The thing that causes the "It is not fair!" discussion amongst everyone that find it unfair, is based on one thing.

A multiboxer can do things in arena where 5 people need to have a form of communication for first, so, a multiboxer in that aspect is faster then any other 5v5. This got me thinking.

What stops any non multiboxing 5v5 to implement a generic multibox set up to function in their 5v5 to avoid the limitation communication can give?

Example:
/cast [target=focustarget, nodead, harm, exists] Spell ; Spell
And when they do 5v5, almost all 5v5 has at least one person that is basicly -always- on the target to kill first. Have the others focus that character.

Not talking about any of the obvious disadvantages a multiboxer has as arguement. I believe, there is nothing, absolutely nothing, a multiboxer can do, that anyone else can't do at least just as easy, if not even easier.

The fact most 5v5 don't use macro's like that is their loss, right?

So technically, Ellay's set up for example, if that were played by four players, but using the same macro set up, would be potentially much mroe deadly. Since positioning, turning and movement would be much, much faster.

What's people thoughts on this?
(The intention of this post is not to justify multiboxing in PvP, for me that is -already- justified. But what is the best way to douse the arguements against it.)