pally that isn't bubbled as they charge in, I cast a LB as soon as they enter range followed by a 4xEarth Shock. Believe it or not, I have killed some pallies this way before they bubble without any special cooldowns blown. If they come in bubbled or bubble after first LB, I immediately switch off targets. My main motivation for attacking these people is not necessarily to kill them (although it's a huge bonus if this happens). I want the healers to a.) reveal themselves and b.) get distracted healing my first target while I switch off.
Dealing with melees-- I am ignoring rogues for the most part, since I am getting a BoP from the pally and have enough gear that I'm not too concerned about them. When any melee appears on the team, I drop 4xFire Nova totems. I try to stay focused on my first target, but if I see them at low health on Proximo, I will switch and attempt to shock/burst them down.
The bait and switch: I have been most successful with picking a first target and flinging out plain ole LBs and CLs. If that target does not die in 2-3 casts, I will switch to a different target, preferably a non-pally healer if I am in range of one. My priority for those is Shaman, then Priest, then Druid. If it's a 2 Pally healer group, I will pummel on one to at least force a bubble. In games without an early, easy kill, I generally need to switch focus targets 1-2 times in order to kill folks. In some ways, these are better matches for me because the healer and first focused target will become very consumed with staying alive, often running out of range or blowing big cooldowns. By the time I have switched to the second target, they may be out of LoS, out of key cooldowns, not sure who to heal, etc. I try to keep target selection fluid, basing it off who I can easily hit and who will do me the most good to kill.
Problems:
Forgetting Bloodlust-- Believe it or not, I sometimes struggle to keep Bloodlust active the whole time. This is just a simple improvement that I know how to fix.
Neglecting to reapply grounding totems-- I will occasionally forget to reapply groundings throughout a fight. Again, this is something I know how to fix.
Positioning-- I have good control of my guys, but I am undecided about trying to move them away from melee folks if I get rogues/warriors swarming me. My gut tells me to stay put and let my healer do his job, so most of the time I don't move unless I need to.
Drawing first blood, then losing-- This is the most frustrating one. A lot of our losses come in matches where I actually kill the first target fast, and maybe even the second. However, I will very quickly lose 1-2 of the shammies and/or be low on mana and unable to finish the match out. Essentially, it feels like I kill 2 of them, then it's a 3v3 match where my team is low on health or mana (or both). I have tried quickly chain healing the whole team once or twice if we've taken some AoE damage, and sometimes that helps. Often times, that just makes the mana situation worse. It's hard for me to diagnose whether I am getting mana drained or just having to blow too much to get those first kills.
Mages-- I generally drop 4xFire Nova totems on an AoE happy mage, shock them with Frost+Earths, and try to get them to ice block. If they DO ice block, I try to get away from them, re-lay totems while I'm running, and switch targets briefly. I try to frost shock them again when IB is down. Most mages I've fought have not been Fire, and they pose less of a problem, thankfully.
Going offensive-- We have not tried rushing the other team much. At best, we will creep away from out starting point by slowly moving the totem farm, but we have not done any mount up and charge type games. I am reluctant to charge in without fear-bomb protection or any totems. However, the longer we wait to have engagement against better teams, it becomes more likely that they have assigned CC to a bunch of us and it is very difficult to win.
Summary:
I think we're doing OK given how late we started, our gear, and our relative inexperience with this setup. It's only been a few weeks, and we have had some monster 21-23 point victories, so we know we are capable of doing well. There's also nothing we can do about full S3 folks on 1450 rated teams. I'd welcome ideas for improvement or strategy ideas.
I think if I can improve on totems/bloodlust and increase my spell damage stats (working on that heavily this week), we will be in a much better situation. The 2.4 Seer's Mail resilience gear was nice in some ways, but it pales in comparison to Vengeful gear in terms of Spell Damage.
It's easy to get frustrated, I had hoped that we would at least be at 1650-1750 rating with our current gear level and really start to make headway against the Vengeful gear goals. We'll keep hammering away and see where it takes us, though.
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